1 #ifndef __gl3_h_ 2 #define __gl3_h_ 3 4 /* 5 * stub gl3.h for dynamic loading, based on: 6 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ 7 * 8 * Changes: 9 * - Added #include <GLES2/gl2.h> 10 * - Removed duplicate OpenGL ES 2.0 declarations 11 * - Converted OpenGL ES 3.0 function prototypes to function pointer 12 * declarations 13 * - Added gl3stubInit() declaration 14 */ 15 16 #include <GLES2/gl2.h> 17 18 #ifdef __cplusplus 19 extern "C" 20 { 21 #endif 22 23 /* 24 ** Copyright (c) 2007-2013 The Khronos Group Inc. 25 ** 26 ** Permission is hereby granted, free of charge, to any person obtaining a 27 ** copy of this software and/or associated documentation files (the 28 ** "Materials"), to deal in the Materials without restriction, including 29 ** without limitation the rights to use, copy, modify, merge, publish, 30 ** distribute, sublicense, and/or sell copies of the Materials, and to 31 ** permit persons to whom the Materials are furnished to do so, subject to 32 ** the following conditions: 33 ** 34 ** The above copyright notice and this permission notice shall be included 35 ** in all copies or substantial portions of the Materials. 36 ** 37 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 38 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 39 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 40 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 41 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 42 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 43 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 44 */ 45 46 /* 47 * This files is for apps that want to use ES3 if present, 48 * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3 since 49 * that library doesn't exist on pre-API-18 devices. 50 * The function dynamically check if OpenGLES3.0 APIs are present and fill in if there are. 51 * Also the header defines some extra variables for OpenGLES3.0. 52 * 53 */ 54 55 /* Call this function before calling any OpenGL ES 3.0 functions. It will 56 * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE 57 * otherwise. */ 58 GLboolean gl3stubInit(); 59 60 /*------------------------------------------------------------------------- 61 * Data type definitions 62 *-----------------------------------------------------------------------*/ 63 64 /* OpenGL ES 3.0 */ 65 66 typedef unsigned short GLhalf; 67 typedef khronos_int64_t GLint64; 68 typedef khronos_uint64_t GLuint64; 69 typedef struct __GLsync *GLsync; 70 71 /*------------------------------------------------------------------------- 72 * Token definitions 73 *-----------------------------------------------------------------------*/ 74 75 /* OpenGL ES core versions */ 76 #define GL_ES_VERSION_3_0 1 77 78 /* OpenGL ES 3.0 */ 79 80 #define GL_READ_BUFFER 0x0C02 81 #define GL_UNPACK_ROW_LENGTH 0x0CF2 82 #define GL_UNPACK_SKIP_ROWS 0x0CF3 83 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 84 #define GL_PACK_ROW_LENGTH 0x0D02 85 #define GL_PACK_SKIP_ROWS 0x0D03 86 #define GL_PACK_SKIP_PIXELS 0x0D04 87 #define GL_COLOR 0x1800 88 #define GL_DEPTH 0x1801 89 #define GL_STENCIL 0x1802 90 #define GL_RED 0x1903 91 #define GL_RGB8 0x8051 92 #define GL_RGBA8 0x8058 93 #define GL_RGB10_A2 0x8059 94 #define GL_TEXTURE_BINDING_3D 0x806A 95 #define GL_UNPACK_SKIP_IMAGES 0x806D 96 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 97 #define GL_TEXTURE_3D 0x806F 98 #define GL_TEXTURE_WRAP_R 0x8072 99 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 100 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 101 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 102 #define GL_MAX_ELEMENTS_INDICES 0x80E9 103 #define GL_TEXTURE_MIN_LOD 0x813A 104 #define GL_TEXTURE_MAX_LOD 0x813B 105 #define GL_TEXTURE_BASE_LEVEL 0x813C 106 #define GL_TEXTURE_MAX_LEVEL 0x813D 107 #define GL_MIN 0x8007 108 #define GL_MAX 0x8008 109 #define GL_DEPTH_COMPONENT24 0x81A6 110 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 111 #define GL_TEXTURE_COMPARE_MODE 0x884C 112 #define GL_TEXTURE_COMPARE_FUNC 0x884D 113 #define GL_CURRENT_QUERY 0x8865 114 #define GL_QUERY_RESULT 0x8866 115 #define GL_QUERY_RESULT_AVAILABLE 0x8867 116 #define GL_BUFFER_MAPPED 0x88BC 117 #define GL_BUFFER_MAP_POINTER 0x88BD 118 #define GL_STREAM_READ 0x88E1 119 #define GL_STREAM_COPY 0x88E2 120 #define GL_STATIC_READ 0x88E5 121 #define GL_STATIC_COPY 0x88E6 122 #define GL_DYNAMIC_READ 0x88E9 123 #define GL_DYNAMIC_COPY 0x88EA 124 #define GL_MAX_DRAW_BUFFERS 0x8824 125 #define GL_DRAW_BUFFER0 0x8825 126 #define GL_DRAW_BUFFER1 0x8826 127 #define GL_DRAW_BUFFER2 0x8827 128 #define GL_DRAW_BUFFER3 0x8828 129 #define GL_DRAW_BUFFER4 0x8829 130 #define GL_DRAW_BUFFER5 0x882A 131 #define GL_DRAW_BUFFER6 0x882B 132 #define GL_DRAW_BUFFER7 0x882C 133 #define GL_DRAW_BUFFER8 0x882D 134 #define GL_DRAW_BUFFER9 0x882E 135 #define GL_DRAW_BUFFER10 0x882F 136 #define GL_DRAW_BUFFER11 0x8830 137 #define GL_DRAW_BUFFER12 0x8831 138 #define GL_DRAW_BUFFER13 0x8832 139 #define GL_DRAW_BUFFER14 0x8833 140 #define GL_DRAW_BUFFER15 0x8834 141 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 142 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 143 #define GL_SAMPLER_3D 0x8B5F 144 #define GL_SAMPLER_2D_SHADOW 0x8B62 145 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 146 #define GL_PIXEL_PACK_BUFFER 0x88EB 147 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 148 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 149 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 150 #define GL_FLOAT_MAT2x3 0x8B65 151 #define GL_FLOAT_MAT2x4 0x8B66 152 #define GL_FLOAT_MAT3x2 0x8B67 153 #define GL_FLOAT_MAT3x4 0x8B68 154 #define GL_FLOAT_MAT4x2 