1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.opengl; 18 19 import java.nio.Buffer; 20 import java.nio.FloatBuffer; 21 import java.nio.IntBuffer; 22 import java.nio.ShortBuffer; 23 24 import javax.microedition.khronos.opengles.GL; 25 26 /** 27 * Implement an error checking wrapper. The wrapper will automatically call 28 * glError after each GL operation, and throw a GLException if an error 29 * occurs. (By design, calling glError itself will not cause an exception 30 * to be thrown.) Enabling error checking is an alternative to manually 31 * calling glError after every GL operation. 32 */ 33 class GLErrorWrapper extends GLWrapperBase { 34 boolean mCheckError; 35 boolean mCheckThread; 36 Thread mOurThread; 37 GLErrorWrapper(GL gl, int configFlags)38 public GLErrorWrapper(GL gl, int configFlags) { 39 super(gl); 40 mCheckError = (configFlags & GLDebugHelper.CONFIG_CHECK_GL_ERROR) != 0; 41 mCheckThread = (configFlags & GLDebugHelper.CONFIG_CHECK_THREAD) != 0; 42 } 43 checkThread()44 private void checkThread() { 45 if (mCheckThread) { 46 Thread currentThread = Thread.currentThread(); 47 if (mOurThread == null) { 48 mOurThread = currentThread; 49 } else { 50 if (!mOurThread.equals(currentThread)) { 51 throw new GLException(GLDebugHelper.ERROR_WRONG_THREAD, 52 "OpenGL method called from wrong thread."); 53 } 54 } 55 } 56 } 57 checkError()58 private void checkError() { 59 if (mCheckError) { 60 int glError; 61 if ((glError = mgl.glGetError()) != 0) { 62 throw new GLException(glError); 63 } 64 } 65 } 66 67 // --------------------------------------------------------------------- 68 // GL10 methods: 69 glActiveTexture(int texture)70 public void glActiveTexture(int texture) { 71 checkThread(); 72 mgl.glActiveTexture(texture); 73 checkError(); 74 } 75 glAlphaFunc(int func, float ref)76 public void glAlphaFunc(int func, float ref) { 77 checkThread(); 78 mgl.glAlphaFunc(func, ref); 79 checkError(); 80 } 81 glAlphaFuncx(int func, int ref)82 public void glAlphaFuncx(int func, int ref) { 83 checkThread(); 84 mgl.glAlphaFuncx(func, ref); 85 checkError(); 86 } 87 glBindTexture(int target, int texture)88 public void glBindTexture(int target, int texture) { 89 checkThread(); 90 mgl.glBindTexture(target, texture); 91 checkError(); 92 } 93 glBlendFunc(int sfactor, int dfactor)94 public void glBlendFunc(int sfactor, int dfactor) { 95 checkThread(); 96 mgl.glBlendFunc(sfactor, dfactor); 97 checkError(); 98 } 99 glClear(int mask)100 public void glClear(int mask) { 101 checkThread(); 102 mgl.glClear(mask); 103 checkError(); 104 } 105 glClearColor(float red, float green, float blue, float alpha)106 public void glClearColor(float red, float green, float blue, float alpha) { 107 checkThread(); 108 mgl.glClearColor(red, green, blue, alpha); 109 checkError(); 110 } 111 glClearColorx(int red, int green, int blue, int alpha)112 public void glClearColorx(int red, int green, int blue, int alpha) { 113 checkThread(); 114 mgl.glClearColorx(red, green, blue, alpha); 115 checkError(); 116 } 117 glClearDepthf(float depth)118 public void glClearDepthf(float depth) { 119 checkThread(); 120 mgl.glClearDepthf(depth); 121 checkError(); 122 } 123 glClearDepthx(int depth)124 public void glClearDepthx(int depth) { 125 checkThread(); 126 mgl.glClearDepthx(depth); 127 checkError(); 128 } 129 glClearStencil(int s)130 public void glClearStencil(int s) { 131 checkThread(); 132 mgl.glClearStencil(s); 133 checkError(); 134 } 135 glClientActiveTexture(int texture)136 public void glClientActiveTexture(int texture) { 137 checkThread(); 138 mgl.glClientActiveTexture(texture); 139 checkError(); 140 } 141 glColor4f(float red, float green, float blue, float alpha)142 public void glColor4f(float red, float green, float blue, float alpha) { 143 checkThread(); 144 mgl.glColor4f(red, green, blue, alpha); 145 checkError(); 146 } 147 glColor4x(int red, int green, int blue, int alpha)148 public void glColor4x(int red, int green, int blue, int alpha) { 149 checkThread(); 150 mgl.glColor4x(red, green, blue, alpha); 151 checkError(); 152 } 153 glColorMask(boolean red, boolean green, boolean blue, boolean alpha)154 public void glColorMask(boolean red, boolean green, boolean blue, 155 boolean alpha) { 156 checkThread(); 157 mgl.glColorMask(red, green, blue, alpha); 158 checkError(); 159 } 160 glColorPointer(int size, int type, int stride, Buffer pointer)161 public void glColorPointer(int size, int type, int stride, Buffer pointer) { 162 checkThread(); 163 mgl.glColorPointer(size, type, stride, pointer); 164 checkError(); 165 } 166 glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)167 public void glCompressedTexImage2D(int target, int level, 168 int internalformat, int width, int height, int border, 169 int imageSize, Buffer data) { 170 checkThread(); 171 mgl.glCompressedTexImage2D(target, level, internalformat, width, 172 height, border, imageSize, data); 173 checkError(); 174 } 175 glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)176 public void glCompressedTexSubImage2D(int target, int level, int xoffset, 177 int yoffset, int width, int height, int format, int imageSize, 178 Buffer data) { 179 checkThread(); 180 mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, 181 height, format, imageSize, data); 182 checkError(); 183 } 184 glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)185 public void glCopyTexImage2D(int target, int level, int internalformat, 186 int x, int y, int width, int height, int border) { 187 checkThread(); 188 mgl.glCopyTexImage2D(target, level, internalformat, x, y, width, 189 height, border); 190 checkError(); 191 } 192 glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)193 public void glCopyTexSubImage2D(int target, int level, int xoffset, 194 int yoffset, int x, int y, int width, int height) { 195 checkThread(); 196 mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, 197 height); 198 checkError(); 199 } 200 glCullFace(int mode)201 public void glCullFace(int mode) { 202 checkThread(); 203 mgl.glCullFace(mode); 204 checkError(); 205 } 206 glDeleteTextures(int n, int[] textures, int offset)207 public void glDeleteTextures(int n, int[] textures, int offset) { 208 checkThread(); 209 mgl.glDeleteTextures(n, textures, offset); 210 checkError(); 211 } 212 glDeleteTextures(int n, IntBuffer textures)213 public void glDeleteTextures(int n, IntBuffer textures) { 214 checkThread(); 215 mgl.glDeleteTextures(n, textures); 216 checkError(); 217 } 218 glDepthFunc(int func)219 public void glDepthFunc(int func) { 220 checkThread(); 221 mgl.glDepthFunc(func); 222 checkError(); 223 } 224 glDepthMask(boolean flag)225 public void glDepthMask(boolean flag) { 226 checkThread(); 227 mgl.glDepthMask(flag); 228 checkError(); 229 } 230 glDepthRangef(float near, float far)231 public void glDepthRangef(float near, float far) { 232 checkThread(); 233 mgl.glDepthRangef(near, far); 234 checkError(); 235 } 236 glDepthRangex(int near, int far)237 public void glDepthRangex(int near, int far) { 238 