1# List of effect libraries to load. Each library element must contain a "path" element
2# giving the full path of the library .so file.
3#    libraries {
4#        <lib name> {
5#          path <lib path>
6#        }
7#    }
8libraries {
9  bundle {
10    path /system/lib/soundfx/libbundlewrapper.so
11  }
12  reverb {
13    path /system/lib/soundfx/libreverbwrapper.so
14  }
15  visualizer {
16    path /system/lib/soundfx/libvisualizer.so
17  }
18  audience_pre_processing {
19    path /system/lib/libaudience_voicefx.so
20  }
21  downmix {
22    path /system/lib/soundfx/libdownmix.so
23  }
24  loudness_enhancer {
25    path /system/lib/soundfx/libldnhncr.so
26  }
27}
28
29# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
30# The value of the "library" element must correspond to the name of one library element in the
31# "libraries" element.
32# The name of the effect element is indicative, only the value of the "uuid" element
33# designates the effect.
34# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
35# generic effect type UUID.
36#    effects {
37#        <fx name> {
38#            library <lib name>
39#            uuid <effect uuid>
40#        }
41#        ...
42#    }
43
44effects {
45  bassboost {
46    library bundle
47    uuid 8631f300-72e2-11df-b57e-0002a5d5c51b
48  }
49  virtualizer {
50    library bundle
51    uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b
52  }
53  equalizer {
54    library bundle
55    uuid ce772f20-847d-11df-bb17-0002a5d5c51b
56  }
57  volume {
58    library bundle
59    uuid 119341a0-8469-11df-81f9-0002a5d5c51b
60  }
61  reverb_env_aux {
62    library reverb
63    uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
64  }
65  reverb_env_ins {
66    library reverb
67    uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
68  }
69  reverb_pre_aux {
70    library reverb
71    uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
72  }
73  reverb_pre_ins {
74    library reverb
75    uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
76  }
77  visualizer {
78    library visualizer
79    uuid d069d9e0-8329-11df-9168-0002a5d5c51b
80  }
81  downmix {
82    library downmix
83    uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
84  }
85  agc {
86    library audience_pre_processing
87    uuid e9e87eb0-0b55-11e2-892e-0800200c9a66
88  }
89  aec {
90    library audience_pre_processing
91    uuid fd90ff00-0b55-11e2-892e-0800200c9a66
92  }
93  ns {
94    library audience_pre_processing
95    uuid 08fa98b0-0b56-11e2-892e-0800200c9a66
96  }
97  loudness_enhancer {
98    library loudness_enhancer
99    uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c
100  }
101}
102# Audio preprocessor configurations.
103# The pre processor configuration consists in a list of elements each describing
104# pre processor settings for a given input source. Valid input source names are:
105# "mic", "camcorder", "voice_recognition", "voice_communication"
106# Each input source element contains a list of effects elements. The name of the effect
107# element must be the name of one of the effects in the "effects" list of the file.
108# Each effect element may optionally contain a list of parameters and their
109# default value to apply when the pre processor effect is created.
110# A parameter is defined by a "param" element and a "value" element. Each of these elements
111# consists in one or more elements specifying a type followed by a value.
112# The types defined are: "int", "short", "float", "bool" and "string"
113# When both "param" and "value" are a single int, a simple form is allowed where just
114# the param and value pair is present in the parameter description
115#    pre_processing {
116#        <input source name> {
117#            <fx name> {
118#                <param 1 name> {
119#                    param {
120#                        int|short|float|bool|string <value>
121#                        [ int|short|float|bool|string <value> ]
122#                        ...
123#                    }
124#                    value {
125#                        int|short|float|bool|string <value>
126#                        [ int|short|float|bool|string <value> ]
127#                        ...
128#                    }
129#                }
130#                <param 2 name > {<param> <value>}
131#                ...
132#            }
133#            ...
134#        }
135#        ...
136#    }
137
138pre_processing {
139    voice_communication {
140        aec {}
141        ns {}
142    }
143    camcorder {
144        agc {}
145    }
146}
147