1/* 2* Copyright (C) 2011 The Android Open Source Project 3* 4* Licensed under the Apache License, Version 2.0 (the "License"); 5* you may not use this file except in compliance with the License. 6* You may obtain a copy of the License at 7* 8* http://www.apache.org/licenses/LICENSE-2.0 9* 10* Unless required by applicable law or agreed to in writing, software 11* distributed under the License is distributed on an "AS IS" BASIS, 12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13* See the License for the specific language governing permissions and 14* limitations under the License. 15*/ 16#include <stdio.h> 17#include <Cocoa/Cocoa.h> 18#include <OpenGL/OpenGL.h> 19#include "MacPixelFormatsAttribs.h" 20 21// 22// EmuGLContext inherit from NSOpenGLContext 23// and adds binding state for the context to know 24// if it was last bounded to a pbuffer or a window. 25// This is because after the context was bounded to 26// a Pbuffer, before we bind it to a window we must 27// release it form the pbuffer by calling the 28// clearDrawable method. We do not want to call clearDrawable 29// more than really needed since when it is called at a time 30// that a window is bounded to the context it will clear the 31// window content causing flickering effect. 32// Thererfore we call clearDrawable only when we bind the context 33// to a window and it was previously bound to a Pbuffer. 34// 35@interface EmuGLContext : NSOpenGLContext { 36 @private 37 int boundToPbuffer; 38 int boundToWin; 39} 40 41- (id) initWithFormat:(NSOpenGLPixelFormat *)pixelFormat shareContext:(NSOpenGLContext *)share; 42- (void) preBind:(int)forPbuffer; 43@end 44 45@implementation EmuGLContext 46- (id) initWithFormat:(NSOpenGLPixelFormat *)pixelFormat shareContext:(NSOpenGLContext *)share 47{ 48 self = [super initWithFormat:pixelFormat shareContext:share]; 49 if (self != nil) { 50 boundToPbuffer = 0; 51 boundToWin = 0; 52 } 53 return self; 54} 55 56- (void) preBind:(int)forPbuffer 57{ 58 if ((!forPbuffer && boundToPbuffer)) { 59 [self clearDrawable]; 60 } 61 boundToPbuffer = forPbuffer; 62 boundToWin = !boundToPbuffer; 63} 64@end 65 66int getNumPixelFormats(){ 67 int size; 68 NSOpenGLPixelFormatAttribute** attrib_lists = getPixelFormatsAttributes(&size); 69 return size; 70} 71 72void* getPixelFormat(int i){ 73 int size; 74 NSOpenGLPixelFormatAttribute** attrib_lists = getPixelFormatsAttributes(&size); 75 return [[NSOpenGLPixelFormat alloc] initWithAttributes:attrib_lists[i]]; 76} 77 78int getPixelFormatDefinitionAlpha(int i) { 79 int size; 80 NSOpenGLPixelFormatAttribute** attrib_lists = getPixelFormatsAttributes(&size); 81 NSOpenGLPixelFormatAttribute* attribs = attrib_lists[i]; 82 while (*attribs) { 83 switch (*attribs) { 84 // These are the ones that take a value, according to the current 85 // NSOpenGLPixelFormat docs 86 case NSOpenGLPFAAuxBuffers: 87 case NSOpenGLPFAColorSize: 88 case NSOpenGLPFADepthSize: 89 case NSOpenGLPFAStencilSize: 90 case NSOpenGLPFAAccumSize: 91 case NSOpenGLPFARendererID: 92 case NSOpenGLPFAScreenMask: 93 attribs += 2; 94 break; 95 case NSOpenGLPFAAlphaSize: 96 return attribs[1]; 97 break; 98 // All other attributes are boolean attributes that don't take a value 99 default: 100 attribs++; 101 } 102 } 103 return 0; 104} 105 106void getPixelFormatAttrib(void* pixelFormat,int attrib,int* val){ 107 NSOpenGLPixelFormat *frmt = (NSOpenGLPixelFormat *)pixelFormat; 108 [frmt getValues:val forAttribute:attrib forVirtualScreen:0]; 109} 110 111void* nsCreateContext(void* format,void* share){ 112 NSOpenGLPixelFormat* frmt = (NSOpenGLPixelFormat*)format; 113 return [[EmuGLContext alloc] initWithFormat:frmt shareContext:share]; 114} 115 116void nsPBufferMakeCurrent(void* context,void* nativePBuffer,int level){ 117 EmuGLContext* ctx = (EmuGLContext *)context; 118 NSOpenGLPixelBuffer* pbuff = (NSOpenGLPixelBuffer *)nativePBuffer; 119 if(ctx == nil){ 120 [NSOpenGLContext clearCurrentContext]; 121 } else { 122 if(pbuff != nil){ 123 [ctx preBind:1]; 124 [ctx setPixelBuffer:pbuff cubeMapFace:0 mipMapLevel:level currentVirtualScreen:0]; 125 [ctx makeCurrentContext]; 126 } 127 } 128} 129 130void nsWindowMakeCurrent(void* context,void* nativeWin){ 131 EmuGLContext* ctx = (EmuGLContext *)context; 132 NSView* win = (NSView *)nativeWin; 133 if(ctx == nil){ 134 [NSOpenGLContext clearCurrentContext]; 135 } else if (win != nil) { 136 [ctx preBind:0]; 137 [ctx setView: win]; 138 [ctx makeCurrentContext]; 139 } 140} 141 142void nsSwapBuffers(){ 143 NSOpenGLContext* ctx = [NSOpenGLContext currentContext]; 144 if(ctx != nil){ 145 [ctx flushBuffer]; 146 } 147} 148 149void nsSwapInterval(int *interval){ 150 NSOpenGLContext* ctx = [NSOpenGLContext currentContext]; 151 if( ctx != nil){ 152 [ctx setValues:interval forParameter:NSOpenGLCPSwapInterval]; 153 } 154} 155 156 157void nsDestroyContext(void* context){ 158 EmuGLContext *ctx = (EmuGLContext*)context; 159 if(ctx != nil){ 160 [ctx release]; 161 } 162} 163 164 165void* nsCreatePBuffer(GLenum target,GLenum format,int maxMip,int width,int height){ 166 return [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:target 167 textureInternalFormat:format 168 textureMaxMipMapLevel:maxMip 169 pixelsWide:width pixelsHigh:height]; 170 171} 172 173void nsDestroyPBuffer(void* pbuffer){ 174 NSOpenGLPixelBuffer *pbuf = (NSOpenGLPixelBuffer*)pbuffer; 175 if(pbuf != nil){ 176 [pbuf release]; 177 } 178} 179 180bool nsGetWinDims(void* win,unsigned int* width,unsigned int* height){ 181 NSView* view = (NSView*)win; 182 if(view != nil){ 183 NSRect rect = [view bounds]; 184 *width = rect.size.width; 185 *height = rect.size.height; 186 return true; 187 } 188 return false; 189} 190 191bool nsCheckColor(void* win,int colorSize){ 192 NSView* view = (NSView*)win; 193 if(view != nil){ 194 NSWindow* wnd = [view window]; 195 if(wnd != nil){ 196 NSWindowDepth limit = [wnd depthLimit]; 197 NSWindowDepth defaultLimit = [NSWindow defaultDepthLimit]; 198 199 int depth = (limit != 0) ? NSBitsPerPixelFromDepth(limit): 200 NSBitsPerPixelFromDepth(defaultLimit); 201 return depth >= colorSize; 202 203 } 204 } 205 return false; 206 207} 208