1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture format performance tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2pTextureCases.hpp"
25 #include "glsShaderPerformanceCase.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "gluTexture.hpp"
29 #include "gluStrUtil.hpp"
30
31 #include "deStringUtil.hpp"
32
33 #include "glwEnums.hpp"
34 #include "glwFunctions.hpp"
35
36 namespace deqp
37 {
38 namespace gles2
39 {
40 namespace Performance
41 {
42
43 using namespace gls;
44 using namespace glw; // GL types
45 using tcu::Vec2;
46 using tcu::Vec3;
47 using tcu::Vec4;
48 using tcu::IVec4;
49 using std::string;
50 using std::vector;
51 using tcu::TestLog;
52
Texture2DRenderCase(Context & context,const char * name,const char * description,deUint32 format,deUint32 dataType,deUint32 wrapS,deUint32 wrapT,deUint32 minFilter,deUint32 magFilter,const tcu::Mat3 & coordTransform,int numTextures,bool powerOfTwo)53 Texture2DRenderCase::Texture2DRenderCase (Context& context,
54 const char* name,
55 const char* description,
56 deUint32 format,
57 deUint32 dataType,
58 deUint32 wrapS,
59 deUint32 wrapT,
60 deUint32 minFilter,
61 deUint32 magFilter,
62 const tcu::Mat3& coordTransform,
63 int numTextures,
64 bool powerOfTwo)
65 : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT)
66 , m_format (format)
67 , m_dataType (dataType)
68 , m_wrapS (wrapS)
69 , m_wrapT (wrapT)
70 , m_minFilter (minFilter)
71 , m_magFilter (magFilter)
72 , m_coordTransform (coordTransform)
73 , m_numTextures (numTextures)
74 , m_powerOfTwo (powerOfTwo)
75 {
76 }
77
~Texture2DRenderCase(void)78 Texture2DRenderCase::~Texture2DRenderCase (void)
79 {
80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
81 delete *i;
82 m_textures.clear();
83 }
84
roundDownToPowerOfTwo(int val)85 static inline int roundDownToPowerOfTwo (int val)
86 {
87 DE_ASSERT(val >= 0);
88 int l0 = deClz32(val);
89 return val & ~((1<<(31-l0))-1);
90 }
91
init(void)92 void Texture2DRenderCase::init (void)
93 {
94 TestLog& log = m_testCtx.getLog();
95
96 int width = m_renderCtx.getRenderTarget().getWidth();
97 int height = m_renderCtx.getRenderTarget().getHeight();
98
99 if (m_powerOfTwo)
100 {
101 width = roundDownToPowerOfTwo(width);
102 height = roundDownToPowerOfTwo(height);
103 }
104
105 bool mipmaps = m_minFilter == GL_NEAREST_MIPMAP_NEAREST ||
106 m_minFilter == GL_NEAREST_MIPMAP_LINEAR ||
107 m_minFilter == GL_LINEAR_MIPMAP_NEAREST ||
108 m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
109
110 DE_ASSERT(m_powerOfTwo || (!mipmaps && m_wrapS == GL_CLAMP_TO_EDGE && m_wrapT == GL_CLAMP_TO_EDGE));
111
112 Vec2 p00 = (m_coordTransform * Vec3(0.0f, 0.0f, 1.0f)).swizzle(0,1);
113 Vec2 p10 = (m_coordTransform * Vec3(1.0f, 0.0f, 1.0f)).swizzle(0,1);
114 Vec2 p01 = (m_coordTransform * Vec3(0.0f, 1.0f, 1.0f)).swizzle(0,1);
115 Vec2 p11 = (m_coordTransform * Vec3(1.0f, 1.0f, 1.0f)).swizzle(0,1);
116
117 m_attributes.push_back(AttribSpec("a_coords", Vec4(p00.x(), p00.y(), 0.0f, 0.0f),
118 Vec4(p10.x(), p10.y(), 0.0f, 0.0f),
119 Vec4(p01.x(), p01.y(), 0.0f, 0.0f),
120 Vec4(p11.x(), p11.y(), 0.0f, 0.0f)));
121
122 log << TestLog::Message << "Size: " << width << "x" << height << TestLog::EndMessage;
123 log << TestLog::Message << "Format: " <<glu::getPixelFormatName(m_format) << " " << glu::getTypeName(m_dataType) << TestLog::EndMessage;
124 log << TestLog::Message << "Coords: " << p00 << ", " << p10 << ", " << p01 << ", " << p11 << TestLog::EndMessage;
125 log << TestLog::Message << "Wrap: " << glu::getTextureWrapModeStr(m_wrapS) << " / " << glu::getTextureWrapModeStr(m_wrapT) << TestLog::EndMessage;
126 log << TestLog::Message << "Filter: " << glu::getTextureFilterStr(m_minFilter) << " / " << glu::getTextureFilterStr(m_magFilter) << TestLog::EndMessage;
127 log << TestLog::Message << "Mipmaps: " << (mipmaps ? "true" : "false") << TestLog::EndMessage;
128 log << TestLog::Message << "Using additive blending." << TestLog::EndMessage;
129
130 // Use same viewport size as texture size.
131 setViewportSize(width, height);
132
133 m_vertShaderSource =
134 "attribute highp vec4 a_position;\n"
135 "attribute mediump vec2 a_coords;\n"
136 "varying mediump vec2 v_coords;\n"
137 "void main (void)\n"
138 "{\n"
139 " gl_Position = a_position;\n"
140 " v_coords = a_coords;\n"
141 "}\n";
142
143 std::ostringstream fragSrc;
144 fragSrc << "varying mediump vec2 v_coords;\n";
145
146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n";
148
149 fragSrc << "void main (void)\n"
150 << "{\n";
151
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
154
155 fragSrc << " gl_FragColor = r;\n"
156 << "}\n";
157
158 m_fragShaderSource = fragSrc.str();
159
160 m_textures.reserve(m_numTextures);
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
162 {
163 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2),
164 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) };
165 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)];
166
167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height);
168 m_textures.push_back(texture);
169
170 // Fill levels.
171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
173 {
174 texture->getRefTexture().allocLevel(levelNdx);
175 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx),
176 Vec4(0.0f, 0.0f, 0.0f, 0.0f).swizzle(sw[0], sw[1], sw[2], sw[3]),
177 Vec4(1.0f, 1.0f, 1.0f, 1.0f).swizzle(sw[0], sw[1], sw[2], sw[3]));
178 }
179
180 texture->upload();
181 }
182
183 ShaderPerformanceCase::init();
184 }
185
deinit(void)186 void Texture2DRenderCase::deinit (void)
187 {
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
189 delete *i;
190 m_textures.clear();
191
192 ShaderPerformanceCase::deinit();
193 }
194
setupProgram(deUint32 program)195 void Texture2DRenderCase::setupProgram (deUint32 program)
196 {
197 const glw::Functions& gl = m_renderCtx.getFunctions();
198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
199 {
200 int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str());
201 gl.uniform1i(samplerLoc, texNdx);
202 }
203 }
204
setupRenderState(void)205 void Texture2DRenderCase::setupRenderState (void)
206 {
207 const glw::Functions& gl = m_renderCtx.getFunctions();
208
209 // Setup additive blending.
210 gl.enable(GL_BLEND);
211 gl.blendFunc(GL_ONE, GL_ONE);
212 gl.blendEquation(GL_FUNC_ADD);
213
214 // Setup textures.
215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
216 {
217 gl.activeTexture(GL_TEXTURE0 + texNdx);
218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
219 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
220 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
221 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
222 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
223 }
224 }
225
226
227 } // Performance
228 } // gles2
229 } // deqp
230