checkThread(); 239 mgl.glDepthRangex(near, far); 240 checkError(); 241 } 242 glDisable(int cap)243 public void glDisable(int cap) { 244 checkThread(); 245 mgl.glDisable(cap); 246 checkError(); 247 } 248 glDisableClientState(int array)249 public void glDisableClientState(int array) { 250 checkThread(); 251 mgl.glDisableClientState(array); 252 checkError(); 253 } 254 glDrawArrays(int mode, int first, int count)255 public void glDrawArrays(int mode, int first, int count) { 256 checkThread(); 257 mgl.glDrawArrays(mode, first, count); 258 checkError(); 259 } 260 glDrawElements(int mode, int count, int type, Buffer indices)261 public void glDrawElements(int mode, int count, int type, Buffer indices) { 262 checkThread(); 263 mgl.glDrawElements(mode, count, type, indices); 264 checkError(); 265 } 266 glEnable(int cap)267 public void glEnable(int cap) { 268 checkThread(); 269 mgl.glEnable(cap); 270 checkError(); 271 } 272 glEnableClientState(int array)273 public void glEnableClientState(int array) { 274 checkThread(); 275 mgl.glEnableClientState(array); 276 checkError(); 277 } 278 glFinish()279 public void glFinish() { 280 checkThread(); 281 mgl.glFinish(); 282 checkError(); 283 } 284 glFlush()285 public void glFlush() { 286 checkThread(); 287 mgl.glFlush(); 288 checkError(); 289 } 290 glFogf(int pname, float param)291 public void glFogf(int pname, float param) { 292 checkThread(); 293 mgl.glFogf(pname, param); 294 checkError(); 295 } 296 glFogfv(int pname, float[] params, int offset)297 public void glFogfv(int pname, float[] params, int offset) { 298 checkThread(); 299 mgl.glFogfv(pname, params, offset); 300 checkError(); 301 } 302 glFogfv(int pname, FloatBuffer params)303 public void glFogfv(int pname, FloatBuffer params) { 304 checkThread(); 305 mgl.glFogfv(pname, params); 306 checkError(); 307 } 308 glFogx(int pname, int param)309 public void glFogx(int pname, int param) { 310 checkThread(); 311 mgl.glFogx(pname, param); 312 checkError(); 313 } 314 glFogxv(int pname, int[] params, int offset)315 public void glFogxv(int pname, int[] params, int offset) { 316 checkThread(); 317 mgl.glFogxv(pname, params, offset); 318 checkError(); 319 } 320 glFogxv(int pname, IntBuffer params)321 public void glFogxv(int pname, IntBuffer params) { 322 checkThread(); 323 mgl.glFogxv(pname, params); 324 checkError(); 325 } 326 glFrontFace(int mode)327 public void glFrontFace(int mode) { 328 checkThread(); 329 mgl.glFrontFace(mode); 330 checkError(); 331 } 332 glFrustumf(float left, float right, float bottom, float top, float near, float far)333 public void glFrustumf(float left, float right, float bottom, float top, 334 float near, float far) { 335 checkThread(); 336 mgl.glFrustumf(left, right, bottom, top, near, far); 337 checkError(); 338 } 339 glFrustumx(int left, int right, int bottom, int top, int near, int far)340 public void glFrustumx(int left, int right, int bottom, int top, int near, 341 int far) { 342 checkThread(); 343 mgl.glFrustumx(left, right, bottom, top, near, far); 344 checkError(); 345 } 346 glGenTextures(int n, int[] textures, int offset)347 public void glGenTextures(int n, int[] textures, int offset) { 348 checkThread(); 349 mgl.glGenTextures(n, textures, offset); 350 checkError(); 351 } 352 glGenTextures(int n, IntBuffer textures)353 public void glGenTextures(int n, IntBuffer textures) { 354 checkThread(); 355 mgl.glGenTextures(n, textures); 356 checkError(); 357 } 358 glGetError()359 public int glGetError() { 360 checkThread(); 361 int result = mgl.glGetError(); 362 return result; 363 } 364 glGetIntegerv(int pname, int[] params, int offset)365 public void glGetIntegerv(int pname, int[] params, int offset) { 366 checkThread(); 367 mgl.glGetIntegerv(pname, params, offset); 368 checkError(); 369 } 370 glGetIntegerv(int pname, IntBuffer params)371 public void glGetIntegerv(int pname, IntBuffer params) { 372 checkThread(); 373 mgl.glGetIntegerv(pname, params); 374 checkError(); 375 } 376 glGetString(int name)377 public String glGetString(int name) { 378 checkThread(); 379 String result = mgl.glGetString(name); 380 checkError(); 381 return result; 382 } 383 glHint(int target, int mode)384 public void glHint(int target, int mode) { 385 checkThread(); 386 mgl.glHint(target, mode); 387 checkError(); 388 } 389 glLightModelf(int pname, float param)390 public void glLightModelf(int pname, float param) { 391 checkThread(); 392 mgl.glLightModelf(pname, param); 393 checkError(); 394 } 395 glLightModelfv(int pname, float[] params, int offset)396 public void glLightModelfv(int pname, float[] params, int offset) { 397 checkThread(); 398 mgl.glLightModelfv(pname, params, offset); 399 checkError(); 400 } 401 glLightModelfv(int pname, FloatBuffer params)402 public void glLightModelfv(int pname, FloatBuffer params) { 403 checkThread(); 404 mgl.glLightModelfv(pname, params); 405 checkError(); 406 } 407 glLightModelx(int pname, int param)408 public void glLightModelx(int pname, int param) { 409 checkThread(); 410 mgl.glLightModelx(pname, param); 411 checkError(); 412 } 413 glLightModelxv(int pname, int[] params, int offset)414 public void glLightModelxv(int pname, int[] params, int offset) { 415 checkThread(); 416 mgl.glLightModelxv(pname, params, offset); 417 checkError(); 418 } 419 glLightModelxv(int pname, IntBuffer params)420 public void glLightModelxv(int pname, IntBuffer params) { 421 checkThread(); 422 mgl.glLightModelxv(pname, params); 423 checkError(); 424 } 425 glLightf(int light, int pname, float param)426 public void glLightf(int light, int pname, float param) { 427 checkThread(); 428 mgl.glLightf(light, pname, param); 429 checkError(); 430 } 431 glLightfv(int light, int pname, float[] params, int offset)432 public void glLightfv(int light, int pname, float[] params, int offset) { 433 checkThread(); 434 mgl.glLightfv(light, pname, params, offset); 435 checkError(); 436 } 437 glLightfv(int light, int pname, FloatBuffer params)438 public void glLightfv(int light, int pname, FloatBuffer params) { 439 checkThread(); 440 mgl.glLightfv(light, pname, params); 441 checkError(); 442 } 443 glLightx(int light, int pname, int param)444 public void glLightx(int light, int pname, int param) { 445 checkThread(); 446 mgl.glLightx(light, pname, param); 447 checkError(); 448 } 449 glLightxv(int light, int pname, int[] params, int offset)450 public void glLightxv(int light, int pname, int[] params, int offset) { 451 checkThread(); 452 mgl.glLightxv(light, pname, params, offset); 453 checkError(); 454 } 455 glLightxv(int light, int pname, IntBuffer params)456 public void glLightxv(int light, int pname, IntBuffer params) { 457 checkThread(); 458 mgl.glLightxv(light, pname, params); 459 checkError(); 460 } 461 glLineWidth(float width)462 public void glLineWidth(float width) { 463 checkThread(); 464 mgl.glLineWidth(width); 465 checkError(); 466 } 467 glLineWidthx(int width)468 public void glLineWidthx(int width) { 469 checkThread(); 470 mgl.glLineWidthx(width); 471 checkError(); 472 } 473 