1# This contains common definitions used to define a host module to
2# link SDL with the EmuGL test programs.
3
4ifeq ($(BUILD_STANDALONE_EMULATOR),true)
5
6# When using the emulator standalone build, inherit the values from the
7# Makefile that included us.
8EMUGL_SDL_CFLAGS := $(SDL_CFLAGS)
9EMUGL_SDL_LDLIBS := $(SDL_LDLIBS)
10EMUGL_SDL_STATIC_LIBRARIES := emulator_libSDL emulator_libSDLmain
11
12else  # BUILD_STANDALONE_EMULATOR != true
13
14# Otherwise, use the prebuilt libraries that come with the platform.
15
16EMUGL_SDL_CONFIG ?= prebuilts/tools/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
17EMUGL_SDL_CFLAGS := $(shell $(EMUGL_SDL_CONFIG) --cflags)
18EMUGL_SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(EMUGL_SDL_CONFIG) --static-libs))
19EMUGL_SDL_STATIC_LIBRARIES := libSDL libSDLmain
20
21ifeq ($(HOST_OS),windows)
22EMUGL_SDL_LDLIBS += -lws2_32
23endif
24
25endif  # BUILD_STANDALONE_EMULATOR != true
26