1page.title=Device Compatibility 2excludeFromSuggestions=true 3@jd:body 4 5<div id="qv-wrapper"> 6<div id="qv"> 7<h2>In this document</h2> 8<ol> 9 <li><a href="#defined">What Does "Compatibility" Mean?</a></li> 10 <li><a href="#how">Controlling Your App's Availability to Devices</a> 11 <ol> 12 <li><a href="#Features">Device features</a></li> 13 <li><a href="#Versions">Platform version</a></li> 14 <li><a href="#Screens">Screen configuration</a></li> 15 </ol> 16 </li> 17 <li><a href="#filtering">Controlling Your App's Availability for Business Reasons</a></li> 18</ol> 19 20<h2>See also</h2> 21 <ol> 22<li><a 23href="{@docRoot}google/play/filters.html">Filtering on Google Play</a></li> 24<li><a 25href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></li> 26<li><a href="http://source.android.com/compatibility/index.html" class="external-link"> 27Android Compatibility</a></li> 28</ol> 29 30 31</div> </div> 32 33<p>Android is designed to run on many different types of devices, from phones 34to tablets and televisions. As a developer, 35the range of devices provides a huge potential audience for your app. In order for your app 36to be successful on all these devices, it should tolerate some feature variability 37and provide a flexible user interface that adapts to different screen 38configurations.</p> 39 40<p>To facilitate your effort toward that goal, Android provides a dynamic app framework in which 41you can provide configuration-specific <a href="{@docRoot}guide/topics/resources/overview.html" 42>app resources</a> in static files (such as different XML layouts 43for different screen sizes). Android then loads the appropriate resources based on 44the current device configuration. So with some forethought to your app design and some additional 45app resources, you can publish a single application package (APK) that provides an optimized user 46experience on a variety of devices. 47 48<p>If necessary, however, you can specify your app's feature requirements and control 49which types of devices can install your app from Google Play Store. This page explains how you can 50control which devices have access to your apps, and how to prepare your apps to make sure they 51reach the right audience. For more information about how you can make your app adapt 52to different devices, read <a href="{@docRoot}training/basics/supporting-devices/index.html" 53>Supporting Different Devices</a>.</p> 54 55 56 57<h2 id="defined">What Does "Compatibility" Mean?</h2> 58 59<p>As you read more about Android development, you'll probably encounter the term "compatibility" 60in various situations. There are two types of compatibility: <em>device compatibility</em> 61and <em>app compatibility</em>. 62 63<p>Because Android is an open source project, any hardware manufacturer can build a device 64that runs the Android operating system. Yet, a <b>device is "Android compatible"</b> only if 65it can correctly run apps written for the 66<em>Android execution environment</em>. The exact details of the Android execution 67environment are defined by the <a href="http://source.android.com/compatibility/overview.html" 68class="external-link">Android compatibility program</a> and each device must pass the Compatibility 69Test Suite (CTS) in order to be considered compatible.</p> 70 71<p>As an app developer, you don't need to worry about whether a device is Android compatible, because 72only devices that are Android compatible include Google Play Store. So you can rest assured that 73users who install your app from Google Play Store are using an Android compatible device.</p> 74 75 76<p>However, you do need to consider whether your <b>app is compatible</b> with each potential 77device configuration. Because Android runs on a wide range of device configurations, some features are not 78available on all devices. For example, some devices may not include a 79compass sensor. If your app's core functionality requires the use 80of a compass sensor, then your app is compatible only with devices that 81include a compass sensor.</p> 82 83 84 85 86<h2 id="how">Controlling Your App's Availability to Devices</h2> 87 88<p>Android supports a variety of features your app can leverage through platform APIs. Some 89features are hardware-based (such as a compass sensor), some are software-based (such as app 90widgets), and some are dependent on the platform version. Not every device supports every feature, 91so you may need to control your app's availability to devices based on your app's required 92features.</p> 93 94 95<p>To achieve the largest user-base possible for your app, you should strive to support as many 96device configurations as possible using a single APK. In most situations, you can do so by 97disabling optional features at runtime and <a 98href="{@docRoot}guide/topics/resources/providing-resources.html">providing app resources</a> 99with alternatives for different configurations (such as different layouts for different 100screen sizes). 