1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // CAUTION: THIS IS NOT A FULLY GENERAL BARRIER API.
18 
19 // It may either be used as a "latch" or single-use barrier, or it may be reused under
20 // very limited conditions, e.g. if only Pass(), but not Wait() is called.  Unlike a standard
21 // latch API, it is possible to initialize the latch to a count of zero, repeatedly call
22 // Pass() or Wait(), and only then set the count using the Increment() method.  Threads at
23 // a Wait() are only awoken if the count reaches zero AFTER the decrement is applied.
24 // This works because, also unlike most latch APIs, there is no way to Wait() without
25 // decrementing the count, and thus nobody can spuriosly wake up on the initial zero.
26 
27 #ifndef ART_RUNTIME_BARRIER_H_
28 #define ART_RUNTIME_BARRIER_H_
29 
30 #include <memory>
31 #include "base/mutex.h"
32 
33 namespace art {
34 
35 // TODO: Maybe give this a better name.
36 class Barrier {
37  public:
38   explicit Barrier(int count);
39   virtual ~Barrier();
40 
41   // Pass through the barrier, decrement the count but do not block.
42   void Pass(Thread* self);
43 
44   // Wait on the barrier, decrement the count.
45   void Wait(Thread* self);
46 
47   // The following three calls are only safe if we somehow know that no other thread both
48   // - has been woken up, and
49   // - has not left the Wait() or Increment() call.
50   // If these calls are made in that situation, the offending thread is likely to go back
51   // to sleep, resulting in a deadlock.
52 
53   // Increment the count by delta, wait on condition if count is non zero.
54   void Increment(Thread* self, int delta);
55 
56   // Increment the count by delta, wait on condition if count is non zero, with a timeout
57   void Increment(Thread* self, int delta, uint32_t timeout_ms) LOCKS_EXCLUDED(lock_);
58 
59   // Set the count to a new value.  This should only be used if there is no possibility that
60   // another thread is still in Wait().  See above.
61   void Init(Thread* self, int count);
62 
63  private:
64   void SetCountLocked(Thread* self, int count) EXCLUSIVE_LOCKS_REQUIRED(lock_);
65 
66   // Counter, when this reaches 0 all people blocked on the barrier are signalled.
67   int count_ GUARDED_BY(lock_);
68 
69   Mutex lock_ DEFAULT_MUTEX_ACQUIRED_AFTER;
70   ConditionVariable condition_ GUARDED_BY(lock_);
71 };
72 
73 }  // namespace art
74 #endif  // ART_RUNTIME_BARRIER_H_
75