glLoadIdentity()474 public void glLoadIdentity() { 475 checkThread(); 476 mgl.glLoadIdentity(); 477 checkError(); 478 } 479 glLoadMatrixf(float[] m, int offset)480 public void glLoadMatrixf(float[] m, int offset) { 481 checkThread(); 482 mgl.glLoadMatrixf(m, offset); 483 checkError(); 484 } 485 glLoadMatrixf(FloatBuffer m)486 public void glLoadMatrixf(FloatBuffer m) { 487 checkThread(); 488 mgl.glLoadMatrixf(m); 489 checkError(); 490 } 491 glLoadMatrixx(int[] m, int offset)492 public void glLoadMatrixx(int[] m, int offset) { 493 checkThread(); 494 mgl.glLoadMatrixx(m, offset); 495 checkError(); 496 } 497 glLoadMatrixx(IntBuffer m)498 public void glLoadMatrixx(IntBuffer m) { 499 checkThread(); 500 mgl.glLoadMatrixx(m); 501 checkError(); 502 } 503 glLogicOp(int opcode)504 public void glLogicOp(int opcode) { 505 checkThread(); 506 mgl.glLogicOp(opcode); 507 checkError(); 508 } 509 glMaterialf(int face, int pname, float param)510 public void glMaterialf(int face, int pname, float param) { 511 checkThread(); 512 mgl.glMaterialf(face, pname, param); 513 checkError(); 514 } 515 glMaterialfv(int face, int pname, float[] params, int offset)516 public void glMaterialfv(int face, int pname, float[] params, int offset) { 517 checkThread(); 518 mgl.glMaterialfv(face, pname, params, offset); 519 checkError(); 520 } 521 glMaterialfv(int face, int pname, FloatBuffer params)522 public void glMaterialfv(int face, int pname, FloatBuffer params) { 523 checkThread(); 524 mgl.glMaterialfv(face, pname, params); 525 checkError(); 526 } 527 glMaterialx(int face, int pname, int param)528 public void glMaterialx(int face, int pname, int param) { 529 checkThread(); 530 mgl.glMaterialx(face, pname, param); 531 checkError(); 532 } 533 glMaterialxv(int face, int pname, int[] params, int offset)534 public void glMaterialxv(int face, int pname, int[] params, int offset) { 535 checkThread(); 536 mgl.glMaterialxv(face, pname, params, offset); 537 checkError(); 538 } 539 glMaterialxv(int face, int pname, IntBuffer params)540 public void glMaterialxv(int face, int pname, IntBuffer params) { 541 checkThread(); 542 mgl.glMaterialxv(face, pname, params); 543 checkError(); 544 } 545 glMatrixMode(int mode)546 public void glMatrixMode(int mode) { 547 checkThread(); 548 mgl.glMatrixMode(mode); 549 checkError(); 550 } 551 glMultMatrixf(float[] m, int offset)552 public void glMultMatrixf(float[] m, int offset) { 553 checkThread(); 554 mgl.glMultMatrixf(m, offset); 555 checkError(); 556 } 557 glMultMatrixf(FloatBuffer m)558 public void glMultMatrixf(FloatBuffer m) { 559 checkThread(); 560 mgl.glMultMatrixf(m); 561 checkError(); 562 } 563 glMultMatrixx(int[] m, int offset)564 public void glMultMatrixx(int[] m, int offset) { 565 checkThread(); 566 mgl.glMultMatrixx(m, offset); 567 checkError(); 568 } 569 glMultMatrixx(IntBuffer m)570 public void glMultMatrixx(IntBuffer m) { 571 checkThread(); 572 mgl.glMultMatrixx(m); 573 checkError(); 574 } 575 glMultiTexCoord4f(int target, float s, float t, float r, float q)576 public void glMultiTexCoord4f(int target, 577 float s, float t, float r, float q) { 578 checkThread(); 579 mgl.glMultiTexCoord4f(target, s, t, r, q); 580 checkError(); 581 } 582 glMultiTexCoord4x(int target, int s, int t, int r, int q)583 public void glMultiTexCoord4x(int target, int s, int t, int r, int q) { 584 checkThread(); 585 mgl.glMultiTexCoord4x(target, s, t, r, q); 586 checkError(); 587 } 588 glNormal3f(float nx, float ny, float nz)589 public void glNormal3f(float nx, float ny, float nz) { 590 checkThread(); 591 mgl.glNormal3f(nx, ny, nz); 592 checkError(); 593 } 594 glNormal3x(int nx, int ny, int nz)595 public void glNormal3x(int nx, int ny, int nz) { 596 checkThread(); 597 mgl.glNormal3x(nx, ny, nz); 598 checkError(); 599 } 600 glNormalPointer(int type, int stride, Buffer pointer)601 public void glNormalPointer(int type, int stride, Buffer pointer) { 602 checkThread(); 603 mgl.glNormalPointer(type, stride, pointer); 604 checkError(); 605 } 606 glOrthof(float left, float right, float bottom, float top, float near, float far)607 public void glOrthof(float left, float right, float bottom, float top, 608 float near, float far) { 609 checkThread(); 610 mgl.glOrthof(left, right, bottom, top, near, far); 611 checkError(); 612 } 613 glOrthox(int left, int right, int bottom, int top, int near, int far)614 public void glOrthox(int left, int right, int bottom, int top, int near, 615 int far) { 616 checkThread(); 617 mgl.glOrthox(left, right, bottom, top, near, far); 618 checkError(); 619 } 620 glPixelStorei(int pname, int param)621 public void glPixelStorei(int pname, int param) { 622 checkThread(); 623 mgl.glPixelStorei(pname, param); 624 checkError(); 625 } 626 glPointSize(float size)627 public void glPointSize(float size) { 628 checkThread(); 629 mgl.glPointSize(size); 630 checkError(); 631 } 632 glPointSizex(int size)633 public void glPointSizex(int size) { 634 checkThread(); 635 mgl.glPointSizex(size); 636 checkError(); 637 } 638 glPolygonOffset(float factor, float units)639 public void glPolygonOffset(float factor, float units) { 640 checkThread(); 641 mgl.glPolygonOffset(factor, units); 642 checkError(); 643 } 644 glPolygonOffsetx(int factor, int units)645 public void glPolygonOffsetx(int factor, int units) { 646 checkThread(); 647 mgl.glPolygonOffsetx(factor, units); 648 checkError(); 649 } 650 glPopMatrix()651 public void glPopMatrix() { 652 checkThread(); 653 mgl.glPopMatrix(); 654 checkError(); 655 } 656 glPushMatrix()657 public void glPushMatrix() { 658 checkThread(); 659 mgl.glPushMatrix(); 660 checkError(); 661 } 662 glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)663 public void glReadPixels(int x, int y, int width, int height, int format, 664 int type, Buffer pixels) { 665 checkThread(); 666 mgl.glReadPixels(x, y, width, height, format, type, pixels); 667 checkError(); 668 } 669 glRotatef(float angle, float x, float y, float z)670 public void glRotatef(float angle, float x, float y, float z) { 671 checkThread(); 672 mgl.glRotatef(angle, x, y, z); 673 checkError(); 674 } 675 glRotatex(int angle, int x, int y, int z)676 public void glRotatex(int angle, int x, int y, int z) { 677 checkThread(); 678 mgl.glRotatex(angle, x, y, z); 679 checkError(); 680 } 681 glSampleCoverage(float value, boolean invert)682 public void glSampleCoverage(float value, boolean invert) { 683 checkThread(); 684 mgl.glSampleCoverage(value, invert); 685 checkError(); 686 } 687 glSampleCoveragex(int value, boolean invert)688 public void glSampleCoveragex(int value, boolean invert) { 689 checkThread(); 690 mgl.glSampleCoveragex(value, invert); 691 checkError(); 692 } 693 glScalef(float x, float y, float z)694 public void glScalef(float x, float y, float z) { 695 checkThread(); 696 mgl.glScalef(x, y, z); 697 checkError(); 698 } 699 glScalex(int x, int y, int z)700 public void glScalex(int x, int y, int z) { 701 checkThread(); 702 mgl.glScalex(x, y, z); 703 checkError(); 704 } 705 glScissor(int x, int