1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_VIEW
18 
19 #include "DrawFrameTask.h"
20 
21 #include <utils/Log.h>
22 #include <utils/Trace.h>
23 
24 #include "../DeferredLayerUpdater.h"
25 #include "../DisplayList.h"
26 #include "../RenderNode.h"
27 #include "CanvasContext.h"
28 #include "RenderThread.h"
29 
30 namespace android {
31 namespace uirenderer {
32 namespace renderthread {
33 
DrawFrameTask()34 DrawFrameTask::DrawFrameTask()
35         : mRenderThread(NULL)
36         , mContext(NULL)
37         , mFrameTimeNanos(0)
38         , mRecordDurationNanos(0)
39         , mDensity(1.0f) // safe enough default
40         , mSyncResult(kSync_OK) {
41 }
42 
~DrawFrameTask()43 DrawFrameTask::~DrawFrameTask() {
44 }
45 
setContext(RenderThread * thread,CanvasContext * context)46 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
47     mRenderThread = thread;
48     mContext = context;
49 }
50 
pushLayerUpdate(DeferredLayerUpdater * layer)51 void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) {
52     LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!");
53 
54     for (size_t i = 0; i < mLayers.size(); i++) {
55         if (mLayers[i].get() == layer) {
56             return;
57         }
58     }
59     mLayers.push_back(layer);
60 }
61 
removeLayerUpdate(DeferredLayerUpdater * layer)62 void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) {
63     for (size_t i = 0; i < mLayers.size(); i++) {
64         if (mLayers[i].get() == layer) {
65             mLayers.erase(mLayers.begin() + i);
66             return;
67         }
68     }
69 }
70 
drawFrame(nsecs_t frameTimeNanos,nsecs_t recordDurationNanos)71 int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos) {
72     LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
73 
74     mSyncResult = kSync_OK;
75     mFrameTimeNanos = frameTimeNanos;
76     mRecordDurationNanos = recordDurationNanos;
77     postAndWait();
78 
79     // Reset the single-frame data
80     mFrameTimeNanos = 0;
81     mRecordDurationNanos = 0;
82 
83     return mSyncResult;
84 }
85 
postAndWait()86 void DrawFrameTask::postAndWait() {
87     AutoMutex _lock(mLock);
88     mRenderThread->queue(this);
89     mSignal.wait(mLock);
90 }
91 
run()92 void DrawFrameTask::run() {
93     ATRACE_NAME("DrawFrame");
94 
95     mContext->profiler().setDensity(mDensity);
96     mContext->profiler().startFrame(mRecordDurationNanos);
97 
98     bool canUnblockUiThread;
99     bool canDrawThisFrame;
100     {
101         TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
102         canUnblockUiThread = syncFrameState(info);
103         canDrawThisFrame = info.out.canDrawThisFrame;
104     }
105 
106     // Grab a copy of everything we need
107     CanvasContext* context = mContext;
108 
109     // From this point on anything in "this" is *UNSAFE TO ACCESS*
110     if (canUnblockUiThread) {
111         unblockUiThread();
112     }
113 
114     if (CC_LIKELY(canDrawThisFrame)) {
115         context->draw();
116     }
117 
118     if (!canUnblockUiThread) {
119         unblockUiThread();
120     }
121 }
122 
syncFrameState(TreeInfo & info)123 bool DrawFrameTask::syncFrameState(TreeInfo& info) {
124     ATRACE_CALL();
125     mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos);
126     mContext->makeCurrent();
127     Caches::getInstance().textureCache.resetMarkInUse();
128 
129     for (size_t i = 0; i < mLayers.size(); i++) {
130         mContext->processLayerUpdate(mLayers[i].get());
131     }
132     mLayers.clear();
133     mContext->prepareTree(info);
134 
135     // This is after the prepareTree so that any pending operations
136     // (RenderNode tree state, prefetched layers, etc...) will be flushed.
137     if (CC_UNLIKELY(!mContext->hasSurface())) {
138         mSyncResult |= kSync_LostSurfaceRewardIfFound;
139     }
140 
141     if (info.out.hasAnimations) {
142         if (info.out.requiresUiRedraw) {
143             mSyncResult |= kSync_UIRedrawRequired;
144         }
145     }
146     // If prepareTextures is false, we ran out of texture cache space
147     return info.prepareTextures;
148 }
149 
unblockUiThread()150 void DrawFrameTask::unblockUiThread() {
151     AutoMutex _lock(mLock);
152     mSignal.signal();
153 }
154 
155 } /* namespace renderthread */
156 } /* namespace uirenderer */
157 } /* namespace android */
158