/external/lldb/test/functionalities/data-formatter/data-formatter-objc/ |
D | main.m | 70 float mass; field 73 -(float)mass; method 90 {
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | RigidBodyControl.java | 49 public RigidBodyControl(float mass) { in RigidBodyControl() 61 public RigidBodyControl(CollisionShape shape, float mass) { in RigidBodyControl()
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D | VehicleControl.java | 49 public VehicleControl(CollisionShape shape, float mass) { in VehicleControl()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | BombControl.java | 46 public BombControl(CollisionShape shape, float mass) { in BombControl() 51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { in BombControl()
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D | PhysicsTestHelper.java | 164 … public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { in createPhysicsTestNode()
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D | TestFancyCar.java | 158 final float mass = 400; in buildPlayer() local
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D | PhysicsHoverControl.java | 92 public PhysicsHoverControl(CollisionShape shape, float mass) { in PhysicsHoverControl()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 70 protected float mass = 1.0f; field in PhysicsRigidBody 92 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() 317 public void setMass(float mass) { in setMass() 684 float mass = capsule.readFloat("mass", 1.0f); in read() local
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D | PhysicsVehicle.java | 81 public PhysicsVehicle(CollisionShape shape, float mass) { in PhysicsVehicle()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 65 protected float mass = 1.0f; field in PhysicsRigidBody 82 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); in createRigidBody() 316 public void setMass(float mass) { in setMass() 335 private native long updateMassProps(long objectId, long collisionShapeId, float mass); in updateMassProps() 733 float mass = capsule.readFloat("mass", 1.0f); in read() local
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D | PhysicsVehicle.java | 81 public PhysicsVehicle(CollisionShape shape, float mass) { in PhysicsVehicle()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
D | CollisionShape.java | 57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { in calculateLocalInertia()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | PhysicsComponent.java | 229 public void setMass(float mass) { in setMass()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
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