101If necessary, however, you can restrict your app's availability to devices through Google Play 102Store based on the following device characteristics:</p> 103 104<ul> 105 <li><a href="#Features">Device features</a> 106 <li><a href="#Version">Platform version</a> 107 <li><a href="#Screens">Screen configuration</a> 108</ul> 109 110 111<h3 id="Features">Device features</h3> 112 113<p>In order for you to manage your app’s availability based on device features, 114Android defines <em>feature IDs</em> for any hardware or software feature 115that may not be available on all devices. For instance, the 116feature ID for the compass sensor is {@link 117android.content.pm.PackageManager#FEATURE_SENSOR_COMPASS} and the feature ID for app widgets 118is {@link android.content.pm.PackageManager#FEATURE_APP_WIDGETS}.</p> 119 120<p>If necessary, you can prevent users from installing your app when their devices don't provide a 121given feature by declaring it with a <a href= 122"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 123element in your app's <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest 124file</a>.</p> 125 126<p>For example, if your app does not make sense on a device that lacks a compass sensor, 127you can declare the compass sensor as required with the following manifest tag:</p> 128 129<pre> 130<manifest ... > 131 <uses-feature android:name="android.hardware.sensor.compass" 132 android:required="true" /> 133 ... 134</manifest> 135</pre> 136 137<p>Google Play Store compares the features your app requires to the features available on 138each user's device to determine whether your app is compatible with each device. 139If the device does not provide all the features your app requires, the user cannot install 140your app.</p> 141 142<p>However, if your app's primary functionality does not <em>require</em> 143a device feature, you should set the <a href= 144"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> 145attribute to {@code "false"} and check 146for the device feature at runtime. If the app feature is not available on the current device, 147gracefully degrade the corresponding app feature. For example, you can query whether 148a feature is available by calling 149{@link android.content.pm.PackageManager#hasSystemFeature hasSystemFeature()} like this:</p> 150 151<pre> 152PackageManager pm = getPackageManager(); 153if (!pm.hasSystemFeature(PackageManager.FEATURE_SENSOR_COMPASS)) { 154 // This device does not have a compass, turn off the compass feature 155 disableCompassFeature(); 156} 157</pre> 158 159<p>For information about all the filters you can 160use to control the availability of your app to users through Google Play Store, see the 161<a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> 162document.</p> 163 164<p class="note"><strong>Note:</strong> Some <a href= 165"{@docRoot}guide/topics/security/permissions.html">system permissions</a> implicitly require the 166availability of a device feature. For example, if your app requests permission to access to {@link 167android.Manifest.permission#BLUETOOTH}, this implicitly requires the {@link 168android.content.pm.PackageManager#FEATURE_BLUETOOTH} device feature. You can disable filtering based 169on this feature and make your app available to devices without Bluetooth by setting the <a href= 170"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> attribute 171to {@code "false"} in the <a href= 172"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag. 173For more information about implicitly required device features, read <a href= 174"{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply 175Feature Requirements</a>.</p> 176 177 178 179 180 181 182 183<h3 id="Versions">Platform version</h3> 184 185<p>Different devices may run different versions of the Android platform, 186such as Android 4.0 or Android 4.4. Each successive platform version often adds new APIs not 187available in the previous version. To indicate which set of APIs are available, each 188platform version specifies an <a 189href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. For instance, 190Android 1.0 is API level 1 and Android 4.4 is API level 19.</p> 191 192<p>The API level allows you to declare the minimum version with which your app is 193compatible, using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code 194<uses-sdk>}</a> manifest tag and its <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> attribute.</p> 195 196<p>For example, the <a href="{@docRoot}guide/topics/providers/calendar-provider.html">Calendar 197Provider</a> APIs were added in Android 4.0 (API level 14). If your app cannot function without 198these APIs, you should declare API level 14 as your app's minimum supported 199version like this:</p> 200 201<pre> 202<manifest ... > 203 <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" /> 204 ... 205</manifest> 206</pre> 207 208<p>The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 209minSdkVersion}</a> attribute declares the minimum version with which your app is compatible 210and the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 211targetSdkVersion}</a> attribute declares the highest version on which you've optimized 212your app.</p> 213 214<p>Each successive version of Android provides compatibility for apps that were built using 215the APIs from previous platform versions, so your app should always be compitible with future 216versions of Android while using the documented Android APIs.