y, int width, int height)706 public void glScissor(int x, int y, int width, int height) { 707 checkThread(); 708 mgl.glScissor(x, y, width, height); 709 checkError(); 710 } 711 glShadeModel(int mode)712 public void glShadeModel(int mode) { 713 checkThread(); 714 mgl.glShadeModel(mode); 715 checkError(); 716 } 717 glStencilFunc(int func, int ref, int mask)718 public void glStencilFunc(int func, int ref, int mask) { 719 checkThread(); 720 mgl.glStencilFunc(func, ref, mask); 721 checkError(); 722 } 723 glStencilMask(int mask)724 public void glStencilMask(int mask) { 725 checkThread(); 726 mgl.glStencilMask(mask); 727 checkError(); 728 } 729 glStencilOp(int fail, int zfail, int zpass)730 public void glStencilOp(int fail, int zfail, int zpass) { 731 checkThread(); 732 mgl.glStencilOp(fail, zfail, zpass); 733 checkError(); 734 } 735 glTexCoordPointer(int size, int type, int stride, Buffer pointer)736 public void glTexCoordPointer(int size, int type, 737 int stride, Buffer pointer) { 738 checkThread(); 739 mgl.glTexCoordPointer(size, type, stride, pointer); 740 checkError(); 741 } 742 glTexEnvf(int target, int pname, float param)743 public void glTexEnvf(int target, int pname, float param) { 744 checkThread(); 745 mgl.glTexEnvf(target, pname, param); 746 checkError(); 747 } 748 glTexEnvfv(int target, int pname, float[] params, int offset)749 public void glTexEnvfv(int target, int pname, float[] params, int offset) { 750 checkThread(); 751 mgl.glTexEnvfv(target, pname, params, offset); 752 checkError(); 753 } 754 glTexEnvfv(int target, int pname, FloatBuffer params)755 public void glTexEnvfv(int target, int pname, FloatBuffer params) { 756 checkThread(); 757 mgl.glTexEnvfv(target, pname, params); 758 checkError(); 759 } 760 glTexEnvx(int target, int pname, int param)761 public void glTexEnvx(int target, int pname, int param) { 762 checkThread(); 763 mgl.glTexEnvx(target, pname, param); 764 checkError(); 765 } 766 glTexEnvxv(int target, int pname, int[] params, int offset)767 public void glTexEnvxv(int target, int pname, int[] params, int offset) { 768 checkThread(); 769 mgl.glTexEnvxv(target, pname, params, offset); 770 checkError(); 771 } 772 glTexEnvxv(int target, int pname, IntBuffer params)773 public void glTexEnvxv(int target, int pname, IntBuffer params) { 774 checkThread(); 775 mgl.glTexEnvxv(target, pname, params); 776 checkError(); 777 } 778 glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)779 public void glTexImage2D(int target, int level, int internalformat, 780 int width, int height, int border, int format, int type, 781 Buffer pixels) { 782 checkThread(); 783 mgl.glTexImage2D(target, level, internalformat, width, height, border, 784 format, type, pixels); 785 checkError(); 786 } 787 glTexParameterf(int target, int pname, float param)788 public void glTexParameterf(int target, int pname, float param) { 789 checkThread(); 790 mgl.glTexParameterf(target, pname, param); 791 checkError(); 792 } 793 glTexParameterx(int target, int pname, int param)794 public void glTexParameterx(int target, int pname, int param) { 795 checkThread(); 796 mgl.glTexParameterx(target, pname, param); 797 checkError(); 798 } 799 glTexParameteriv(int target, int pname, int[] params, int offset)800 public void glTexParameteriv(int target, int pname, int[] params, int offset) { 801 checkThread(); 802 mgl11.glTexParameteriv(target, pname, params, offset); 803 checkError(); 804 } 805 glTexParameteriv(int target, int pname, IntBuffer params)806 public void glTexParameteriv(int target, int pname, IntBuffer params) { 807 checkThread(); 808 mgl11.glTexParameteriv(target, pname, params); 809 checkError(); 810 } 811 glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)812 public void glTexSubImage2D(int target, int level, int xoffset, 813 int yoffset, int width, int height, int format, int type, 814 Buffer pixels) { 815 checkThread(); 816 mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, 817 format, type, pixels); 818 checkError(); 819 } 820 glTranslatef(float x, float y, float z)821 public void glTranslatef(float x, float y, float z) { 822 checkThread(); 823 mgl.glTranslatef(x, y, z); 824 checkError(); 825 } 826 glTranslatex(int x, int y, int z)827 public void glTranslatex(int x, int y, int z) { 828 checkThread(); 829 mgl.glTranslatex(x, y, z); 830 checkError(); 831 } 832 glVertexPointer(int size, int type, int stride, Buffer pointer)833 public void glVertexPointer(int size, int type, 834 int stride, Buffer pointer) { 835 checkThread(); 836 mgl.glVertexPointer(size, type, stride, pointer); 837 checkError(); 838 } 839 glViewport(int x, int y, int width, int height)840 public void glViewport(int x, int y, int width, int height) { 841 checkThread(); 842 mgl.glViewport(x, y, width, height); 843 checkError(); 844 } 845 glClipPlanef(int plane, float[] equation, int offset)846 public void glClipPlanef(int plane, float[] equation, int offset) { 847 checkThread(); 848 mgl11.glClipPlanef(plane, equation, offset); 849 checkError(); 850 } 851 glClipPlanef(int plane, FloatBuffer equation)852 public void glClipPlanef(int plane, FloatBuffer equation) { 853 checkThread(); 854 mgl11.glClipPlanef(plane, equation); 855 checkError(); 856 } 857 glClipPlanex(int plane, int[] equation, int offset)858 public void glClipPlanex(int plane, int[] equation, int offset) { 859 checkThread(); 860 mgl11.glClipPlanex(plane, equation, offset); 861 checkError(); 862 } 863 glClipPlanex(int plane, IntBuffer equation)864 public void glClipPlanex(int plane, IntBuffer equation) { 865 checkThread(); 866 mgl11.glClipPlanex(plane, equation); 867 checkError(); 868 } 869 870 // Draw Texture Extension 871 glDrawTexfOES(float x, float y, float z, float width, float height)872 public void glDrawTexfOES(float x, float y, float z, 873 float width, float height) { 874 checkThread(); 875 mgl11Ext.glDrawTexfOES(x, y, z, width, height); 876 checkError(); 877 } 878 glDrawTexfvOES(float[] coords, int offset)879 public void glDrawTexfvOES(float[] coords, int offset) { 880 checkThread(); 881 mgl11Ext.glDrawTexfvOES(coords, offset); 882 checkError(); 883 } 884 glDrawTexfvOES(FloatBuffer coords)885 public void glDrawTexfvOES(FloatBuffer coords) { 886 checkThread(); 887 mgl11Ext.glDrawTexfvOES(coords); 888 checkError(); 889 } 890 glDrawTexiOES(int x, int y, int z, int width, int height)891 public void glDrawTexiOES(int x, int y, int z, int width, int height) { 892 checkThread(); 893 mgl11Ext.glDrawTexiOES(x, y, z, width, height); 894 checkError(); 895 } 896 glDrawTexivOES(int[] coords, int offset)897 public void glDrawTexivOES(int[] coords, int offset) { 898 checkThread(); 899 mgl11Ext.glDrawTexivOES(coords, offset); 900 checkError(); 901 } 902 glDrawTexivOES(IntBuffer coords)903 public void glDrawTexivOES(IntBuffer coords) { 904 checkThread(); 905 mgl11Ext.glDrawTexivOES(coords); 906 checkError(); 907 } 908 glDrawTexsOES(short x, short y, short z, short width, short height)909 public void glDrawTexsOES(short x, short y, short