1varying lowp vec4 color; 2 3void main() { 4 color = ATTRIB_color; 5 gl_Position = vec4(ATTRIB_position.x, ATTRIB_position.y, 0.0, 1.0); 6}
1varying lowp vec4 color; 2 3void main() { 4 color = ATTRIB_color; 5 gl_Position = vec4(ATTRIB_position.x, ATTRIB_position.y, 0.0, 1.0); 6}