1GL_ENTRY(void, glActiveTexture, GLenum texture)
2GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
3GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
4GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
5GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
6GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
7GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
8GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
9GL_ENTRY(void, glBlendEquation,  GLenum mode )
10GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
11GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
12GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
13GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
14GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
15GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
16GL_ENTRY(void, glClear, GLbitfield mask)
17GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
18GL_ENTRY(void, glClearDepthf, GLclampf depth)
19GL_ENTRY(void, glClearStencil, GLint s)
20GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
21GL_ENTRY(void, glCompileShader, GLuint shader)
22GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
23GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
24GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
25GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
26GL_ENTRY(GLuint, glCreateProgram, void)
27GL_ENTRY(GLuint, glCreateShader, GLenum type)
28GL_ENTRY(void, glCullFace, GLenum mode)
29GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
30GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
31GL_ENTRY(void, glDeleteProgram, GLuint program)
32GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
33GL_ENTRY(void, glDeleteShader, GLuint shader)
34GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
35GL_ENTRY(void, glDepthFunc, GLenum func)
36GL_ENTRY(void, glDepthMask, GLboolean flag)
37GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
38GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
39GL_ENTRY(void, glDisable, GLenum cap)
40GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
41GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
42GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
43GL_ENTRY(void, glEnable, GLenum cap)
44GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
45GL_ENTRY(void, glFinish, void)
46GL_ENTRY(void, glFlush, void)
47GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
48GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
49GL_ENTRY(void, glFrontFace, GLenum mode)
50GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
51GL_ENTRY(void, glGenerateMipmap, GLenum target)
52GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
53GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
54GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
55GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
56GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
57GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
58GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
59GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
60GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
61GL_ENTRY(GLenum, glGetError, void)
62GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
63GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
64GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
65GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
66GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
67GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
68GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
69GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
70GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
71GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
72GL_ENTRY(const GLubyte*, glGetString, GLenum name)
73GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
74GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
75GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
76GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
77GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
78GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
79GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
80GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
81GL_ENTRY(void, glHint, GLenum target, GLenum mode)
82GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
83GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
84GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
85GL_ENTRY(GLboolean, glIsProgram, GLuint program)
86GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
87GL_ENTRY(GLboolean, glIsShader, GLuint shader)
88GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
89GL_ENTRY(void, glLineWidth, GLfloat width)
90GL_ENTRY(void, glLinkProgram, GLuint program)
91GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
92GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
93GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
94GL_ENTRY(void, glReleaseShaderCompiler, void)
95GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
96GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
97GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
98GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
99GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
100GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
101GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
102GL_ENTRY(void, glStencilMask, GLuint mask)
103GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
104GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
105GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
106GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
107GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
108GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
109GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
110GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
111GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
112GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
113GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
114GL_ENTRY(void, glUniform1i, GLint location, GLint x)
115GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
116GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
117GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
118GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
119GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
120GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
121GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
122GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
123GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
124GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
125GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
126GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
127GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
128GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
129GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
130GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
131GL_ENTRY(void, glUseProgram, GLuint program)
132GL_ENTRY(void, glValidateProgram, GLuint program)
133GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
134GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
135GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
136GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
137GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
138GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
139GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
140GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
141GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
142GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
143GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
144GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
145GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
146GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
147GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
148GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
149#GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params)
150GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
151GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
152GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
153GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
154GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
155GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
156GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
157GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
158GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
159GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
160GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
161GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
162GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
163
164#not supported
165GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
166GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
167GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
168GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
169GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
170GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
171GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
172GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
173GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
174GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
175GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
176
177GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
178GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
179GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
180GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
181GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
182GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
183GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
184GL_ENTRY(void, glFinishFenceNV, GLuint fence)
185GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
186GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
187GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
188GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
189GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
190GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
191GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
192GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
193GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
194GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
195GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
196GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
197GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
198GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
199GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoidptr *params)
200GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
201GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
202GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
203GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
204GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
205GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
206
207# add-ons
208GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,  void * data, GLuint datalen)
209GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,  GLuint offset)
210GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
211GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
212GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
213GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
214GL_ENTRY(int, glFinishRoundTrip, void)
215