1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program EGL Module
3  * ---------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Test eglSwapBuffers() interaction with native window.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "teglSwapBuffersTests.hpp"
25 
26 #include "teglSimpleConfigCase.hpp"
27 
28 #include "egluNativeWindow.hpp"
29 #include "egluUtil.hpp"
30 #include "egluUnique.hpp"
31 #include "eglwLibrary.hpp"
32 #include "eglwEnums.hpp"
33 
34 #include "gluDefs.hpp"
35 #include "glwEnums.hpp"
36 #include "glwFunctions.hpp"
37 
38 #include "tcuTestLog.hpp"
39 #include "tcuSurface.hpp"
40 #include "tcuTexture.hpp"
41 #include "tcuTextureUtil.hpp"
42 #include "tcuImageCompare.hpp"
43 #include "tcuVector.hpp"
44 #include "tcuVectorUtil.hpp"
45 
46 #include "deUniquePtr.hpp"
47 #include "deThread.hpp"
48 
49 #include <string>
50 #include <vector>
51 #include <sstream>
52 
53 namespace deqp
54 {
55 namespace egl
56 {
57 
58 using tcu::TestLog;
59 using std::string;
60 using std::vector;
61 using namespace eglw;
62 
63 namespace
64 {
65 
createGLES2Context(const Library & egl,EGLDisplay display,EGLConfig config)66 EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config)
67 {
68 	EGLContext		context = EGL_NO_CONTEXT;
69 	const EGLint	attribList[] =
70 	{
71 		EGL_CONTEXT_CLIENT_VERSION, 2,
72 		EGL_NONE
73 	};
74 
75 
76 	EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
77 
78 	context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList);
79 	EGLU_CHECK_MSG(egl, "eglCreateContext() failed");
80 	TCU_CHECK(context);
81 
82 	return context;
83 }
84 
85 class SwapBuffersTest : public SimpleConfigCase
86 {
87 public:
88 						SwapBuffersTest		(EglTestContext& eglTestCtx, const NamedFilterList& filters);
89 						~SwapBuffersTest	(void);
90 
91 private:
92 	void				executeForConfig	(EGLDisplay display, EGLConfig config);
93 
94 	// Not allowed
95 						SwapBuffersTest		(const SwapBuffersTest&);
96 	SwapBuffersTest&	operator=			(const SwapBuffersTest&);
97 };
98 
99 
SwapBuffersTest(EglTestContext & eglTestCtx,const NamedFilterList & filters)100 SwapBuffersTest::SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters)
101 	: SimpleConfigCase(eglTestCtx, filters.getName(), filters.getDescription(), filters)
102 {
103 }
104 
~SwapBuffersTest(void)105 SwapBuffersTest::~SwapBuffersTest (void)
106 {
107 }
108 
getConfigIdString(const Library & egl,EGLDisplay display,EGLConfig config)109 string getConfigIdString (const Library& egl, EGLDisplay display, EGLConfig config)
110 {
111 	std::ostringstream	stream;
112 	EGLint				id;
113 
114 	EGLU_CHECK_CALL(egl, getConfigAttrib(display, config , EGL_CONFIG_ID, &id));
115 
116 	stream << id;
117 
118 	return stream.str();
119 }
120 
createGLES2Program(const glw::Functions & gl,TestLog & log)121 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
122 {
123 	const char* const vertexShaderSource =
124 	"attribute highp vec2 a_pos;\n"
125 	"void main (void)\n"
126 	"{\n"
127 	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
128 	"}";
129 
130 	const char* const fragmentShaderSource =
131 	"void main (void)\n"
132 	"{\n"
133 	"\tgl_FragColor = vec4(0.9, 0.1, 0.4, 1.0);\n"
134 	"}";
135 
136 	deUint32	program			= 0;
137 	deUint32	vertexShader	= 0;
138 	deUint32	fragmentShader	= 0;
139 
140 	deInt32		vertexCompileStatus;
141 	string		vertexInfoLog;
142 	deInt32		fragmentCompileStatus;
143 	string		fragmentInfoLog;
144 	deInt32		linkStatus;
145 	string		programInfoLog;
146 
147 	try
148 	{
149 		program			= gl.createProgram();
150 		vertexShader	= gl.createShader(GL_VERTEX_SHADER);
151 		fragmentShader	= gl.createShader(GL_FRAGMENT_SHADER);
152 
153 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
154 
155 		gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
156 		gl.compileShader(vertexShader);
157 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
158 
159 		gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
160 		gl.compileShader(fragmentShader);
161 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");
162 
163 		{
164 			deInt32		infoLogLength = 0;
165 
166 			gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
167 			gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
168 
169 			vertexInfoLog.resize(infoLogLength, '\0');
170 
171 			gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
172 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
173 
174 			vertexInfoLog.resize(infoLogLength);
175 		}
176 
177 		{
178 			deInt32		infoLogLength = 0;
179 
180 			gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
181 			gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
182 
183 			fragmentInfoLog.resize(infoLogLength, '\0');
184 
185 			gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
186 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");
187 
188 			fragmentInfoLog.resize(infoLogLength);
189 		}
190 
191 		gl.attachShader(program, vertexShader);
192 		gl.attachShader(program, fragmentShader);
193 		gl.linkProgram(program);
194 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");
195 
196 		{
197 			deInt32		infoLogLength = 0;
198 
199 			gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
200 			gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
201 
202 			programInfoLog.resize(infoLogLength, '\0');
203 
204 			gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0]));
205 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info");
206 
207 			programInfoLog.resize(infoLogLength);
208 		}
209 
210 		if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
211 		{
212 
213 			log.startShaderProgram(linkStatus != 0, programInfoLog.c_str());
214 
215 			log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
216 			log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
217 
218 			log.endShaderProgram();
219 		}
220 
221 		gl.deleteShader(vertexShader);
222 		gl.deleteShader(fragmentShader);
223 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders");
224 
225 		TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
226 	}
227 	catch (...)
