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Searched refs:elementsCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.h722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
DOpenGLRenderer.cpp1261 GLsizei elementsCount = quadsCount * 6; in issueIndexedQuadDraw() local
1262 while (elementsCount > 0) { in issueIndexedQuadDraw()
1263 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in issueIndexedQuadDraw()
1268 elementsCount -= drawCount; in issueIndexedQuadDraw()
2951 GLsizei elementsCount = layer->meshElementCount;
2953 while (elementsCount > 0) {
2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2960 elementsCount -= drawCount;
3299 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3321 glDrawArrays(drawMode, 0, elementsCount);
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