1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.inputmethod.event;
18 
19 import com.android.inputmethod.latin.Constants;
20 import com.android.inputmethod.latin.SuggestedWords.SuggestedWordInfo;
21 import com.android.inputmethod.latin.utils.StringUtils;
22 
23 /**
24  * Class representing a generic input event as handled by Latin IME.
25  *
26  * This contains information about the origin of the event, but it is generalized and should
27  * represent a software keypress, hardware keypress, or d-pad move alike.
28  * Very importantly, this does not necessarily result in inputting one character, or even anything
29  * at all - it may be a dead key, it may be a partial input, it may be a special key on the
30  * keyboard, it may be a cancellation of a keypress (e.g. in a soft keyboard the finger of the
31  * user has slid out of the key), etc. It may also be a batch input from a gesture or handwriting
32  * for example.
33  * The combiner should figure out what to do with this.
34  */
35 public class Event {
36     // Should the types below be represented by separate classes instead? It would be cleaner
37     // but probably a bit too much
38     // An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard.
39     final public static int EVENT_TYPE_NOT_HANDLED = 0;
40     // A key press that is part of input, for example pressing an alphabetic character on a
41     // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later
42     // through combination.
43     final public static int EVENT_TYPE_INPUT_KEYPRESS = 1;
44     // A toggle event is triggered by a key that affects the previous character. An example would
45     // be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with
46     // repeated presses.
47     final public static int EVENT_TYPE_TOGGLE = 2;
48     // A mode event instructs the combiner to change modes. The canonical example would be the
49     // hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard
50     // if handled at the combiner level.
51     final public static int EVENT_TYPE_MODE_KEY = 3;
52     // An event corresponding to a gesture.
53     final public static int EVENT_TYPE_GESTURE = 4;
54     // An event corresponding to the manual pick of a suggestion.
55     final public static int EVENT_TYPE_SUGGESTION_PICKED = 5;
56     // An event corresponding to a string generated by some software process.
57     final public static int EVENT_TYPE_SOFTWARE_GENERATED_STRING = 6;
58 
59     // 0 is a valid code point, so we use -1 here.
60     final public static int NOT_A_CODE_POINT = -1;
61     // -1 is a valid key code, so we use 0 here.
62     final public static int NOT_A_KEY_CODE = 0;
63 
64     final private static int FLAG_NONE = 0;
65     // This event is a dead character, usually input by a dead key. Examples include dead-acute
66     // or dead-abovering.
67     final private static int FLAG_DEAD = 0x1;
68     // This event is coming from a key repeat, software or hardware.
69     final private static int FLAG_REPEAT = 0x2;
70     // This event has already been consumed.
71     final private static int FLAG_CONSUMED = 0x4;
72 
73     final private int mEventType; // The type of event - one of the constants above
74     // The code point associated with the event, if relevant. This is a unicode code point, and
75     // has nothing to do with other representations of the key. It is only relevant if this event
76     // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point
77     // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when
78     // it's not relevant.
79     final public int mCodePoint;
80 
81     // If applicable, this contains the string that should be input.
82     final public CharSequence mText;
83 
84     // The key code associated with the event, if relevant. This is relevant whenever this event
85     // has been triggered by a key press, but not for a gesture for example. This has conceptually
86     // no link to the code point, although keys that enter a straight code point may often set
87     // this to be equal to mCodePoint for convenience. If this is not a key, this must contain
88     // NOT_A_KEY_CODE.
89     final public int mKeyCode;
90 
91     // Coordinates of the touch event, if relevant. If useful, we may want to replace this with
92     // a MotionEvent or something in the future. This is only relevant when the keypress is from
93     // a software keyboard obviously, unless there are touch-sensitive hardware keyboards in the
94     // future or some other awesome sauce.
95     final public int mX;
96     final public int mY;
97 
98     // Some flags that can't go into the key code. It's a bit field of FLAG_*
99     final private int mFlags;
100 
101     // If this is of type EVENT_TYPE_SUGGESTION_PICKED, this must not be null (and must be null in
102     // other cases).
103     final public SuggestedWordInfo mSuggestedWordInfo;
104 
105     // The next event, if any. Null if there is no next event yet.
106     final public Event mNextEvent;
107 
108     // This method is private - to create a new event, use one of the create* utility methods.
