1page.title=Investigating Your RAM Usage 2page.tags=memory,OutOfMemoryError 3@jd:body 4 5 <div id="qv-wrapper"> 6 <div id="qv"> 7 <h2>In this document</h2> 8<ol> 9 <li><a href="#LogMessages">Interpreting Log Messages</a></li> 10 <li><a href="#ViewHeap">Viewing Heap Updates</a></li> 11 <li><a href="#TrackAllocations">Tracking Allocations</a></li> 12 <li><a href="#ViewingAllocations">Viewing Overall Memory Allocations</a></li> 13 <li><a href="#HeapDump">Capturing a Heap Dump</a></li> 14 <li><a href="#TriggerLeaks">Triggering Memory Leaks</a></li> 15</ol> 16 <h2>See Also</h2> 17 <ul> 18 <li><a href="{@docRoot}training/articles/memory.html">Managing Your App's Memory</a></li> 19 </ul> 20 </div> 21 </div> 22 23 24 25 26<p>Because Android is designed for mobile devices, you should always be careful about how much 27random-access memory (RAM) your app uses. Although Dalvik and ART perform 28routine garbage collection (GC), this doesn’t mean you can ignore when and where your app allocates and 29releases memory. In order to provide a stable user experience that allows the system to quickly 30switch between apps, it is important that your app does not needlessly consume memory when the user 31is not interacting with it.</p> 32 33<p>Even if you follow all the best practices for <a href="{@docRoot}training/articles/memory.html" 34>Managing Your App Memory</a> during 35development (which you should), you still might leak objects or introduce other memory bugs. The 36only way to be certain your app is using as little memory as possible is to analyze your app’s 37memory usage with tools. This guide shows you how to do that.</p> 38 39 40<h2 id="LogMessages">Interpreting Log Messages</h2> 41 42<p>The simplest place to begin investigating your app’s memory usage is the runtime log messages. 43Sometimes when a GC occurs, a message is printed to 44<a href="{@docRoot}tools/help/logcat.html">logcat</a>. The logcat output is also available in the 45Device Monitor or directly in IDEs such as Eclipse and Android Studio.</p> 46 47<h3 id="DalvikLogMessages">Dalvik Log Messages</h3> 48 49<p>In Dalvik (but not ART), every GC prints the following information to logcat:</p> 50 51<pre class="no-pretty-print"> 52D/dalvikvm: <GC_Reason> <Amount_freed>, <Heap_stats>, <External_memory_stats>, <Pause_time> 53</pre> 54 55<p>Example:</p> 56 57<pre class="no-pretty-print"> 58D/dalvikvm( 9050): GC_CONCURRENT freed 2049K, 65% free 3571K/9991K, external 4703K/5261K, paused 2ms+2ms 59</pre> 60 61<dl> 62<dt>GC Reason</dt> 63<dd> 64What triggered the GC and what kind of collection it is. Reasons that may appear 65include: 66<dl> 67<dt><code>GC_CONCURRENT</code></dt> 68<dd>A concurrent GC that frees up memory as your heap begins to fill up.</dd> 69 70<dt><code>GC_FOR_MALLOC</code></dt> 71<dd>A GC caused because your app attempted to allocate memory when your heap was 72already full, so the system had to stop your app and reclaim memory.</dd> 73 74<dt><code>GC_HPROF_DUMP_HEAP</code></dt> 75<dd>A GC that occurs when you request to create an HPROF file to analyze your heap.</dd> 76 77<dt><code>GC_EXPLICIT</code> 78<dd>An explicit GC, such as when you call {@link java.lang.System#gc()} (which you 79should avoid calling and instead trust the GC to run when needed).</dd> 80 81<dt><code>GC_EXTERNAL_ALLOC</code></dt> 82<dd>This happens only on API level 10 and lower (newer versions allocate everything in the Dalvik 83heap). A GC for externally allocated memory (such as the pixel data stored in 84native memory or NIO byte buffers).</dd> 85</dl> 86</dd> 87 88<dt>Amount freed</dt> 89<dd>The amount of memory reclaimed from this GC.</dd> 90 91<dt>Heap stats</dt> 92<dd>Percentage free of the heap and (number of live objects)/(total heap size).