1varying float alpha; 2 3void main() { 4 lowp vec4 texColor; 5 texColor = texture2D(UNI_Tex0, gl_PointCoord); 6 texColor.a = texColor.a*alpha; 7 gl_FragColor = texColor; 8}
1varying float alpha; 2 3void main() { 4 lowp vec4 texColor; 5 texColor = texture2D(UNI_Tex0, gl_PointCoord); 6 texColor.a = texColor.a*alpha; 7 gl_FragColor = texColor; 8}