0x8B69 155 #define GL_FLOAT_MAT4x3 0x8B6A 156 #define GL_SRGB 0x8C40 157 #define GL_SRGB8 0x8C41 158 #define GL_SRGB8_ALPHA8 0x8C43 159 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 160 #define GL_MAJOR_VERSION 0x821B 161 #define GL_MINOR_VERSION 0x821C 162 #define GL_NUM_EXTENSIONS 0x821D 163 #define GL_RGBA32F 0x8814 164 #define GL_RGB32F 0x8815 165 #define GL_RGBA16F 0x881A 166 #define GL_RGB16F 0x881B 167 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 168 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 169 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 170 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 171 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 172 #define GL_TEXTURE_2D_ARRAY 0x8C1A 173 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 174 #define GL_R11F_G11F_B10F 0x8C3A 175 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 176 #define GL_RGB9_E5 0x8C3D 177 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 178 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 179 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 180 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 181 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 182 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 183 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 184 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 185 #define GL_RASTERIZER_DISCARD 0x8C89 186 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 187 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 188 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 189 #define GL_SEPARATE_ATTRIBS 0x8C8D 190 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 191 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 192 #define GL_RGBA32UI 0x8D70 193 #define GL_RGB32UI 0x8D71 194 #define GL_RGBA16UI 0x8D76 195 #define GL_RGB16UI 0x8D77 196 #define GL_RGBA8UI 0x8D7C 197 #define GL_RGB8UI 0x8D7D 198 #define GL_RGBA32I 0x8D82 199 #define GL_RGB32I 0x8D83 200 #define GL_RGBA16I 0x8D88 201 #define GL_RGB16I 0x8D89 202 #define GL_RGBA8I 0x8D8E 203 #define GL_RGB8I 0x8D8F 204 #define GL_RED_INTEGER 0x8D94 205 #define GL_RGB_INTEGER 0x8D98 206 #define GL_RGBA_INTEGER 0x8D99 207 #define GL_SAMPLER_2D_ARRAY 0x8DC1 208 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 209 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 210 #define GL_UNSIGNED_INT_VEC2 0x8DC6 211 #define GL_UNSIGNED_INT_VEC3 0x8DC7 212 #define GL_UNSIGNED_INT_VEC4 0x8DC8 213 #define GL_INT_SAMPLER_2D 0x8DCA 214 #define GL_INT_SAMPLER_3D 0x8DCB 215 #define GL_INT_SAMPLER_CUBE 0x8DCC 216 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 217 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 218 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 219 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 220 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 221 #define GL_BUFFER_ACCESS_FLAGS 0x911F 222 #define GL_BUFFER_MAP_LENGTH 0x9120 223 #define GL_BUFFER_MAP_OFFSET 0x9121 224 #define GL_DEPTH_COMPONENT32F 0x8CAC 225 #define GL_DEPTH32F_STENCIL8 0x8CAD 226 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 227 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 228 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 229 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 230 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 231 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 232 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 233 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 234 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 235 #define GL_FRAMEBUFFER_DEFAULT 0x8218 236 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 237 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 238 #define GL_DEPTH_STENCIL 0x84F9 239 #define GL_UNSIGNED_INT_24_8 0x84FA 240 #define GL_DEPTH24_STENCIL8 0x88F0 241 #define GL_UNSIGNED_NORMALIZED 0x8C17 242 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 243 #define GL_READ_FRAMEBUFFER 0x8CA8 244 #define GL_DRAW_FRAMEBUFFER 0x8CA9 245 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 246 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 247 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 248 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 249 #define GL_COLOR_ATTACHMENT1 0x8CE1 250 #define GL_COLOR_ATTACHMENT2 0x8CE2 251 #define GL_COLOR_ATTACHMENT3 0x8CE3 252 #define GL_COLOR_ATTACHMENT4 0x8CE4 253 #define GL_COLOR_ATTACHMENT5 0x8CE5 254 #define GL_COLOR_ATTACHMENT6 0x8CE6 255 #define GL_COLOR_ATTACHMENT7 0x8CE7 256 #define GL_COLOR_ATTACHMENT8 0x8CE8 257 #define GL_COLOR_ATTACHMENT9 0x8CE9 258 #define GL_COLOR_ATTACHMENT10 0x8CEA 259 #define GL_COLOR_ATTACHMENT11 0x8CEB 260 #define GL_COLOR_ATTACHMENT12 0x8CEC 261 #define GL_COLOR_ATTACHMENT13 0x8CED 262 #define GL_COLOR_ATTACHMENT14 0x8CEE 263 #define GL_COLOR_ATTACHMENT15 0x8CEF 264 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 265 #define GL_MAX_SAMPLES 0x8D57 266 #define GL_HALF_FLOAT 0x140B 267 #define GL_MAP_READ_BIT 0x0001 268 #define GL_MAP_WRITE_BIT 0x0002 269 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 270 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 271 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 272 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 273 #define GL_RG 0x8227 274 #define GL_RG_INTEGER 0x8228 275 #define GL_R8 0x8229 276 #define GL_RG8 0x822B 277 #define GL_R16F 0x822D 278 #define GL_R32F 0x822E 279 #define GL_RG16F 0x822F 280 #define GL_RG32F 0x8230 281 #define GL_R8I 0x8231 282 #define GL_R8UI 0x8232 283 #define GL_R16I 0x8233 284 #define GL_R16UI 0x8234 