1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include "gl2_enc.h" 20 #include "GLClientState.h" 21 #include "GLSharedGroup.h" 22 #include "FixedBuffer.h" 23 24 25 class GL2Encoder : public gl2_encoder_context_t { 26 public: 27 GL2Encoder(IOStream *stream); 28 virtual ~GL2Encoder(); setClientState(GLClientState * state)29 void setClientState(GLClientState *state) { 30 m_state = state; 31 } setSharedGroup(GLSharedGroupPtr shared)32 void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } state()33 const GLClientState *state() { return m_state; } shared()34 const GLSharedGroupPtr shared() { return m_shared; } flush()35 void flush() { m_stream->flush(); } 36 setInitialized()37 void setInitialized(){ m_initialized = true; }; isInitialized()38 bool isInitialized(){ return m_initialized; }; 39 setError(GLenum error)40 virtual void setError(GLenum error){ m_error = error; }; getError()41 virtual GLenum getError() { return m_error; }; 42 43 void override2DTextureTarget(GLenum target); 44 void restore2DTextureTarget(); 45 46 private: 47 48 bool m_initialized; 49 GLClientState *m_state; 50 GLSharedGroupPtr m_shared; 51 GLenum m_error; 52 53 GLint *m_compressedTextureFormats; 54 GLint m_num_compressedTextureFormats; 55 GLint *getCompressedTextureFormats(); 56 57 FixedBuffer m_fixedBuffer; 58 59 void sendVertexAttributes(GLint first, GLsizei count); 60 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 61 62 glGetError_client_proc_t m_glGetError_enc; 63 static GLenum s_glGetError(void * self); 64 65 glFlush_client_proc_t m_glFlush_enc; 66 static void s_glFlush(void * self); 67 68 glPixelStorei_client_proc_t m_glPixelStorei_enc; 69 static void s_glPixelStorei(void *self, GLenum param, GLint value); 70 71 glGetString_client_proc_t m_glGetString_enc; 72 static const GLubyte * s_glGetString(void *self, GLenum name); 73 74 glBindBuffer_client_proc_t m_glBindBuffer_enc; 75 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 76 77 78 glBufferData_client_proc_t m_glBufferData_enc; 79 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 80 glBufferSubData_client_proc_t m_glBufferSubData_enc; 81 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 82 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 83 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 84 85 glDrawArrays_client_proc_t m_glDrawArrays_enc; 86 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 87 88 glDrawElements_client_proc_t m_glDrawElements_enc; 89 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 90 91 92 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 93 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 94 95 glGetFloatv_client_proc_t m_glGetFloatv_enc; 96 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 97 98 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 99 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 100 101 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 102 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 103 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 104 105 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 106 static void s_glEnableVertexAttribArray(void *self, GLuint index); 107 108 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 109 static void s_glDisableVertexAttribArray(void *self, GLuint index); 110 111 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 112 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 113 114 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 115 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 116 117 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 118 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 119 120 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 121 122 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 123 124 static void s_glFinish(void *self); 125 126 glLinkProgram_client_proc_t m_glLinkProgram_enc; 127 static void s_glLinkProgram(void *self, GLuint program); 128 129 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 130 static void s_glDeleteProgram(void * self, GLuint program); 131 132 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 133 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 134 135 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 136 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 137 138 glCreateProgram_client_proc_t m_glCreateProgram_enc; 139 static GLuint s_glCreateProgram(void *self); 140 141 glCreateShader_client_proc_t m_glCreateShader_enc; 142 static GLuint s_glCreateShader(void *self, GLenum shaderType); 143 144 glDeleteShader_client_proc_t m_glDeleteShader_enc; 145 static void s_glDeleteShader(void *self, GLuint shader); 146 147 glAttachShader_client_proc_t m_glAttachShader_enc; 148 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 149 150 glDetachShader_client_proc_t m_glDetachShader_enc; 151 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 152 153 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 154 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 155 GLsizei* count, GLuint* shaders); 156 157 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 158 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 159 GLsizei* length, GLchar* source); 160 161 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 162 static void s_glGetShaderInfoLog(void *self,GLuint shader, 163 GLsizei bufsize, GLsizei* length, GLchar* infolog); 164 165 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 166 static void s_glGetProgramInfoLog(void *self,GLuint program, 167 GLsizei bufsize, GLsizei* length, GLchar* infolog); 168 169 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 170 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 171 glUseProgram_client_proc_t m_glUseProgram_enc; 172 173 glUniform1f_client_proc_t m_glUniform1f_enc; 174 glUniform1fv_client_proc_t m_glUniform1fv_enc; 175 glUniform1i_client_proc_t m_glUniform1i_enc; 176 glUniform1iv_client_proc_t m_glUniform1iv_enc; 177 glUniform2f_client_proc_t m_glUniform2f_enc; 178 glUniform2fv_client_proc_t m_glUniform2fv_enc; 179 glUniform2i_client_proc_t m_glUniform2i_enc; 180 glUniform2iv_client_proc_t m_glUniform2iv_enc; 181 glUniform3f_client_proc_t m_glUniform3f_enc; 182 glUniform3fv_client_proc_t m_glUniform3fv_enc; 183 glUniform3i_client_proc_t m_glUniform3i_enc; 184 glUniform3iv_client_proc_t m_glUniform3iv_enc; 185 glUniform4f_client_proc_t m_glUniform4f_enc; 186 glUniform4fv_client_proc_t m_glUniform4fv_enc; 187 glUniform4i_client_proc_t m_glUniform4i_enc; 188 glUniform4iv_client_proc_t m_glUniform4iv_enc; 189 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 190 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 191 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 192 193 static void s_glUseProgram(void *self, GLuint program); 194 static void s_glUniform1f(void *self , GLint location, GLfloat x); 195 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 196 static void s_glUniform1i(void *self , GLint location, GLint x); 197 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 198 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 199 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 200 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 201 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 202 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 203 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 204 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 205 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 206 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 207 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 208 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 209 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 210 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 211 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 212 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 213 214 glActiveTexture_client_proc_t m_glActiveTexture_enc; 215 glBindTexture_client_proc_t m_glBindTexture_enc; 216 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 217 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 218 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 219 glTexParameterf_client_proc_t m_glTexParameterf_enc; 220 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 221 glTexParameteri_client_proc_t m_glTexParameteri_enc; 222 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 223 glTexImage2D_client_proc_t m_glTexImage2D_enc; 224 225 static void s_glActiveTexture(void* self, GLenum texture); 226 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 227 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 228 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 229 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 230 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 231 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 232 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 233 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 234 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 235 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 236 const GLvoid* pixels); 237 238 }; 239 #endif 240