/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …rProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in generateProgramDeclaration() 96 …enerateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in generateProgramDeclaration() 131 …gram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int… in RandomShaderProgram()
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D | glsTextureBufferCase.cpp | 668 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? … in renderReference() local
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D | glsAttributeLocationTests.cpp | 419 const deUint32 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createAndAttachShaders() local
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/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest() local
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D | rsgProgramGenerator.cpp | 44 Shader& fragmentShader) in generate()
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D | rsgUtils.cpp | 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms()
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D | rsgProgramExecutor.cpp | 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 350 const char* fragmentShader = "" in renderResource() local 526 const char* fragmentShader = "" in renderResource() local 662 const char* fragmentShader = "" in createResource() local 815 const char* fragmentShader = "" in createResource() local 893 const char* fragmentShader = "" in renderResource() local
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D | teglSwapBuffersTests.cpp | 138 deUint32 fragmentShader = 0; in createGLES2Program() local
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D | teglImageFormatTests.cpp | 411 const char* const fragmentShader = in invokeGLES2() local 488 const char* fragmentShader = in invokeGLES2() local 612 const char* fragmentShader = in invokeGLES2() local
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D | teglNativeColorMappingTests.cpp | 106 deUint32 fragmentShader = 0; in createGLES2Program() local
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D | teglGLES2SharingThreadedTests.cpp | 1461 SharedPtr<Shader> fragmentShader; member in deqp::egl::GLES2ThreadTest::Program 3119 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addBufferOperations() local 3206 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addTextureOperations() local 3310 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addImageOperations() local 3502 SharedPtr<GLES2ThreadTest::Shader> fragmentShader; in addProgramOperations() local
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D | teglNativeCoordMappingTests.cpp | 106 deUint32 fragmentShader = 0; in createGLES2Program() local
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D | teglGLES2SharedRenderingPerfTests.cpp | 303 GLuint fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createProgram() local
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 70 const FragmentShader* fragmentShader; member
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | TechniqueDef.java | 230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 534 const char* fragmentShader = in createProgram() local 1111 const char* fragmentShader = in createProgram() local
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D | es3fShaderInvarianceTests.cpp | 433 …st std::string& vertexShader1, const std::string& vertexShader2, const std::string& fragmentShader) in BasicInvarianceTest()
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D | es3fVertexTextureTests.cpp | 546 const char* const fragmentShader = in init() local 852 const char* const fragmentShader = in init() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 431 …st std::string& vertexShader1, const std::string& vertexShader2, const std::string& fragmentShader) in BasicInvarianceTest()
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D | es2fVertexTextureTests.cpp | 447 const char* const fragmentShader = in init() local 750 const char* const fragmentShader = in init() local
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 201 std::ostringstream fragmentShader; in createShader() local
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawBuffersIndexedTests.cpp | 809 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad() local
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D | es31fGeometryShaderTests.cpp | 3890 glu::Shader fragmentShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); in iterate() local
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