285 #define GL_R32I 0x8235 286 #define GL_R32UI 0x8236 287 #define GL_RG8I 0x8237 288 #define GL_RG8UI 0x8238 289 #define GL_RG16I 0x8239 290 #define GL_RG16UI 0x823A 291 #define GL_RG32I 0x823B 292 #define GL_RG32UI 0x823C 293 #define GL_VERTEX_ARRAY_BINDING 0x85B5 294 #define GL_R8_SNORM 0x8F94 295 #define GL_RG8_SNORM 0x8F95 296 #define GL_RGB8_SNORM 0x8F96 297 #define GL_RGBA8_SNORM 0x8F97 298 #define GL_SIGNED_NORMALIZED 0x8F9C 299 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 300 #define GL_COPY_READ_BUFFER 0x8F36 301 #define GL_COPY_WRITE_BUFFER 0x8F37 302 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 303 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 304 #define GL_UNIFORM_BUFFER 0x8A11 305 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 306 #define GL_UNIFORM_BUFFER_START 0x8A29 307 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 308 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 309 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 310 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 311 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 312 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 313 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 314 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 315 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 316 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 317 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 318 #define GL_UNIFORM_TYPE 0x8A37 319 #define GL_UNIFORM_SIZE 0x8A38 320 #define GL_UNIFORM_NAME_LENGTH 0x8A39 321 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 322 #define GL_UNIFORM_OFFSET 0x8A3B 323 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 324 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 325 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 326 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 327 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 328 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 329 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 330 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 331 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 332 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 333 #define GL_INVALID_INDEX 0xFFFFFFFFu 334 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 335 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 336 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 337 #define GL_OBJECT_TYPE 0x9112 338 #define GL_SYNC_CONDITION 0x9113 339 #define GL_SYNC_STATUS 0x9114 340 #define GL_SYNC_FLAGS 0x9115 341 #define GL_SYNC_FENCE 0x9116 342 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 343 #define GL_UNSIGNALED 0x9118 344 #define GL_SIGNALED 0x9119 345 #define GL_ALREADY_SIGNALED 0x911A 346 #define GL_TIMEOUT_EXPIRED 0x911B 347 #define GL_CONDITION_SATISFIED 0x911C 348 #define GL_WAIT_FAILED 0x911D 349 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 350 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 351 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 352 #define GL_ANY_SAMPLES_PASSED 0x8C2F 353 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 354 #define GL_SAMPLER_BINDING 0x8919 355 #define GL_RGB10_A2UI 0x906F 356 #define GL_TEXTURE_SWIZZLE_R 0x8E42 357 #define GL_TEXTURE_SWIZZLE_G 0x8E43 358 #define GL_TEXTURE_SWIZZLE_B 0x8E44 359 #define GL_TEXTURE_SWIZZLE_A 0x8E45 360 #define GL_GREEN 0x1904 361 #define GL_BLUE 0x1905 362 #define GL_INT_2_10_10_10_REV 0x8D9F 363 #define GL_TRANSFORM_FEEDBACK 0x8E22 364 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 365 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 366 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 367 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 368 #define GL_PROGRAM_BINARY_LENGTH 0x8741 369 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 370 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 371 #define GL_COMPRESSED_R11_EAC 0x9270 372 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 373 #define GL_COMPRESSED_RG11_EAC 0x9272 374 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 375 #define GL_COMPRESSED_RGB8_ETC2 0x9274 376 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 377 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 378 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 379 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 380 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 381 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 382 #define GL_MAX_ELEMENT_INDEX 0x8D6B 383 #define GL_NUM_SAMPLE_COUNTS 0x9380 384 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 385 386 /*------------------------------------------------------------------------- 387 * Entrypoint definitions 388 *-----------------------------------------------------------------------*/ 389 390 /* OpenGL ES 3.0 */ 391 392 extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); 393 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); 394 extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 395 extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 396 extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 397 extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 398 extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 399 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); 400 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); 401 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); 402 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); 403 extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); 404 extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); 