228 	{
229 		if (program)
230 			gl.deleteProgram(program);
231 
232 		if (vertexShader)
233 			gl.deleteShader(vertexShader);
234 
235 		if (fragmentShader)
236 			gl.deleteShader(fragmentShader);
237 
238 		throw;
239 	}
240 
241 	return program;
242 }
243 
checkColor(tcu::TestLog & log,const tcu::TextureLevel & screen,const tcu::Vec4 & color)244 bool checkColor (tcu::TestLog& log, const tcu::TextureLevel& screen, const tcu::Vec4& color)
245 {
246 	const tcu::Vec4 threshold(0.01f, 0.01f, 0.01f, 1.00f);
247 
248 	for (int y = 0; y < screen.getHeight(); y++)
249 	{
250 		for (int x = 0; x < screen.getWidth(); x++)
251 		{
252 			const tcu::Vec4	pixel(screen.getAccess().getPixel(x, y));
253 			const tcu::Vec4	diff(abs(pixel - color));
254 
255 			if (!boolAll(lessThanEqual(diff, threshold)))
256 			{
257 				log << TestLog::Message << "Unexpected color values read from screen expected: " << color << TestLog::EndMessage;
258 				log << TestLog::Image("Screen", "Screen", screen.getAccess());
259 				return false;
260 			}
261 		}
262 	}
263 
264 	return true;
265 }
266 
executeForConfig(EGLDisplay display,EGLConfig config)267 void SwapBuffersTest::executeForConfig (EGLDisplay display, EGLConfig config)
268 {
269 	const Library&						egl			= m_eglTestCtx.getLibrary();
270 	const string						configIdStr	(getConfigIdString(egl, display, config));
271 	tcu::ScopedLogSection				logSection	(m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str());
272 	const int							waitFrames	= 5;
273 	const eglu::NativeWindowFactory&	factory		= eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
274 
275 	if ((factory.getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0)
276 		TCU_THROW(NotSupportedError, "eglu::NativeWindow doesn't support readScreenPixels()");
277 
278 	{
279 		TestLog& log = m_testCtx.getLog();
280 
281 		log << TestLog::Message << "EGL_RED_SIZE: "		<< eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE)		<< TestLog::EndMessage;
282 		log << TestLog::Message << "EGL_GREEN_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE)	<< TestLog::EndMessage;
283 		log << TestLog::Message << "EGL_BLUE_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE)	<< TestLog::EndMessage;
284 		log << TestLog::Message << "EGL_ALPHA_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE)	<< TestLog::EndMessage;
285 		log << TestLog::Message << "EGL_DEPTH_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE)	<< TestLog::EndMessage;
286 		log << TestLog::Message << "EGL_STENCIL_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE)	<< TestLog::EndMessage;
287 		log << TestLog::Message << "EGL_SAMPLES: "		<< eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES)		<< TestLog::EndMessage;
288 
289 		log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
290 	}
291 
292 	de::UniquePtr<eglu::NativeWindow>	window	(factory.createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(128, 128, eglu::WindowParams::VISIBILITY_VISIBLE)));
293 
294 	eglu::UniqueSurface					surface	(egl, display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, display, config, DE_NULL));
295 	eglu::UniqueContext					context	(egl, display, createGLES2Context(egl, display, config));
296 	glw::Functions						gl;
297 	deUint32							program = 0;
298 
299 	tcu::TextureLevel					whiteFrame;
300 	tcu::TextureLevel					blackFrame;
301 	tcu::TextureLevel					frameBegin;
302 	tcu::TextureLevel					frameEnd;
303 
304 	m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0));
305 	EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, *context));
306 
307 	try
308 	{
309 		const float positions1[] = {
310 			 0.00f,  0.00f,
311 			 0.75f,  0.00f,
312 			 0.75f,  0.75f,
313 
314 			 0.75f,  0.75f,
315 			 0.00f,  0.75f,
316 			 0.00f,  0.00f
317 		};
318 
319 		const float positions2[] = {
320 			-0.75f, -0.75f,
321 			 0.00f, -0.75f,
322 			 0.00f,  0.00f,
323 
324 			 0.00f,  0.00f,
325 			-0.75f,  0.00f,
326 			-0.75f, -0.75f
327 		};
328 
329 		deUint32 posLocation;
330 
331 		program	= createGLES2Program(gl, m_testCtx.getLog());
332 
333 		gl.useProgram(program);
334 		posLocation	= gl.getAttribLocation(program, "a_pos");
335 		gl.enableVertexAttribArray(posLocation);
336 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