z, 910 short width, short height) { 911 checkThread(); 912 mgl11Ext.glDrawTexsOES(x, y, z, width, height); 913 checkError(); 914 } 915 glDrawTexsvOES(short[] coords, int offset)916 public void glDrawTexsvOES(short[] coords, int offset) { 917 checkThread(); 918 mgl11Ext.glDrawTexsvOES(coords, offset); 919 checkError(); 920 } 921 glDrawTexsvOES(ShortBuffer coords)922 public void glDrawTexsvOES(ShortBuffer coords) { 923 checkThread(); 924 mgl11Ext.glDrawTexsvOES(coords); 925 checkError(); 926 } 927 glDrawTexxOES(int x, int y, int z, int width, int height)928 public void glDrawTexxOES(int x, int y, int z, int width, int height) { 929 checkThread(); 930 mgl11Ext.glDrawTexxOES(x, y, z, width, height); 931 checkError(); 932 } 933 glDrawTexxvOES(int[] coords, int offset)934 public void glDrawTexxvOES(int[] coords, int offset) { 935 checkThread(); 936 mgl11Ext.glDrawTexxvOES(coords, offset); 937 checkError(); 938 } 939 glDrawTexxvOES(IntBuffer coords)940 public void glDrawTexxvOES(IntBuffer coords) { 941 checkThread(); 942 mgl11Ext.glDrawTexxvOES(coords); 943 checkError(); 944 } 945 glQueryMatrixxOES(int[] mantissa, int mantissaOffset, int[] exponent, int exponentOffset)946 public int glQueryMatrixxOES(int[] mantissa, int mantissaOffset, 947 int[] exponent, int exponentOffset) { 948 checkThread(); 949 int valid = mgl10Ext.glQueryMatrixxOES(mantissa, mantissaOffset, 950 exponent, exponentOffset); 951 checkError(); 952 return valid; 953 } 954 glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent)955 public int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) { 956 checkThread(); 957 int valid = mgl10Ext.glQueryMatrixxOES(mantissa, exponent); 958 checkError(); 959 return valid; 960 } 961 glBindBuffer(int target, int buffer)962 public void glBindBuffer(int target, int buffer) { 963 checkThread(); 964 mgl11.glBindBuffer(target, buffer); 965 checkError(); 966 } 967 glBufferData(int target, int size, Buffer data, int usage)968 public void glBufferData(int target, int size, Buffer data, int usage) { 969 checkThread(); 970 mgl11.glBufferData(target, size, data, usage); 971 checkError(); 972 } 973 glBufferSubData(int target, int offset, int size, Buffer data)974 public void glBufferSubData(int target, int offset, int size, Buffer data) { 975 checkThread(); 976 mgl11.glBufferSubData(target, offset, size, data); 977 checkError(); 978 } 979 glColor4ub(byte red, byte green, byte blue, byte alpha)980 public void glColor4ub(byte red, byte green, byte blue, byte alpha) { 981 checkThread(); 982 mgl11.glColor4ub(red, green, blue, alpha); 983 checkError(); } 984 glColorPointer(int size, int type, int stride, int offset)985 public void glColorPointer(int size, int type, int stride, int offset) { 986 checkThread(); 987 mgl11.glColorPointer(size, type, stride, offset); 988 checkError(); 989 } 990 glDeleteBuffers(int n, int[] buffers, int offset)991 public void glDeleteBuffers(int n, int[] buffers, int offset) { 992 checkThread(); 993 mgl11.glDeleteBuffers(n, buffers, offset); 994 checkError(); 995 } 996 glDeleteBuffers(int n, IntBuffer buffers)997 public void glDeleteBuffers(int n, IntBuffer buffers) { 998 checkThread(); 999 mgl11.glDeleteBuffers(n, buffers); 1000 checkError(); 1001 } 1002 glDrawElements(int mode, int count, int type, int offset)1003 public void glDrawElements(int mode, int count, int type, int offset) { 1004 checkThread(); 1005 mgl11.glDrawElements(mode, count, type, offset); 1006 checkError(); 1007 } 1008 glGenBuffers(int n, int[] buffers, int offset)1009 public void glGenBuffers(int n, int[] buffers, int offset) { 1010 checkThread(); 1011 mgl11.glGenBuffers(n, buffers, offset); 1012 checkError(); 1013 } 1014 glGenBuffers(int n, IntBuffer buffers)1015 public void glGenBuffers(int n, IntBuffer buffers) { 1016 checkThread(); 1017 mgl11.glGenBuffers(n, buffers); 1018 checkError(); 1019 } 1020 glGetBooleanv(int pname, boolean[] params, int offset)1021 public void glGetBooleanv(int pname, boolean[] params, int offset) { 1022 checkThread(); 1023 mgl11.glGetBooleanv(pname, params, offset); 1024 checkError(); 1025 } 1026 glGetBooleanv(int pname, IntBuffer params)1027 public void glGetBooleanv(int pname, IntBuffer params) { 1028 checkThread(); 1029 mgl11.glGetBooleanv(pname, params); 1030 checkError(); 1031 } 1032 glGetBufferParameteriv(int target, int pname, int[] params, int offset)1033 public void glGetBufferParameteriv(int target, int pname, int[] params, 1034 int offset) { 1035 checkThread(); 1036 mgl11.glGetBufferParameteriv(target, pname, params, offset); 1037 checkError(); 1038 } 1039 glGetBufferParameteriv(int target, int pname, IntBuffer params)1040 public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { 1041 checkThread(); 1042 mgl11.glGetBufferParameteriv(target, pname, params); 1043 checkError(); 1044 } 1045 glGetClipPlanef(int pname, float[] eqn, int offset)1046 public void glGetClipPlanef(int pname, float[] eqn, int offset) { 1047 checkThread(); 1048 mgl11.glGetClipPlanef(pname, eqn, offset); 1049 checkError(); 1050 } 1051 glGetClipPlanef(int pname, FloatBuffer eqn)1052 public void glGetClipPlanef(int pname, FloatBuffer eqn) { 1053 checkThread(); 1054 mgl11.glGetClipPlanef(pname, eqn); 1055 checkError(); 1056 } 1057 glGetClipPlanex(int pname, int[] eqn, int offset)1058 public void glGetClipPlanex(int pname, int[] eqn, int offset) { 1059 checkThread(); 1060 mgl11.glGetClipPlanex(pname, eqn, offset); 1061 checkError(); 1062 } 1063 glGetClipPlanex(int pname, IntBuffer eqn)1064 public void glGetClipPlanex(int pname, IntBuffer eqn) { 1065 checkThread(); 1066 mgl11.glGetClipPlanex(pname, eqn); 1067 checkError(); 1068 } 1069 glGetFixedv(int pname, int[] params, int offset)1070 public void glGetFixedv(int pname, int[] params, int offset) { 1071 checkThread(); 1072 mgl11.glGetFixedv(pname, params, offset); 1073 checkError(); 1074 } 1075 glGetFixedv(int pname, IntBuffer params)1076 public void glGetFixedv(int pname, IntBuffer params) { 1077 checkThread(); 1078 mgl11.glGetFixedv(pname, params); 1079 checkError(); 1080 } 1081 glGetFloatv(int pname, float[] params, int offset)1082 public void glGetFloatv(int pname, float[] params, int offset) { 1083 checkThread(); 1084 mgl11.glGetFloatv(pname, params, offset); 1085 checkError(); 1086 } 1087 glGetFloatv(int pname, FloatBuffer params)1088 public void glGetFloatv(int pname, FloatBuffer params) { 1089 checkThread(); 1090 mgl11.glGetFloatv(pname, params); 1091 checkError(); 1092 } 1093 glGetLightfv(int light, int pname, float[] params, int offset)1094 public void glGetLightfv(int light, int pname, float[] params, int offset) { 1095 checkThread(); 1096 mgl11.glGetLightfv(light, pname, params, offset); 1097 checkError(); 1098 } 1099 glGetLightfv(int light, int pname, FloatBuffer params)1100 public void glGetLightfv(int light, int pname, FloatBuffer params) { 1101 checkThread(); 1102 mgl11.glGetLightfv(light, pname, params); 1103 checkError(); 1104 } 1105 glGetLightxv(int light, int pname, int[] params, int offset)1106 