Home
last modified time | relevance | path

Searched defs:lod (Results 1 – 25 of 44) sorted by relevance

12

/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp452 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
453 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample()
455 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample()
458 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
703 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
731 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
778 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
784 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
1038 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
[all …]
Des3fShaderTextureFunctionTests.cpp217 float lod; member
342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
345 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D()
347 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow()
348 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow()
349 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow()
351 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset()
352 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset()
[all …]
/external/jmonkeyengine/engine/src/test/jme3test/stress/
DTestBatchLod.java46 private boolean lod = false; field in TestBatchLod
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp356 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
357 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
360 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
602 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
630 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
677 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
683 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
934 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
962 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1009 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
[all …]
Des2fShaderTextureFunctionTests.cpp163 float lod; member
192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
/external/deqp/framework/common/
DtcuTexture.hpp500 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset()
510 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset()
554 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset()
564 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
651 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset()
702 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset()
712 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
910 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset()
920 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset()
971 …Array::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& of… in sampleOffset()
[all …]
DtcuTexture.cpp1710 …nstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D()
1715 …ufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArray2D()
1720 …lBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) in sampleLevelArray3D()
1725 …elBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& of… in sampleLevelArray1DOffset()
1765 …ccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DOffset()
1805 …vels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& of… in sampleLevelArray3DOffset()
1845 …ess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& of… in sampleLevelArray1DCompare()
1885 …ls, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DCompare()
2211 …AST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArrayCubeSeamless()
2381 …AST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod) in sampleLevelArrayCubeSeamlessCompare()
[all …]
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
DLODGeomap.java84 …e, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod… in createMesh()
155 …public IntBuffer writeIndexArrayLodDiff(IntBuffer store, int lod, boolean rightLod, boolean topLod… in writeIndexArrayLodDiff()
358 …public IntBuffer writeIndexArrayLodVariable(IntBuffer store, int lod, int rightLod, int topLod, in… in writeIndexArrayLodVariable()
605 private int calculateNumIndexesLodDiff(int lod) { in calculateNumIndexesLodDiff()
DTerrainPatch.java83 protected int lod = -1; // this terrain patch's LOD field in TerrainPatch
734 public void setLod(int lod) { in setLod()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DStatistics.java124 public void onMeshDrawn(Mesh mesh, int lod){ in onMeshDrawn()
DRenderer.java270 public void renderMesh(Mesh mesh, int lod, int count); in renderMesh()
/external/skia/src/utils/
DSkPatchGrid.cpp164 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &matrix); in draw() local
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fs_visitor.cpp751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) in emit_texture_gen4()
920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen5()
1040 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen7()
1304 fs_reg lod, lod2; in visit() local
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp381 …:Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) in execSample()
389 …cSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) in execSample()
397 …nst tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample()
405 … tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample()
413 …reCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) in execSample()
421 …le (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) in execSample()
457 float lod = triLod[triNdx]; in sampleTextureNonProjected() local
494 float lod = triLod[triNdx]; in sampleTextureNonProjected() local
533 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected() local
577 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected() local
[all …]
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DNullRenderer.java137 public void renderMesh(Mesh mesh, int lod, int count) { in renderMesh()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DGeometry.java151 public void setLodLevel(int lod) { in setLodLevel()
DNode.java484 public void setLodLevel(int lod){ in setLodLevel()
DMesh.java404 public VertexBuffer getLodLevel(int lod){ in getLodLevel()
705 public int getTriangleCount(int lod){ in getTriangleCount()
/external/clang/test/CodeGen/
D2008-03-24-BitField-And-Alloca.c54 unsigned int lod : 2; member
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2619 private void renderMeshVertexArray(Mesh mesh, int lod, int count) { in renderMeshVertexArray()
2663 private void renderMeshDefault(Mesh mesh, int lod, int count) { in renderMeshDefault()
2712 public void renderMesh(Mesh mesh, int lod, int count) { in renderMesh()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java2362 private void renderMeshVertexArray(Mesh mesh, int lod, int count) { in renderMeshVertexArray()
2390 private void renderMeshDefault(Mesh mesh, int lod, int count) { in renderMeshDefault()
2434 public void renderMesh(Mesh mesh, int lod, int count) { in renderMesh()
DLwjglGL1Renderer.java1047 private void renderMeshDefault(Mesh mesh, int lod, int count) { in renderMeshDefault()
1091 public void renderMesh(Mesh mesh, int lod, int count) { in renderMesh()
/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir_lowering_nv50.cpp582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; in handleTEX() local
696 Value *lod = i->getSrc(i->tex.target.getArgCount()); in handleTXL() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample.c384 LLVMValueRef lod, in lp_build_brilinear_lod()
503 LLVMValueRef lod; in lp_build_lod_selector() local
/external/skia/src/core/
DSkDevice.cpp114 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, draw.fMatrix); in drawPatch() local

12