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Searched defs:SkScriptValue (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/animator/
DSkOperand.h33 struct SkScriptValue { struct
34 SkOperand fOperand;
35 SkDisplayTypes fType;
36 SkTypedArray* getArray() { SkASSERT(fType == SkType_Array); return fOperand.fArray; } in getArray()
37 …playable* getDisplayable() { SkASSERT(fType == SkType_Displayable); return fOperand.fDisplayable; } in getDisplayable()
38 SkADrawable* getDrawable() { SkASSERT(fType == SkType_Drawable); return fOperand.fDrawable; } in getDrawable()
39 … int32_t getS32(SkAnimateMaker* maker) { SkASSERT(fType == SkType_Int || fType == SkType_Boolean || in getS32()
41 SkMSec getMSec() { SkASSERT(fType == SkType_MSec); return fOperand.fMSec; } in getMSec()
42 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; } in getScalar()
43 SkString* getString() { SkASSERT(fType == SkType_String); return fOperand.fString; } in getString()
DSkDraw3D.cpp90 SkScriptValue* ) { in executeFunction() argument
DSkDisplayable.cpp397 SkTDArray<SkScriptValue>& , SkDisplayTypes, SkScriptValue* ) { in executeFunction() argument
505 bool SkDisplayable::setProperty(int index, SkScriptValue& ) { in setProperty() argument
DSkDump.cpp146 bool SkDump::setProperty(int index, SkScriptValue&) { in setProperty() argument