/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create() local 361 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 383 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 480 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 567 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 589 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 689 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 513 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 617 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 689 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 758 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 874 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local
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D | es2fTextureFilteringTests.cpp | 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es2fTextureSizeTests.cpp | 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es2fTextureUnitTests.cpp | 706 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 858 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local 882 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local
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D | es2fTextureMipmapTests.cpp | 165 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 994 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
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D | es2fVertexTextureTests.cpp | 494 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 504 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 811 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 821 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es2fTextureSpecificationTests.cpp | 486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D() local 524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube() local 735 int levelNdx = levels[ndx]; in createTexture() local 789 int levelNdx = images[ndx].first; in createTexture() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3aTextureMipmapTests.cpp | 153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureLevelStateQueryTests.cpp | 732 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in applyTextureGenerationSpec() local 1063 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1099 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1136 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1176 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1223 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1345 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1476 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
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D | es31fStencilTexturingTests.cpp | 469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in stencilToUnorm8() local 593 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 619 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 949 const int levelNdx = 2; in iterate() local
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D | es31fTextureFilteringTests.cpp | 224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es31fTextureGatherTests.cpp | 362 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local 374 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local 389 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local 1683 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture() local 1810 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture() local 1946 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 516 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 788 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 798 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fTextureSizeTests.cpp | 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fTextureFilteringTests.cpp | 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 479 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 754 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 771 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1011 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1021 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fVertexTextureTests.cpp | 595 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 605 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 915 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 925 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1251 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1581 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1591 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fTextureMipmapTests.cpp | 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 886 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 1032 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 1151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1468 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1770 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 2091 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es2aTextureMipmapTests.cpp | 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 460 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/framework/common/ |
D | tcuTexture.cpp | 2464 …s getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, Cub… in getCubeArrayFaceAccess() 2651 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx) in getMipPyramidLevelSize() 2670 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in TextureLevelPyramid() local 2691 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in operator =() local 2711 void TextureLevelPyramid::allocLevel (int levelNdx, int width, int height, int depth) in allocLevel() 2721 void TextureLevelPyramid::clearLevel (int levelNdx) in clearLevel() 2762 void Texture1D::allocLevel (int levelNdx) in allocLevel() 2807 void Texture2D::allocLevel (int levelNdx) in allocLevel() 2941 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCube() local 2974 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in operator =() local [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 109 inline int getMipLevelSize (int baseLevelSize, int levelNdx) in getMipLevelSize() 4704 for (int levelNdx = 0; hasLevel(levelNdx); ++levelNdx) in updateSamplerMode() local 4759 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in isComplete() local 4857 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in isComplete() local 4966 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in isComplete() local 5090 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in isComplete() local 5196 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in isComplete() local 5316 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in isComplete() local
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