Searched refs:elementsCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.h | 722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
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D | OpenGLRenderer.cpp | 1261 GLsizei elementsCount = quadsCount * 6; in issueIndexedQuadDraw() local 1262 while (elementsCount > 0) { in issueIndexedQuadDraw() 1263 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in issueIndexedQuadDraw() 1268 elementsCount -= drawCount; in issueIndexedQuadDraw() 2951 GLsizei elementsCount = layer->meshElementCount; 2953 while (elementsCount > 0) { 2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); 2960 elementsCount -= drawCount; 3299 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 3321 glDrawArrays(drawMode, 0, elementsCount); [all …]
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