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Searched defs:fragmentShader (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp70 …rProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in generateProgramDeclaration()
96 …enerateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in generateProgramDeclaration()
131 …gram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in RandomShaderProgram()
DglsTextureBufferCase.cpp668 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? … in renderReference() local
DglsAttributeLocationTests.cpp419 const deUint32 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createAndAttachShaders() local
/external/deqp/framework/randomshaders/
DrsgTest.cpp51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest() local
DrsgProgramGenerator.cpp44 Shader& fragmentShader) in generate()
DrsgUtils.cpp50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms()
DrsgProgramExecutor.cpp211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp350 const char* fragmentShader = "" in renderResource() local
526 const char* fragmentShader = "" in renderResource() local
662 const char* fragmentShader = "" in createResource() local
815 const char* fragmentShader = "" in createResource() local
893 const char* fragmentShader = "" in renderResource() local
DteglSwapBuffersTests.cpp138 deUint32 fragmentShader = 0; in createGLES2Program() local
DteglImageFormatTests.cpp411 const char* const fragmentShader = in invokeGLES2() local
488 const char* fragmentShader = in invokeGLES2() local
612 const char* fragmentShader = in invokeGLES2() local
DteglNativeColorMappingTests.cpp106 deUint32 fragmentShader = 0; in createGLES2Program() local
DteglGLES2SharingThreadedTests.cpp1461 SharedPtr<Shader> fragmentShader; member in deqp::egl::GLES2ThreadTest::Program
3119 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addBufferOperations() local
3206 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addTextureOperations() local
3310 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addImageOperations() local
3502 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addProgramOperations() local
DteglNativeCoordMappingTests.cpp106 deUint32 fragmentShader = 0; in createGLES2Program() local
DteglGLES2SharedRenderingPerfTests.cpp303 GLuint fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createProgram() local
/external/deqp/framework/referencerenderer/
DrrRenderer.hpp70 const FragmentShader* fragmentShader; member
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechniqueDef.java230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile()
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp534 const char* fragmentShader = in createProgram() local
1111 const char* fragmentShader = in createProgram() local
Des3fShaderInvarianceTests.cpp433 …st std::string& vertexShader1, const std::string& vertexShader2, const std::string& fragmentShader) in BasicInvarianceTest()
Des3fVertexTextureTests.cpp546 const char* const fragmentShader = in init() local
852 const char* const fragmentShader = in init() local
/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp431 …st std::string& vertexShader1, const std::string& vertexShader2, const std::string& fragmentShader) in BasicInvarianceTest()
Des2fVertexTextureTests.cpp447 const char* const fragmentShader = in init() local
750 const char* const fragmentShader = in init() local
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp201 std::ostringstream fragmentShader; in createShader() local
/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp809 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad() local
Des31fGeometryShaderTests.cpp3890 glu::Shader fragmentShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); in iterate() local