</dd> 93 94<dt>External memory stats</dt> 95<dd>Externally allocated memory on API level 10 and lower (amount of allocated memory) / (limit at 96which collection will occur).</dd> 97 98<dt>Pause time</dt> 99<dd>Larger heaps will have larger pause times. Concurrent pause times show two pauses: one at the 100beginning of the collection and another near the end.</dd> 101</dl> 102 103<p>As these log messages accumulate, look out for increases in the heap stats (the 104{@code 3571K/9991K} value in the above example). If this value continues to increase, you may have 105a memory leak.</p> 106 107 108<h3 id="ARTLogMessages">ART Log Messages</h3> 109 110<p>Unlike Dalvik, ART doesn't log messqages for GCs that were not explicitly requested. GCs are only 111printed when they are they are deemed slow. More precisely, if the GC pause exceeds than 5ms or 112the GC duration exceeds 100ms. If the app is not in a pause perceptible process state, 113then none of its GCs are deemed slow. Explicit GCs are always logged.</p> 114 115<p>ART includes the following information in its garbage collection log messages:</p> 116 117<pre class="no-pretty-print"> 118I/art: <GC_Reason> <GC_Name> <Objects_freed>(<Size_freed>) AllocSpace Objects, <Large_objects_freed>(<Large_object_size_freed>) <Heap_stats> LOS objects, <Pause_time(s)> 119</pre> 120 121<p>Example:</p> 122 123<pre class="no-pretty-print"> 124I/art : Explicit concurrent mark sweep GC freed 104710(7MB) AllocSpace objects, 21(416KB) LOS objects, 33% free, 25MB/38MB, paused 1.230ms total 67.216ms 125</pre> 126 127<dl> 128<dt>GC Reason</dt> 129<dd> 130What triggered the GC and what kind of collection it is. Reasons that may appear 131include: 132<dl> 133<dt><code>Concurrent</code></dt> 134<dd>A concurrent GC which does not suspend app threads. This GC runs in a background thread 135and does not prevent allocations.</dd> 136 137<dt><code>Alloc</code></dt> 138<dd>The GC was initiated because your app attempted to allocate memory when your heap 139was already full. In this case, the garbage collection occurred in the allocating thread.</dd> 140 141<dt><code>Explicit</code> 142<dd>The garbage collection was explicitly requested by an app, for instance, by 143calling {@link java.lang.System#gc()} or {@link java.lang.Runtime#gc()}. As with Dalvik, in ART it is 144recommended that you trust the GC and avoid requesting explicit GCs if possible. Explicit GCs are 145discouraged since they block the allocating thread and unnecessarily was CPU cycles. Explicit GCs 146could also cause jank if they cause other threads to get preempted.</dd> 147 148<dt><code>NativeAlloc</code></dt> 149<dd>The collection was caused by native memory pressure from native allocations such as Bitmaps or 150RenderScript allocation objects.</dd> 151 152<dt><code>CollectorTransition</code></dt> 153<dd>The collection was caused by a heap transition; this is caused by switching the GC at run time. 154Collector transitions consist of copying all the objects from a free-list backed 155space to a bump pointer space (or visa versa). Currently collector transitions only occur when an 156app changes process states from a pause perceptible state to a non pause perceptible state 157(or visa versa) on low RAM devices. 158</dd> 159 160<dt><code>HomogeneousSpaceCompact</code></dt> 161<dd>Homogeneous space compaction is free-list space to free-list space compaction which usually 162occurs when an app is moved to a pause imperceptible process state. The main reasons for doing 163this are reducing RAM usage and defragmenting the heap. 164</dd> 165 166<dt><code>DisableMovingGc</code></dt> 167<dd>This is not a real GC reason, but a note that collection was blocked due to use of 168GetPrimitiveArrayCritical. while concurrent heap compaction is occuring. In general, the use of 169GetPrimitiveArrayCritical is strongly discouraged due to its restrictions on moving collectors. 