Lines Matching refs:m_gridVertexPositions
129 vector<float> m_gridVertexPositions; // X and Y components per vertex. member in deqp::gles3::Functional::InstancedRenderingCase
324 m_gridVertexPositions.push_back(fx); in init()
325 m_gridVertexPositions.push_back(fy); in init()
364 m_gridVertexPositions.push_back(fx0); in init()
365 m_gridVertexPositions.push_back(fy0); in init()
366 m_gridVertexPositions.push_back(fx1); in init()
367 m_gridVertexPositions.push_back(fy0); in init()
368 m_gridVertexPositions.push_back(fx0); in init()
369 m_gridVertexPositions.push_back(fy1); in init()
372 m_gridVertexPositions.push_back(fx1); in init()
373 m_gridVertexPositions.push_back(fy1); in init()
374 m_gridVertexPositions.push_back(fx0); in init()
375 m_gridVertexPositions.push_back(fy1); in init()
376 m_gridVertexPositions.push_back(fx1); in init()
377 m_gridVertexPositions.push_back(fy0); in init()
517 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]); in setupAndRender()
546 …glDrawArraysInstanced(GL_TRIANGLES, 0, ((int)m_gridVertexPositions.size() / numPositionComponents)… in setupAndRender()