public void glGetLightxv(int light, int pname, int[] params, int offset) { 1107 checkThread(); 1108 mgl11.glGetLightxv(light, pname, params, offset); 1109 checkError(); 1110 } 1111 glGetLightxv(int light, int pname, IntBuffer params)1112 public void glGetLightxv(int light, int pname, IntBuffer params) { 1113 checkThread(); 1114 mgl11.glGetLightxv(light, pname, params); 1115 checkError(); 1116 } 1117 glGetMaterialfv(int face, int pname, float[] params, int offset)1118 public void glGetMaterialfv(int face, int pname, float[] params, int offset) { 1119 checkThread(); 1120 mgl11.glGetMaterialfv(face, pname, params, offset); 1121 checkError(); 1122 } 1123 glGetMaterialfv(int face, int pname, FloatBuffer params)1124 public void glGetMaterialfv(int face, int pname, FloatBuffer params) { 1125 checkThread(); 1126 mgl11.glGetMaterialfv(face, pname, params); 1127 checkError(); 1128 } 1129 glGetMaterialxv(int face, int pname, int[] params, int offset)1130 public void glGetMaterialxv(int face, int pname, int[] params, int offset) { 1131 checkThread(); 1132 mgl11.glGetMaterialxv(face, pname, params, offset); 1133 checkError(); 1134 } 1135 glGetMaterialxv(int face, int pname, IntBuffer params)1136 public void glGetMaterialxv(int face, int pname, IntBuffer params) { 1137 checkThread(); 1138 mgl11.glGetMaterialxv(face, pname, params); 1139 checkError(); 1140 } 1141 glGetPointerv(int pname, Buffer[] params)1142 public void glGetPointerv(int pname, Buffer[] params) { 1143 checkThread(); 1144 mgl11.glGetPointerv(pname, params); 1145 checkError(); 1146 } 1147 glGetTexEnviv(int env, int pname, int[] params, int offset)1148 public void glGetTexEnviv(int env, int pname, int[] params, int offset) { 1149 checkThread(); 1150 mgl11.glGetTexEnviv(env, pname, params, offset); 1151 checkError(); 1152 } 1153 glGetTexEnviv(int env, int pname, IntBuffer params)1154 public void glGetTexEnviv(int env, int pname, IntBuffer params) { 1155 checkThread(); 1156 mgl11.glGetTexEnviv(env, pname, params); 1157 checkError(); 1158 } 1159 glGetTexEnvxv(int env, int pname, int[] params, int offset)1160 public void glGetTexEnvxv(int env, int pname, int[] params, int offset) { 1161 checkThread(); 1162 mgl11.glGetTexEnvxv(env, pname, params, offset); 1163 checkError(); 1164 } 1165 glGetTexEnvxv(int env, int pname, IntBuffer params)1166 public void glGetTexEnvxv(int env, int pname, IntBuffer params) { 1167 checkThread(); 1168 mgl11.glGetTexEnvxv(env, pname, params); 1169 checkError(); 1170 } 1171 glGetTexParameterfv(int target, int pname, float[] params, int offset)1172 public void glGetTexParameterfv(int target, int pname, float[] params, 1173 int offset) { 1174 checkThread(); 1175 mgl11.glGetTexParameterfv(target, pname, params, offset); 1176 checkError(); 1177 } 1178 glGetTexParameterfv(int target, int pname, FloatBuffer params)1179 public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { 1180 checkThread(); 1181 mgl11.glGetTexParameterfv(target, pname, params); 1182 checkError(); 1183 } 1184 glGetTexParameteriv(int target, int pname, int[] params, int offset)1185 public void glGetTexParameteriv(int target, int pname, int[] params, 1186 int offset) { 1187 checkThread(); 1188 mgl11.glGetTexParameteriv(target, pname, params, offset); 1189 checkError(); 1190 } 1191 glGetTexParameteriv(int target, int pname, IntBuffer params)1192 public void glGetTexParameteriv(int target, int pname, IntBuffer params) { 1193 checkThread(); 1194 mgl11.glGetTexParameteriv(target, pname, params); 1195 checkError(); 1196 } 1197 glGetTexParameterxv(int target, int pname, int[] params, int offset)1198 public void glGetTexParameterxv(int target, int pname, int[] params, 1199 int offset) { 1200 checkThread(); 1201 mgl11.glGetTexParameterxv(target, pname, params, offset); 1202 checkError(); 1203 } 1204 glGetTexParameterxv(int target, int pname, IntBuffer params)1205 public void glGetTexParameterxv(int target, int pname, IntBuffer params) { 1206 checkThread(); 1207 mgl11.glGetTexParameterxv(target, pname, params); 1208 checkError(); 1209 } 1210 glIsBuffer(int buffer)1211 public boolean glIsBuffer(int buffer) { 1212 checkThread(); 1213 boolean valid = mgl11.glIsBuffer(buffer); 1214 checkError(); 1215 return valid; 1216 } 1217 glIsEnabled(int cap)1218 public boolean glIsEnabled(int cap) { 1219 checkThread(); 1220 boolean valid = mgl11.glIsEnabled(cap); 1221 checkError(); 1222 return valid; 1223 } 1224 glIsTexture(int texture)1225 public boolean glIsTexture(int texture) { 1226 checkThread(); 1227 boolean valid = mgl11.glIsTexture(texture); 1228 checkError(); 1229 return valid; 1230 } 1231 glNormalPointer(int type, int stride, int offset)1232 public void glNormalPointer(int type, int stride, int offset) { 1233 checkThread(); 1234 mgl11.glNormalPointer(type, stride, offset); 1235 checkError(); 1236 } 1237 glPointParameterf(int pname, float param)1238 public void glPointParameterf(int pname, float param) { 1239 checkThread(); 1240 mgl11.glPointParameterf(pname, param); 1241 checkError(); 1242 } 1243 glPointParameterfv(int pname, float[] params, int offset)1244 public void glPointParameterfv(int pname, float[] params, int offset) { 1245 checkThread(); 1246 mgl11.glPointParameterfv(pname, params, offset); 1247 checkError(); 1248 } 1249 glPointParameterfv(int pname, FloatBuffer params)1250 public void glPointParameterfv(int pname, FloatBuffer params) { 1251 checkThread(); 1252 mgl11.glPointParameterfv(pname, params); 1253 checkError(); 1254 } 1255 glPointParameterx(int pname, int param)1256 public void glPointParameterx(int pname, int param) { 1257 checkThread(); 1258 mgl11.glPointParameterx(pname, param); 1259 checkError(); 1260 } 1261 glPointParameterxv(int pname, int[] params, int offset)1262 public void glPointParameterxv(int pname, int[] params, int offset) { 1263 checkThread(); 1264 mgl11.glPointParameterxv(pname, params, offset); 1265 checkError(); 1266 } 1267 glPointParameterxv(int pname, IntBuffer params)1268 public void glPointParameterxv(int pname, IntBuffer params) { 1269 checkThread(); 1270 mgl11.glPointParameterxv(pname, params); 1271 checkError(); 1272 } 1273 glPointSizePointerOES(int type, int stride, Buffer pointer)1274 public void glPointSizePointerOES(int type, int stride, Buffer pointer) { 1275 checkThread(); 1276 mgl11.glPointSizePointerOES(type, stride, pointer); 1277 checkError(); 1278 } 1279 glTexCoordPointer(int size, int type, int stride, int offset)1280 public void glTexCoordPointer(int size, int type, int stride, int offset) { 1281 checkThread(); 1282 mgl11.glTexCoordPointer(size, type, stride, offset); 1283 checkError(); 1284 } 1285 glTexEnvi(int target, int pname, int param)1286 public void glTexEnvi(int target, int pname, int param) { 1287 checkThread(); 1288 mgl11.glTexEnvi(target, pname, param); 1289 checkError(); 1290 } 1291 glTexEnviv(int target, int pname, int[] params, int offset)1292 public void glTexEnviv(int target, int pname, int[] params, int offset) { 1293 checkThread(); 1294 