1LOCAL_PATH:= $(call my-dir) 2 3# 4# Build the software OpenGL ES library 5# 6 7include $(CLEAR_VARS) 8 9LOCAL_SRC_FILES:= \ 10 egl.cpp \ 11 state.cpp \ 12 texture.cpp \ 13 Tokenizer.cpp \ 14 TokenManager.cpp \ 15 TextureObjectManager.cpp \ 16 BufferObjectManager.cpp \ 17 array.cpp.arm \ 18 fp.cpp.arm \ 19 light.cpp.arm \ 20 matrix.cpp.arm \ 21 mipmap.cpp.arm \ 22 primitives.cpp.arm \ 23 vertex.cpp.arm 24 25LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" 26LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES 27LOCAL_CFLAGS += -fvisibility=hidden 28 29LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui 30 31LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S 32LOCAL_CFLAGS_arm += -fstrict-aliasing 33 34LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S 35LOCAL_CFLAGS_mips += -fstrict-aliasing 36# The graphics code can generate division by zero 37LOCAL_CFLAGS_mips += -mno-check-zero-division 38 39# we need to access the private Bionic header <bionic_tls.h> 40LOCAL_C_INCLUDES += bionic/libc/private 41 42LOCAL_MODULE_RELATIVE_PATH := egl 43LOCAL_MODULE:= libGLES_android 44 45include $(BUILD_SHARED_LIBRARY) 46