170</dd> 171 172<dt><code>HeapTrim</code></dt> 173<dd>This is not a GC reason, but a note that collection was blocked until a heap trim finished. 174</dd> 175 176</dl> 177</dd> 178 179 180<dl> 181<dt>GC Name</dt> 182<dd> 183ART has various different GCs which can get run. 184<dl> 185<dt><code>Concurrent mark sweep (CMS)</code></dt> 186<dd>A whole heap collector which frees collects all spaces other than the image space.</dd> 187 188<dt><code>Concurrent partial mark sweep</code></dt> 189<dd>A mostly whole heap collector which collects all spaces other than the image and zygote spaces. 190</dd> 191 192<dt><code>Concurrent sticky mark sweep</code></dt> 193<dd>A generational collector which can only free objects allocated since the last GC. This garbage 194collection is run more often than a full or partial mark sweep since it is faster and has lower pauses. 195</dd> 196 197<dt><code>Marksweep + semispace</code></dt> 198<dd>A non concurrent, copying GC used for heap transitions as well as homogeneous space 199compaction (to defragement the heap).</dd> 200 201</dl> 202</dd> 203 204<dt>Objects freed</dt> 205<dd>The number of objects which were reclaimed from this GC from the non large 206object space.</dd> 207 208<dt>Size freed</dt> 209<dd>The number of bytes which were reclaimed from this GC from the non large object 210space.</dd> 211 212<dt>Large objects freed</dt> 213<dd>The number of object in the large object space which were reclaimed from this garbage 214collection.</dd> 215 216<dt>Large object size freed</dt> 217<dd>The number of bytes in the large object space which were reclaimed from this garbage 218collection.</dd> 219 220<dt>Heap stats</dt> 221<dd>Percentage free and (number of live objects)/(total heap size).</dd> 222 223<dt>Pause times</dt> 224<dd>In general pause times are proportional to the number of object references which were modified 225while the GC was running. Currently, the ART CMS GCs only has one pause, near the end of the GC. 226The moving GCs have a long pause which lasts for the majority of the GC duration.</dd> 227</dl> 228 229<p>If you are seeing a large amount of GCs in logcat, look for increases in the heap stats (the 230{@code 25MB/38MB} value in the above example). If this value continues to increase and doesn't 231ever seem to get smaller, you could have a memory leak. Alternatively, if you are seeing GC which 232are for the reason "Alloc", then you are already operating near your heap capacity and can expect 233OOM exceptions in the near future. </p> 234 235<h2 id="ViewHeap">Viewing Heap Updates</h2> 236 237<p>To get a little information about what kind of memory your app is using and when, you 238can view real-time updates to your app's heap in Android Studio's 239<a href="{@docRoot}tools/studio/index.html#heap-dump">HPROF viewer</a> or in the Device Monitor:</p> 240 241<h3>Memory Monitor in Android Studio</h3> 242<p>Use Android Studio to view your app's memory use: </p> 243<ul> 244 <li>Start your app on a connected device or emulator.</li> 245 <li>Open the Android run-time window, and view the free and allocated memory in the Memory 246 Monitor. </li> 247 <li>Click the Dump Java Heap icon 248 (<img src="{@docRoot}images/tools/studio-dump-heap-icon.png" style="vertical-align:bottom;margin:0;height:21px"/>) 249 in the Memory Monitor toolbar. 250 <p>Android Studio creates the heap snapshot file with the filename 251 <code>Snapshot-yyyy.mm.dd-hh.mm.ss.hprof</code> in the <em>Captures</em> tab. </p> 252 </li> 253 <li>Double-click the heap snapshot file to open the HPROF viewer. 254 <p class="note"><strong>Note:</strong> To convert a heap dump to standard HPROF format in 255 Android Studio, right-click a heap snapshot in the <em>Captures</em> view and select 256 <strong>Export to standard .hprof</strong>.