337 
338 		// Clear screen to white and check that sceen is white
339 		gl.clearColor(1.0f, 1.0f, 1.0f, 1.0f);
340 		gl.clear(GL_COLOR_BUFFER_BIT);
341 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
342 
343 		EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
344 		gl.finish();
345 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
346 		deSleep(waitFrames * 16);
347 		window->processEvents();
348 		window->readScreenPixels(&whiteFrame);
349 
350 		if (!checkColor(m_testCtx.getLog(), whiteFrame, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)))
351 		{
352 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen");
353 			return;
354 		}
355 
356 		// Clear screen to black and check that sceen is black
357 		gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
358 		gl.clear(GL_COLOR_BUFFER_BIT);
359 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
360 
361 		EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
362 		gl.finish();
363 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
364 		deSleep(waitFrames * 16);
365 		window->processEvents();
366 		window->readScreenPixels(&blackFrame);
367 
368 		if (!checkColor(m_testCtx.getLog(), blackFrame, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)))
369 		{
370 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen");
371 			return;
372 		}
373 
374 		gl.clearColor(0.7f, 1.0f, 0.3f, 1.0f);
375 		gl.clear(GL_COLOR_BUFFER_BIT);
376 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
377 
378 		gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1);
379 		gl.drawArrays(GL_TRIANGLES, 0, 6);
380 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
381 
382 		EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
383 		gl.finish();
384 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
385 		deSleep(waitFrames * 16);
386 		window->processEvents();
387 		window->readScreenPixels(&frameBegin);
388 
389 		gl.clearColor(0.7f, 0.7f, 1.0f, 1.0f);
390 		gl.clear(GL_COLOR_BUFFER_BIT);
391 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
392 
393 		gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
394 		gl.drawArrays(GL_TRIANGLES, 0, 6);
395 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
396 
397 		gl.finish();
398 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
399 		deSleep(waitFrames * 16);
400 		window->readScreenPixels(&frameEnd);
401 
402 		EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
403 		gl.finish();
404 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
405 		deSleep(waitFrames * 16);
406 		window->processEvents();
407 
408 		gl.disableVertexAttribArray(posLocation);
409 		gl.useProgram(0);
410 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to release program state");
411 
412 		gl.deleteProgram(program);
413 		program = 0;
414 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram()");
415 
416 		if (!tcu::intThresholdCompare(m_testCtx.getLog(), "Compare end of frame against beginning of frame" , "Compare end of frame against beginning of frame", frameBegin.getAccess(), frameEnd.getAccess(), tcu::UVec4(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT))
417 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Screen pixels changed during frame");
418 	}
419 	catch (...)
420 	{
421 		if (program != 0)
422 			gl.deleteProgram(program);
423 
424 		EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
425 		throw;
426 	}
427 
428 	EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
429 }
430 
431 } // anonymous
432 
SwapBuffersTests(EglTestContext & eglTestCtx)433 SwapBuffersTests::SwapBuffersTests (EglTestContext& eglTestCtx)
434 	: TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests")
435 {
436 }
437 
isWindow(const eglu::CandidateConfig & c)438 static bool isWindow (const eglu::CandidateConfig& c) { return (c.surfaceType() & EGL_WINDOW_BIT) != 0; }
439 
init(void)440 void SwapBuffersTests::init (void)
441 {
442 	eglu::FilterList baseFilters;
443 	baseFilters << isWindow;
444 
445 	vector<NamedFilterList> filterLists;
446 	getDefaultFilterLists(filterLists, baseFilters);
447 
448 	for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++)
449 		addChild(new SwapBuffersTest(m_eglTestCtx, *i));
450 }
451 
452 } // egl
453 } // deqp
454