Event(final int type, final CharSequence text, final int codePoint, final int keyCode, final int x, final int y, final SuggestedWordInfo suggestedWordInfo, final int flags, final Event next)109     private Event(final int type, final CharSequence text, final int codePoint, final int keyCode,
110             final int x, final int y, final SuggestedWordInfo suggestedWordInfo, final int flags,
111             final Event next) {
112         mEventType = type;
113         mText = text;
114         mCodePoint = codePoint;
115         mKeyCode = keyCode;
116         mX = x;
117         mY = y;
118         mSuggestedWordInfo = suggestedWordInfo;
119         mFlags = flags;
120         mNextEvent = next;
121         // Sanity checks
122         // mSuggestedWordInfo is non-null if and only if the type is SUGGESTION_PICKED
123         if (EVENT_TYPE_SUGGESTION_PICKED == mEventType) {
124             if (null == mSuggestedWordInfo) {
125                 throw new RuntimeException("Wrong event: SUGGESTION_PICKED event must have a "
126                         + "non-null SuggestedWordInfo");
127             }
128         } else {
129             if (null != mSuggestedWordInfo) {
130                 throw new RuntimeException("Wrong event: only SUGGESTION_PICKED events may have " +
131                         "a non-null SuggestedWordInfo");
132             }
133         }
134     }
135 
createSoftwareKeypressEvent(final int codePoint, final int keyCode, final int x, final int y, final boolean isKeyRepeat)136     public static Event createSoftwareKeypressEvent(final int codePoint, final int keyCode,
137             final int x, final int y, final boolean isKeyRepeat) {
138         return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode, x, y,
139                 null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, null);
140     }
141 
createHardwareKeypressEvent(final int codePoint, final int keyCode, final Event next, final boolean isKeyRepeat)142     public static Event createHardwareKeypressEvent(final int codePoint, final int keyCode,
143             final Event next, final boolean isKeyRepeat) {
144         return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode,
145                 Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE,
146                 null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, next);
147     }
148 
149     // This creates an input event for a dead character. @see {@link #FLAG_DEAD}
createDeadEvent(final int codePoint, final int keyCode, final Event next)150     public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) {
151         // TODO: add an argument or something if we ever create a software layout with dead keys.
152         return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode,
153                 Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE,
154                 null /* suggestedWordInfo */, FLAG_DEAD, next);
155     }
156 
157     /**
158      * Create an input event with nothing but a code point. This is the most basic possible input
159      * event; it contains no information on many things the IME requires to function correctly,
160      * so avoid using it unless really nothing is known about this input.
161      * @param codePoint the code point.
162      * @return an event for this code point.
163      */
createEventForCodePointFromUnknownSource(final int codePoint)164     public static Event createEventForCodePointFromUnknownSource(final int codePoint) {
165         // TODO: should we have a different type of event for this? After all, it's not a key press.
166         return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE,
167                 Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
168                 null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
169     }
170 
171     /**
172      * Creates an input event with a code point and x, y coordinates. This is typically used when
173      * resuming a previously-typed word, when the coordinates are still known.
174      * @param codePoint the code point to input.
175      * @param x the X coordinate.
176      * @param y the Y coordinate.
177      * @return an event for this code point and coordinates.
178      */
createEventForCodePointFromAlreadyTypedText(final int codePoint, final int x, final int y)179     public static Event createEventForCodePointFromAlreadyTypedText(final int codePoint,
180             final int x, final int y) {
181         // TODO: should we have a different type of event for this? After all, it's not a key press.
182         return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE,
183                 x, y, null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
184     }
185 
186     /**
187      * Creates an input event representing the manual pick of a suggestion.
188      * @return an event for this suggestion pick.
189      */
createSuggestionPickedEvent(final SuggestedWordInfo suggestedWordInfo)190     public static Event createSuggestionPickedEvent(final SuggestedWordInfo suggestedWordInfo) {
191         return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord,
192                 NOT_A_CODE_POINT, NOT_A_KEY_CODE,
193                 Constants.SUGGESTION_STRIP_COORDINATE, Constants.SUGGESTION_STRIP_COORDINATE,
194                 suggestedWordInfo, FLAG_NONE, null /* next */);
195     }
196 
197     /**
198      * Creates an input event with a CharSequence. This is used by some software processes whose
199      * output is a string, possibly with styling. Examples include press on a multi-character key,
200      * or combination that outputs a string.