</p> </li> 257 <li>Interact with your app and click the 258 (<img src="{@docRoot}images/tools/studio-garbage-collect.png" style="vertical-align:bottom;margin:0;height:17px"/>) 259 icon to cause heap allocation. 260 </li> 261 <li>Identify which actions in your app are likely causing too much allocation and determine where 262 in your app you should try to reduce allocations and release resources. 263</ul> 264 265<h3>Device Monitor </h3> 266<ol> 267<li>Open the Device Monitor. 268<p>From your <code><sdk>/tools/</code> directory, launch the <code>monitor</code> tool.</p> 269</li> 270<li>In the Debug Monitor window, select your app's process from the list on the left.</li> 271<li>Click <strong>Update Heap</strong> above the process list.</li> 272<li>In the right-side panel, select the <strong>Heap</strong> tab.</li> 273</ol> 274 275<p>The Heap view shows some basic stats about your heap memory usage, updated after every 276GC. To see the first update, click the <strong>Cause GC</strong> button.</p> 277 278<img src="{@docRoot}images/tools/monitor-vmheap@2x.png" width="760" alt="" /> 279<p class="img-caption"><strong>Figure 1.</strong> The Device Monitor tool, 280showing the <strong>[1] Update Heap</strong> and <strong>[2] Cause GC</strong> buttons. 281The Heap tab on the right shows the heap results.</p> 282 283 284<p>Continue interacting with your app to watch your heap allocation update with each garbage 285collection. This can help you identify which actions in your app are likely causing too much 286allocation and where you should try to reduce allocations and release 287resources.</p> 288 289 290 291<h2 id="TrackAllocations">Tracking Allocations</h2> 292 293<p>As you start narrowing down memory issues, you should also use the Allocation Tracker to 294get a better understanding of where your memory-hogging objects are allocated. The Allocation 295Tracker can be useful not only for looking at specific uses of memory, but also to analyze critical 296code paths in an app such as scrolling.</p> 297 298<p>For example, tracking allocations when flinging a list in your app allows you to see all the 299allocations that need to be done for that behavior, what thread they are on, and where they came 300from. This is extremely valuable for tightening up these paths to reduce the work they need and 301improve the overall smoothness of the UI.</p> 302 303<p>To use the Allocation Tracker, open the Memory Monitor in Android Studio and click the 304<a href="{@docRoot}tools/studio/index.html#alloc-tracker" style="vertical-align:bottom;margin:0;height:21px"> 305Allocation Tracker</a> icon. You can also track allocations in the Android Device Monitor:</p> 306 307 308<h3>Android Studio </h3> 309<p>To use the <a href="{@docRoot}tools/studio/index.html#alloc-tracker">Allocation Tracker</a> in 310Android Studio: </p> 311 312<ol> 313 <li>Start your app on a connected device or emulator</li> 314 <li>Open the Android run-tme window, and view the free and allocated memory in the Memory 315 Monitor. </li> 316 <li>Click the Allocation Tracker icon 317 (<img src="{@docRoot}images/tools/studio-allocation-tracker-icon.png" style="vertical-align:bottom;margin:0;height:21px"/>) in the Memory Monitor tool bar to start and stop memory 318 allocations. 319 <p>Android Studio creates the allocation file with the filename 320 <code>Allocations-yyyy.mm.dd-hh.mm.ss.alloc</code> in the <em>Captures</em> tab. </p> 321 </li> 322 <li>Double-click the allocation file to open the Allocation viewer. </li> 323 <li>Identify which actions in your app are likely causing too much allocation and determine where 324 in your app you should try to reduce allocations and release resources. 