</p> 217 218<p class="note"><strong>Note:</strong> 219The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 220targetSdkVersion}</a> attribute does not prevent your app from being installed on platform 221versions that are higher than the specified value, 222but it is important because it indicates to the system whether your 223app should inherit behavior changes in newer versions. If you don't update the 224<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 225targetSdkVersion}</a> to the latest version, the system assumes that your 226app requires some backward-compatibility behaviors when running on the latest version. 227For example, among the <a href="{@docRoot}about/versions/android-4.4.html#Behaviors" 228>behavior changes in Android 4.4</a>, alarms created with the {@link android.app.AlarmManager} APIs 229are now inexact by default so the system can batch app alarms and preserve system power, 230but the system will retain the previous API behavior for your app if your target API level 231is lower than "19".</p> 232 233<p>However, if your app uses APIs added in a more recent 234platform version, but does not require them for its primary functionality, 235you should check the API level at runtime and gracefully degrade 236the corresponding features when the API level is too low. In this case, 237set the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 238minSdkVersion}</a> to the lowest value possible for your app's primary functionality, 239then compare the current system's version, {@link android.os.Build.VERSION#SDK_INT}, to one the 240codename constants in {@link android.os.Build.VERSION_CODES} that corresponds to the 241API level you want to check. For example:</p> 242 243<pre> 244if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) { 245 // Running on something older than API level 11, so disable 246 // the drag/drop features that use {@link android.content.ClipboardManager} APIs 247 disableDragAndDrop(); 248} 249</pre> 250 251 252 253 254 255 256<h3 id="Screens">Screen configuration</h3> 257 258<p>Android runs on devices of various sizes, from phones to tablets and TVs. 259In order to categorize devices by their screen type, Android defines two characteristics for 260each device: screen size (the physical size of the screen) and screen density (the physical 261density of the pixels on the screen, known as <acronym title="dots per inch">DPI</acronym>). 262To simplify the different configurations, Android generalizes these variants into groups that make 263them easier to target:</p> 264 265<ul> 266 <li>Four generalized sizes: small, normal, large, and xlarge.</li> 267 <li>And several generalized densities: mdpi (medium), hdpi (hdpi), xhdpi (extra high), 268 xxhdpi (extra-extra high), and others.</li> 269</ul> 270 271<p>By default, your app is compatible with all screen sizes and densities, 272because the system makes the appropriate adjustments to your UI layout and image 273resources as necessary for each screen. However, you should optimize the user experience for each 274screen configuration by adding specialized layouts for different screen sizes and 275optimized bitmap images for common screen densities.</p> 276 277<p>For information about how to create alternative resources for different screens 278and how to restrict your app to certain screen sizes when necessary, read <a 279href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a>. 280</p> 281 282 283 284 285 286 287 288 289<h2 id="filtering">Controlling Your App's Availability for Business Reasons</h2> 290 291<p>In addition to restricting your app's availability based on device characteristics, 292it’s possible you may need to restrict your app’s availability for 293business or legal reasons. For instance, an app that displays train schedules 294for the London Underground is unlikely to be useful to users outside the United 295Kingdom. For this type of situation, Google Play Store provides 296filtering options in the developer console that allow you to control your app’s 297availability for non-technical reasons such as the user's locale or wireless carrier.</p> 298 299<p>Filtering for technical compatibility (such as required hardware components) 300is always based on information contained within your APK file. But 301filtering for non-technical reasons (such as geographic locale) is always 302handled in the Google Play developer console.</p> 303 304 305 306 307 308 309<div class="next-docs"> 310<div class="col-6"> 311 <h2 class="norule">Continue reading about:</h2> 312 <dl> 313 <dt><a 314href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt> 315 <dd>Information about how Android apps are structured to separate app resources from the 316 app code, including how you can provide alternative resources for specific device 317 configurations. 318 </dd> 319 <dt><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></dt> 320 <dd>Information about the different ways that Google Play Store can prevent your app 321 from being installed on different devices.</dd> 322 </dl> 323</div> 324<div class="col-6"> 325 <h2 class="norule">You might also be interested in:</h2> 326 <dl> 327 <dt><a href="{@docRoot}guide/topics/security/permissions.html" 328 >System Permissions</a></dt> 329 <dd>How Android restricts app access to certain APIs with a permission system that requires 330 the user's consent for your app to use those APIs.</dd> 331 </dl> 332</div> 333</div> 334