mgl11.glTexEnviv(target, pname, params, offset); 1295 checkError(); 1296 } 1297 glTexEnviv(int target, int pname, IntBuffer params)1298 public void glTexEnviv(int target, int pname, IntBuffer params) { 1299 checkThread(); 1300 mgl11.glTexEnviv(target, pname, params); 1301 checkError(); 1302 } 1303 glTexParameterfv(int target, int pname, float[] params, int offset)1304 public void glTexParameterfv(int target, int pname, float[] params, 1305 int offset) { 1306 checkThread(); 1307 mgl11.glTexParameterfv(target, pname, params, offset); 1308 checkError(); 1309 } 1310 glTexParameterfv(int target, int pname, FloatBuffer params)1311 public void glTexParameterfv(int target, int pname, FloatBuffer params) { 1312 checkThread(); 1313 mgl11.glTexParameterfv(target, pname, params); 1314 checkError(); 1315 } 1316 glTexParameteri(int target, int pname, int param)1317 public void glTexParameteri(int target, int pname, int param) { 1318 checkThread(); 1319 mgl11.glTexParameteri(target, pname, param); 1320 checkError(); 1321 } 1322 glTexParameterxv(int target, int pname, int[] params, int offset)1323 public void glTexParameterxv(int target, int pname, int[] params, int offset) { 1324 checkThread(); 1325 mgl11.glTexParameterxv(target, pname, params, offset); 1326 checkError(); 1327 } 1328 glTexParameterxv(int target, int pname, IntBuffer params)1329 public void glTexParameterxv(int target, int pname, IntBuffer params) { 1330 checkThread(); 1331 mgl11.glTexParameterxv(target, pname, params); 1332 checkError(); 1333 } 1334 glVertexPointer(int size, int type, int stride, int offset)1335 public void glVertexPointer(int size, int type, int stride, int offset) { 1336 checkThread(); 1337 mgl11.glVertexPointer(size, type, stride, offset); 1338 checkError(); 1339 } 1340 glCurrentPaletteMatrixOES(int matrixpaletteindex)1341 public void glCurrentPaletteMatrixOES(int matrixpaletteindex) { 1342 checkThread(); 1343 mgl11Ext.glCurrentPaletteMatrixOES(matrixpaletteindex); 1344 checkError(); 1345 } 1346 glLoadPaletteFromModelViewMatrixOES()1347 public void glLoadPaletteFromModelViewMatrixOES() { 1348 checkThread(); 1349 mgl11Ext.glLoadPaletteFromModelViewMatrixOES(); 1350 checkError(); 1351 } 1352 glMatrixIndexPointerOES(int size, int type, int stride, Buffer pointer)1353 public void glMatrixIndexPointerOES(int size, int type, int stride, 1354 Buffer pointer) { 1355 checkThread(); 1356 mgl11Ext.glMatrixIndexPointerOES(size, type, stride, pointer); 1357 checkError(); 1358 } 1359 glMatrixIndexPointerOES(int size, int type, int stride, int offset)1360 public void glMatrixIndexPointerOES(int size, int type, int stride, 1361 int offset) { 1362 checkThread(); 1363 mgl11Ext.glMatrixIndexPointerOES(size, type, stride, offset); 1364 checkError(); 1365 } 1366 glWeightPointerOES(int size, int type, int stride, Buffer pointer)1367 public void glWeightPointerOES(int size, int type, int stride, 1368 Buffer pointer) { 1369 checkThread(); 1370 mgl11Ext.glWeightPointerOES(size, type, stride, pointer); 1371 checkError(); 1372 } 1373 glWeightPointerOES(int size, int type, int stride, int offset)1374 public void glWeightPointerOES(int size, int type, int stride, int offset) { 1375 checkThread(); 1376 mgl11Ext.glWeightPointerOES(size, type, stride, offset); 1377 checkError(); 1378 } 1379 1380 @Override glBindFramebufferOES(int target, int framebuffer)1381 public void glBindFramebufferOES(int target, int framebuffer) { 1382 checkThread(); 1383 mgl11ExtensionPack.glBindFramebufferOES(target, framebuffer); 1384 checkError(); 1385 } 1386 1387 @Override glBindRenderbufferOES(int target, int renderbuffer)1388 public void glBindRenderbufferOES(int target, int renderbuffer) { 1389 checkThread(); 1390 mgl11ExtensionPack.glBindRenderbufferOES(target, renderbuffer); 1391 checkError(); 1392 } 1393 1394 @Override glBlendEquation(int mode)1395 public void glBlendEquation(int mode) { 1396 checkThread(); 1397 mgl11ExtensionPack.glBlendEquation(mode); 1398 checkError(); 1399 } 1400 1401 @Override glBlendEquationSeparate(int modeRGB, int modeAlpha)1402 public void glBlendEquationSeparate(int modeRGB, int modeAlpha) { 1403 checkThread(); 1404 mgl11ExtensionPack.glBlendEquationSeparate(modeRGB, modeAlpha); 1405 checkError(); 1406 } 1407 1408 @Override glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)1409 public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, 1410 int dstAlpha) { 1411 checkThread(); 1412 mgl11ExtensionPack.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); 1413 checkError(); 1414 } 1415 1416 @Override glCheckFramebufferStatusOES(int target)1417 public int glCheckFramebufferStatusOES(int target) { 1418 checkThread(); 1419 int result = mgl11ExtensionPack.glCheckFramebufferStatusOES(target); 1420 checkError(); 1421 return result; 1422 } 1423 1424 @Override glDeleteFramebuffersOES(int n, int[] framebuffers, int offset)1425 public void glDeleteFramebuffersOES(int n, int[] framebuffers, int offset) { 1426 checkThread(); 1427 mgl11ExtensionPack.glDeleteFramebuffersOES(n, framebuffers, offset); 1428 checkError(); 1429 } 1430 1431 @Override glDeleteFramebuffersOES(int n, IntBuffer framebuffers)1432 public void glDeleteFramebuffersOES(int n, IntBuffer framebuffers) { 1433 checkThread(); 1434 mgl11ExtensionPack.glDeleteFramebuffersOES(n, framebuffers); 1435 checkError(); 1436 } 1437 1438 @Override glDeleteRenderbuffersOES(int n, int[] renderbuffers, int offset)1439 public void glDeleteRenderbuffersOES(int n, int[] renderbuffers, int offset) { 1440 checkThread(); 1441 mgl11ExtensionPack.glDeleteRenderbuffersOES(n, renderbuffers, offset); 1442 checkError(); 1443 } 1444 1445 @Override glDeleteRenderbuffersOES(int n, IntBuffer renderbuffers)1446 public void glDeleteRenderbuffersOES(int n, IntBuffer renderbuffers) { 1447 checkThread(); 1448 mgl11ExtensionPack.glDeleteRenderbuffersOES(n, renderbuffers); 1449 checkError(); 1450 } 1451 1452 @Override glFramebufferRenderbufferOES(int target, int attachment, int renderbuffertarget, int renderbuffer)1453 public void glFramebufferRenderbufferOES(int target, int attachment, 1454 int renderbuffertarget, int renderbuffer) { 1455 checkThread(); 1456 mgl11ExtensionPack.glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); 1457 checkError(); 1458 } 1459 1460 @Override glFramebufferTexture2DOES(int target, int attachment, int textarget, int texture, int level)1461 public void glFramebufferTexture2DOES(int target, int attachment, 1462 int textarget, int texture, int level) { 1463 checkThread(); 1464 mgl11ExtensionPack.glFramebufferTexture2DOES(target, attachment, textarget, texture, level); 1465 checkError(); 1466 } 1467 1468 @Override glGenerateMipmapOES(int target)1469 public void glGenerateMipmapOES(int target) { 1470 checkThread(); 1471 mgl11ExtensionPack.glGenerateMipmapOES(target); 1472 checkError(); 1473 } 1474 1475 @Override glGenFramebuffersOES(int n, int[] framebuffers, int offset)1476 public void glGenFramebuffersOES(int n, int[] framebuffers, int offset) { 1477 checkThread(); 