325</ol> 326 327 328 329<h3>Device Monitor</h3> 330<ol> 331<li>Open the Device Monitor. 332<p>From your <code><sdk>/tools/</code> directory, launch the <code>monitor</code> tool.</p> 333</li> 334<li>In the DDMS window, select your app's process in the left-side panel.</li> 335<li>In the right-side panel, select the <strong>Allocation Tracker</strong> tab.</li> 336<li>Click <strong>Start Tracking</strong>.</li> 337<li>Interact with your app to execute the code paths you want to analyze.</li> 338<li>Click <strong>Get Allocations</strong> every time you want to update the 339list of allocations.</li> 340 </ol> 341 342<p>The list shows all recent allocations, 343currently limited by a 512-entry ring buffer. Click on a line to see the stack trace that led to 344the allocation. The trace shows you not only what type of object was allocated, but also in which 345thread, in which class, in which file and at which line.</p> 346 347<img src="{@docRoot}images/tools/monitor-tracker@2x.png" width="760" alt="" /> 348<p class="img-caption"><strong>Figure 2.</strong> The Device Monitor tool, 349showing recent app allocations and stack traces in the Allocation Tracker.</p> 350 351 352<p class="note"><strong>Note:</strong> You will always see some allocations from {@code 353DdmVmInternal} and else where that come from the allocation tracker itself.</p> 354 355<p>Although it's not necessary (nor possible) to remove all allocations for your performance 356critical code paths, the allocation tracker can help you identify important issues in your code. 357For instance, some apps might create a new {@link android.graphics.Paint} object on every draw. 358Moving that object into a global member is a simple fix that helps improve performance.</p> 359 360 361 362 363 364 365<h2 id="ViewingAllocations">Viewing Overall Memory Allocations</h2> 366 367<p>For further analysis, you may want to observe how your app's memory is 368divided between different types of RAM allocation with the 369following <a href="{@docRoot}tools/help/adb.html">adb</a> command:</p> 370 371<pre class="no-pretty-print"> 372adb shell dumpsys meminfo <package_name|pid> [-d] 373</pre> 374 375<p>The -d flag prints more info related to Dalvik and ART memory usage.</p> 376 377<p>The output lists all of your app's current allocations, measured in kilobytes.</p> 378 379<p>When inspecting this information, you should be familiar with the 380following types of allocation:</p> 381 382<dl> 383<dt>Private (Clean and Dirty) RAM</dt> 384<dd>This is memory that is being used by only your process. This is the bulk of the RAM that the system 385can reclaim when your app’s process is destroyed. Generally, the most important portion of this is 386“private dirty” RAM, which is the most expensive because it is used by only your process and its 387contents exist only in RAM so can’t be paged to storage (because Android does not use swap). All 388Dalvik and native heap allocations you make will be private dirty RAM; Dalvik and native 389allocations you share with the Zygote process are shared dirty RAM.</dd> 390 391<dt>Proportional Set Size (PSS)</dt> 392<dd>This is a measurement of your app’s RAM use that takes into account sharing pages across processes. 393Any RAM pages that are unique to your process directly contribute to its PSS value, while pages 394that are shared with other processes contribute to the PSS value only in proportion to the amount 395of sharing. For example, a page that is shared between two processes will contribute half of its 396size to the PSS of each process.</dd> 397</dl> 398 399 400<p>A nice characteristic of the PSS measurement is that you can add up the PSS across all processes to 401determine the actual memory being used by all processes. This means PSS is a good measure for the 402actual RAM weight of a process and for comparison against the RAM use of other processes and the 403total available RAM.