201      * @param text the CharSequence associated with this event.
202      * @param keyCode the key code, or NOT_A_KEYCODE if not applicable.
203      * @return an event for this text.
204      */
createSoftwareTextEvent(final CharSequence text, final int keyCode)205     public static Event createSoftwareTextEvent(final CharSequence text, final int keyCode) {
206         return new Event(EVENT_TYPE_SOFTWARE_GENERATED_STRING, text, NOT_A_CODE_POINT, keyCode,
207                 Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
208                 null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
209     }
210 
211     /**
212      * Creates an input event representing the manual pick of a punctuation suggestion.
213      * @return an event for this suggestion pick.
214      */
createPunctuationSuggestionPickedEvent( final SuggestedWordInfo suggestedWordInfo)215     public static Event createPunctuationSuggestionPickedEvent(
216             final SuggestedWordInfo suggestedWordInfo) {
217         final int primaryCode = suggestedWordInfo.mWord.charAt(0);
218         return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord, primaryCode,
219                 NOT_A_KEY_CODE, Constants.SUGGESTION_STRIP_COORDINATE,
220                 Constants.SUGGESTION_STRIP_COORDINATE, suggestedWordInfo, FLAG_NONE,
221                 null /* next */);
222     }
223 
224     /**
225      * Creates an event identical to the passed event, but that has already been consumed.
226      * @param source the event to copy the properties of.
227      * @return an identical event marked as consumed.
228      */
createConsumedEvent(final Event source)229     public static Event createConsumedEvent(final Event source) {
230         // A consumed event should not input any text at all, so we pass the empty string as text.
231         return new Event(source.mEventType, source.mText, source.mCodePoint, source.mKeyCode,
232                 source.mX, source.mY, source.mSuggestedWordInfo, source.mFlags | FLAG_CONSUMED,
233                 source.mNextEvent);
234     }
235 
createNotHandledEvent()236     public static Event createNotHandledEvent() {
237         return new Event(EVENT_TYPE_NOT_HANDLED, null /* text */, NOT_A_CODE_POINT, NOT_A_KEY_CODE,
238                 Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
239                 null /* suggestedWordInfo */, FLAG_NONE, null);
240     }
241 
242     // Returns whether this is a function key like backspace, ctrl, settings... as opposed to keys
243     // that result in input like letters or space.
isFunctionalKeyEvent()244     public boolean isFunctionalKeyEvent() {
245         // This logic may need to be refined in the future
246         return NOT_A_CODE_POINT == mCodePoint;
247     }
248 
249     // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD}
isDead()250     public boolean isDead() {
251         return 0 != (FLAG_DEAD & mFlags);
252     }
253 
isKeyRepeat()254     public boolean isKeyRepeat() {
255         return 0 != (FLAG_REPEAT & mFlags);
256     }
257 
isConsumed()258     public boolean isConsumed() { return 0 != (FLAG_CONSUMED & mFlags); }
259 
isGesture()260     public boolean isGesture() { return EVENT_TYPE_GESTURE == mEventType; }
261 
262     // Returns whether this is a fake key press from the suggestion strip. This happens with
263     // punctuation signs selected from the suggestion strip.
isSuggestionStripPress()264     public boolean isSuggestionStripPress() {
265         return EVENT_TYPE_SUGGESTION_PICKED == mEventType;
266     }
267 
isHandled()268     public boolean isHandled() {
269         return EVENT_TYPE_NOT_HANDLED != mEventType;
270     }
271 
getTextToCommit()272     public CharSequence getTextToCommit() {
273         if (isConsumed()) {
274             return ""; // A consumed event should input no text.
275         }
276         switch (mEventType) {
277         case EVENT_TYPE_MODE_KEY:
278         case EVENT_TYPE_NOT_HANDLED:
279         case EVENT_TYPE_TOGGLE:
280             return "";
281         case EVENT_TYPE_INPUT_KEYPRESS:
282             return StringUtils.newSingleCodePointString(mCodePoint);
283         case EVENT_TYPE_GESTURE:
284         case EVENT_TYPE_SOFTWARE_GENERATED_STRING:
285         case EVENT_TYPE_SUGGESTION_PICKED:
286             return mText;
287         }
288         throw new RuntimeException("Unknown event type: " + mEventType);
289     }
290 }
291