405 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); 406 extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); 407 extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); 408 extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); 409 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 410 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 411 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 412 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 413 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 414 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 415 extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 416 extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 417 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 418 extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 419 extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); 420 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); 421 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); 422 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); 423 extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); 424 extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); 425 extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); 426 extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); 427 extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 428 extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); 429 extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); 430 extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); 431 extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 432 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); 433 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); 434 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); 435 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 436 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); 437 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); 438 extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); 439 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); 440 extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); 441 extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); 442 extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); 443 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 444 extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); 445 extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); 446 extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); 447 extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); 448 extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); 449 extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); 450 extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); 451 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 452 extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); 453 extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 454 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 455 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 456 extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); 457 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 458 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 459 extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 460 extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 461 extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); 462 extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); 463 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); 464 extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); 465 extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); 466 extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); 467 extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); 468 extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); 469 extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); 470 extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); 471 extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); 472 extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); 473 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); 474 extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); 475 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); 476 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); 477 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); 478 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); 479 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); 480 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); 481 extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); 482 extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); 483 extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); 484 extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); 485 extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); 486 extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); 487 extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); 488 extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 489 extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); 490 extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); 491 extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); 492 extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); 493 extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 494 extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 495 extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); 496 497 #ifdef __cplusplus 498 } 499 #endif 500 501 #endif 502