</p> 404 405 406<p>For example, below is the the output for Map’s process on a Nexus 5 device. There is a lot of 407information here, but key points for discussion are listed below.</p> 408<code>adb shell dumpsys meminfo com.google.android.apps.maps -d</code> 409 410<p class="note"><strong>Note:</strong> The information you see may vary slightly from what is shown 411here, as some details of the output differ across platform versions.</p> 412 413<pre class="no-pretty-print"> 414** MEMINFO in pid 18227 [com.google.android.apps.maps] ** 415 Pss Private Private Swapped Heap Heap Heap 416 Total Dirty Clean Dirty Size Alloc Free 417 ------ ------ ------ ------ ------ ------ ------ 418 Native Heap 10468 10408 0 0 20480 14462 6017 419 Dalvik Heap 34340 33816 0 0 62436 53883 8553 420 Dalvik Other 972 972 0 0 421 Stack 1144 1144 0 0 422 Gfx dev 35300 35300 0 0 423 Other dev 5 0 4 0 424 .so mmap 1943 504 188 0 425 .apk mmap 598 0 136 0 426 .ttf mmap 134 0 68 0 427 .dex mmap 3908 0 3904 0 428 .oat mmap 1344 0 56 0 429 .art mmap 2037 1784 28 0 430 Other mmap 30 4 0 0 431 EGL mtrack 73072 73072 0 0 432 GL mtrack 51044 51044 0 0 433 Unknown 185 184 0 0 434 TOTAL 216524 208232 4384 0 82916 68345 14570 435 436 Dalvik Details 437 .Heap 6568 6568 0 0 438 .LOS 24771 24404 0 0 439 .GC 500 500 0 0 440 .JITCache 428 428 0 0 441 .Zygote 1093 936 0 0 442 .NonMoving 1908 1908 0 0 443 .IndirectRef 44 44 0 0 444 445 Objects 446 Views: 90 ViewRootImpl: 1 447 AppContexts: 4 Activities: 1 448 Assets: 2 AssetManagers: 2 449 Local Binders: 21 Proxy Binders: 28 450 Parcel memory: 18 Parcel count: 74 451 Death Recipients: 2 OpenSSL Sockets: 2 452</pre> 453 454<p>Here is an older dumpsys on Dalvik of the gmail app:</p> 455 456<pre class="no-pretty-print"> 457** MEMINFO in pid 9953 [com.google.android.gm] ** 458 Pss Pss Shared Private Shared Private Heap Heap Heap 459 Total Clean Dirty Dirty Clean Clean Size Alloc Free 460 ------ ------ ------ ------ ------ ------ ------ ------ ------ 461 Native Heap 0 0 0 0 0 0 7800 7637(6) 126 462 Dalvik Heap 5110(3) 0 4136 4988(3) 0 0 9168 8958(6) 210 463 Dalvik Other 2850 0 2684 2772 0 0 464 Stack 36 0 8 36 0 0 465 Cursor 136 0 0 136 0 0 466 Ashmem 12 0 28 0 0 0 467 Other dev 380 0 24 376 0 4 468 .so mmap 5443(5) 1996 2584 2664(5) 5788 1996(5) 469 .apk mmap 235 32 0 0 1252 32 470 .ttf mmap 36 12 0 0 88 12 471 .dex mmap 3019(5) 2148 0 0 8936 2148(5) 472 Other mmap 107 0 8 8 324 68 473 Unknown 6994(4) 0 252 6992(4) 0 0 474 TOTAL 24358(1) 4188 9724 17972(2)16388 4260(2)16968 16595 336 475 476 Objects 477 Views: 426 ViewRootImpl: 3(8) 478 AppContexts: 6(7) Activities: 2(7) 479 Assets: 2 AssetManagers: 2 480 Local Binders: 64 Proxy Binders: 34 481 Death Recipients: 0 482 OpenSSL Sockets: 1 483 484 SQL 485 MEMORY_USED: 1739 486 PAGECACHE_OVERFLOW: 1164 MALLOC_SIZE: 62 487</pre> 488 489<p>Generally, you should be concerned with only the <code>Pss Total</code> and <code>Private Dirty</code> 490columns. In some cases, the <code>Private Clean</code> and <code>Heap Alloc</code> columns also offer 491interesting data. Here is some more information about the different memory allocations (the rows) 492you should observe: 493 494<dl> 495<dt><code>Dalvik Heap</code></dt> 496<dd>The RAM used by Dalvik allocations in your app. The <code>Pss Total</code> includes all Zygote 497allocations (weighted by their sharing across processes, as described in the PSS definition above). 498The <code>Private Dirty</code> number is the actual RAM committed to only your app’s heap, composed of 499your own allocations and any Zygote allocation pages that have been modified since forking your 500app’s process from Zygote. 