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Lines Matching refs:self

63     static GLenum s_glGetError(void * self);
66 static void s_glFlush(void * self);
69 static void s_glPixelStorei(void *self, GLenum param, GLint value);
72 static const GLubyte * s_glGetString(void *self, GLenum name);
75 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
79 …static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum…
81 …static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const G…
83 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
86 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
89 …static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indi…
93 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
96 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
99 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
102 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
106 static void s_glEnableVertexAttribArray(void *self, GLuint index);
109 static void s_glDisableVertexAttribArray(void *self, GLuint index);
112 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
115 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
118 … static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
120 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co…
122 …static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *strin…
124 static void s_glFinish(void *self);
127 static void s_glLinkProgram(void *self, GLuint program);
130 static void s_glDeleteProgram(void * self, GLuint program);
133 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
136 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
139 static GLuint s_glCreateProgram(void *self);
142 static GLuint s_glCreateShader(void *self, GLenum shaderType);
145 static void s_glDeleteShader(void *self, GLuint shader);
148 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
151 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
154 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
158 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
162 static void s_glGetShaderInfoLog(void *self,GLuint shader,
166 static void s_glGetProgramInfoLog(void *self,GLuint program,
170 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
193 static void s_glUseProgram(void *self, GLuint program);
194 static void s_glUniform1f(void *self , GLint location, GLfloat x);
195 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
196 static void s_glUniform1i(void *self , GLint location, GLint x);
197 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
198 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
199 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
200 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
201 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
202 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
203 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
204 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
205 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
206 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
207 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
208 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
209 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
210 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
211 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
212 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
225 static void s_glActiveTexture(void* self, GLenum texture);
226 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
227 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
228 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
229 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
230 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
231 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
232 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
233 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
234 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,