1478 mgl11ExtensionPack.glGenFramebuffersOES(n, framebuffers, offset); 1479 checkError(); 1480 } 1481 1482 @Override glGenFramebuffersOES(int n, IntBuffer framebuffers)1483 public void glGenFramebuffersOES(int n, IntBuffer framebuffers) { 1484 checkThread(); 1485 mgl11ExtensionPack.glGenFramebuffersOES(n, framebuffers); 1486 checkError(); 1487 } 1488 1489 @Override glGenRenderbuffersOES(int n, int[] renderbuffers, int offset)1490 public void glGenRenderbuffersOES(int n, int[] renderbuffers, int offset) { 1491 checkThread(); 1492 mgl11ExtensionPack.glGenRenderbuffersOES(n, renderbuffers, offset); 1493 checkError(); 1494 } 1495 1496 @Override glGenRenderbuffersOES(int n, IntBuffer renderbuffers)1497 public void glGenRenderbuffersOES(int n, IntBuffer renderbuffers) { 1498 checkThread(); 1499 mgl11ExtensionPack.glGenRenderbuffersOES(n, renderbuffers); 1500 checkError(); 1501 } 1502 1503 @Override glGetFramebufferAttachmentParameterivOES(int target, int attachment, int pname, int[] params, int offset)1504 public void glGetFramebufferAttachmentParameterivOES(int target, 1505 int attachment, int pname, int[] params, int offset) { 1506 checkThread(); 1507 mgl11ExtensionPack.glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params, offset); 1508 checkError(); 1509 } 1510 1511 @Override glGetFramebufferAttachmentParameterivOES(int target, int attachment, int pname, IntBuffer params)1512 public void glGetFramebufferAttachmentParameterivOES(int target, 1513 int attachment, int pname, IntBuffer params) { 1514 checkThread(); 1515 mgl11ExtensionPack.glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params); 1516 checkError(); 1517 } 1518 1519 @Override glGetRenderbufferParameterivOES(int target, int pname, int[] params, int offset)1520 public void glGetRenderbufferParameterivOES(int target, int pname, 1521 int[] params, int offset) { 1522 checkThread(); 1523 mgl11ExtensionPack.glGetRenderbufferParameterivOES(target, pname, params, offset); 1524 checkError(); 1525 } 1526 1527 @Override glGetRenderbufferParameterivOES(int target, int pname, IntBuffer params)1528 public void glGetRenderbufferParameterivOES(int target, int pname, 1529 IntBuffer params) { 1530 checkThread(); 1531 mgl11ExtensionPack.glGetRenderbufferParameterivOES(target, pname, params); 1532 checkError(); 1533 } 1534 1535 @Override glGetTexGenfv(int coord, int pname, float[] params, int offset)1536 public void glGetTexGenfv(int coord, int pname, float[] params, int offset) { 1537 checkThread(); 1538 mgl11ExtensionPack.glGetTexGenfv(coord, pname, params, offset); 1539 checkError(); 1540 } 1541 1542 @Override glGetTexGenfv(int coord, int pname, FloatBuffer params)1543 public void glGetTexGenfv(int coord, int pname, FloatBuffer params) { 1544 checkThread(); 1545 mgl11ExtensionPack.glGetTexGenfv(coord, pname, params); 1546 checkError(); 1547 } 1548 1549 @Override glGetTexGeniv(int coord, int pname, int[] params, int offset)1550 public void glGetTexGeniv(int coord, int pname, int[] params, int offset) { 1551 checkThread(); 1552 mgl11ExtensionPack.glGetTexGeniv(coord, pname, params, offset); 1553 checkError(); 1554 } 1555 1556 @Override glGetTexGeniv(int coord, int pname, IntBuffer params)1557 public void glGetTexGeniv(int coord, int pname, IntBuffer params) { 1558 checkThread(); 1559 mgl11ExtensionPack.glGetTexGeniv(coord, pname, params); 1560 checkError(); 1561 } 1562 1563 @Override glGetTexGenxv(int coord, int pname, int[] params, int offset)1564 public void glGetTexGenxv(int coord, int pname, int[] params, int offset) { 1565 checkThread(); 1566 mgl11ExtensionPack.glGetTexGenxv(coord, pname, params, offset); 1567 checkError(); 1568 } 1569 1570 @Override glGetTexGenxv(int coord, int pname, IntBuffer params)1571 public void glGetTexGenxv(int coord, int pname, IntBuffer params) { 1572 checkThread(); 1573 mgl11ExtensionPack.glGetTexGenxv(coord, pname, params); 1574 checkError(); 1575 } 1576 1577 @Override glIsFramebufferOES(int framebuffer)1578 public boolean glIsFramebufferOES(int framebuffer) { 1579 checkThread(); 1580 boolean result = mgl11ExtensionPack.glIsFramebufferOES(framebuffer); 1581 checkError(); 1582 return result; 1583 } 1584 1585 @Override glIsRenderbufferOES(int renderbuffer)1586 public boolean glIsRenderbufferOES(int renderbuffer) { 1587 checkThread(); 1588 mgl11ExtensionPack.glIsRenderbufferOES(renderbuffer); 1589 checkError(); 1590 return false; 1591 } 1592 1593 @Override glRenderbufferStorageOES(int target, int internalformat, int width, int height)1594 public void glRenderbufferStorageOES(int target, int internalformat, 1595 int width, int height) { 1596 checkThread(); 1597 mgl11ExtensionPack.glRenderbufferStorageOES(target, internalformat, width, height); 1598 checkError(); 1599 } 1600 1601 @Override glTexGenf(int coord, int pname, float param)1602 public void glTexGenf(int coord, int pname, float param) { 1603 checkThread(); 1604 mgl11ExtensionPack.glTexGenf(coord, pname, param); 1605 checkError(); 1606 } 1607 1608 @Override glTexGenfv(int coord, int pname, float[] params, int offset)1609 public void glTexGenfv(int coord, int pname, float[] params, int offset) { 1610 checkThread(); 1611 mgl11ExtensionPack.glTexGenfv(coord, pname, params, offset); 1612 checkError(); 1613 } 1614 1615 @Override glTexGenfv(int coord, int pname, FloatBuffer params)1616 public void glTexGenfv(int coord, int pname, FloatBuffer params) { 1617 checkThread(); 1618 mgl11ExtensionPack.glTexGenfv(coord, pname, params); 1619 checkError(); 1620 } 1621 1622 @Override glTexGeni(int coord, int pname, int param)1623 public void glTexGeni(int coord, int pname, int param) { 1624 checkThread(); 1625 mgl11ExtensionPack.glTexGeni(coord, pname, param); 1626 checkError(); 1627 } 1628 1629 @Override glTexGeniv(int coord, int pname, int[] params, int offset)1630 public void glTexGeniv(int coord, int pname, int[] params, int offset) { 1631 checkThread(); 1632 mgl11ExtensionPack.glTexGeniv(coord, pname, params, offset); 1633 checkError(); 1634 } 1635 1636 @Override glTexGeniv(int coord, int pname, IntBuffer params)1637 public void glTexGeniv(int coord, int pname, IntBuffer params) { 1638 checkThread(); 1639 mgl11ExtensionPack.glTexGeniv(coord, pname, params); 1640 checkError(); 1641 } 1642 1643 @Override glTexGenx(int coord, int pname, int param)1644 public void glTexGenx(int coord, int pname, int param) { 1645 checkThread(); 1646 mgl11ExtensionPack.glTexGenx(coord, pname, param); 1647 checkError(); 1648 } 1649 1650 @Override glTexGenxv(int coord, int pname, int[] params, int offset)1651 public void glTexGenxv(int coord, int pname, int[] params, int offset) { 1652 checkThread(); 1653 mgl11ExtensionPack.glTexGenxv(coord, pname, params, offset); 1654 checkError(); 1655 } 1656 1657 @Override glTexGenxv(int coord, int pname, IntBuffer params)1658 public void glTexGenxv(int coord, int pname, IntBuffer params) { 1659 checkThread(); 1660 mgl11ExtensionPack.glTexGenxv(coord, pname, params); 1661 checkError(); 1662 } 1663 } 1664