501 502<p class="note"><strong>Note:</strong> On newer platform versions that have the <code>Dalvik 503Other</code> section, the <code>Pss Total</code> and <code>Private Dirty</code> numbers for Dalvik Heap do 504not include Dalvik overhead such as the just-in-time compilation (JIT) and GC 505bookkeeping, whereas older versions list it all combined under <code>Dalvik</code>.</p> 506 507<p>The <code>Heap Alloc</code> is the amount of memory that the Dalvik and native heap allocators keep 508track of for your app. This value is larger than <code>Pss Total</code> and <code>Private Dirty</code> 509because your process was forked from Zygote and it includes allocations that your process shares 510with all the others.</p> 511</dd> 512 513<dt><code>.so mmap</code> and <code>.dex mmap</code></dt> 514<dd>The RAM being used for mapped <code>.so</code> (native) and <code>.dex</code> (Dalvik or ART) 515code. The <code>Pss Total</code> number includes platform code shared across apps; the 516<code>Private Clean</code> is your app’s own code. Generally, the actual mapped size will be much 517larger—the RAM here is only what currently needs to be in RAM for code that has been executed by 518the app. However, the .so mmap has a large private dirty, which is due to fix-ups to the native 519code when it was loaded into its final address. 520</dd> 521 522<dt><code>.oat mmap</code></dt> 523<dd>This is the amount of RAM used by the code image which is based off of the preloaded classes 524which are commonly used by multiple apps. This image is shared across all apps and is unaffected 525by particular apps. 526</dd> 527 528<dt><code>.art mmap</code></dt> 529<dd>This is the amount of RAM used by the heap image which is based off of the preloaded classes 530which are commonly used by multiple apps. This image is shared across all apps and is unaffected 531by particular apps. Even though the ART image contains {@link java.lang.Object} instances, it does not 532count towards your heap size. 533</dd> 534 535<dt><code>.Heap</code> (only with -d flag)</dt> 536<dd>This is the amount of heap memory for your app. This excludes objects in the image and large 537object spaces, but includes the zygote space and non-moving space. 538</dd> 539 540<dt><code>.LOS</code> (only with -d flag)</dt> 541<dd>This is the amount of RAM used by the ART large object space. This includes zygote large 542objects. Large objects are all primitive array allocations larger than 12KB. 543</dd> 544 545<dt><code>.GC</code> (only with -d flag)</dt> 546<dd>This is the amount of internal GC accounting overhead for your app. There is not really any way 547to reduce this overhead. 548</dd> 549 550<dt><code>.JITCache</code> (only with -d flag)</dt> 551<dd>This is the amount of memory used by the JIT data and code caches. Typically, this is zero 552since all of the apps will be compiled at installed time. 553</dd> 554 555<dt><code>.Zygote</code> (only with -d flag)</dt> 556<dd>This is the amount of memory used by the zygote space. The zygote space is created during 557device startup and is never allocated into. 558</dd> 559 560<dt><code>.NonMoving</code> (only with -d flag)</dt> 561<dd>This is the amount of RAM used by the ART non-moving space. The non-moving space contains 562special non-movable objects such as fields and methods. You can reduce this section by using fewer 563fields and methods in your app. 564</dd> 565 566<dt><code>.IndirectRef</code> (only with -d flag)</dt> 567<dd>This is the amount of RAM used by the ART indirect reference tables. Usually this amount is 568small, but if it is too high, it may be possible to reduce it by reducing the number of local and 569global JNI references used. 570</dd> 571 572<dt><code>Unknown</code></dt> 573<dd>Any RAM pages that the system could not classify into one of the other more specific items. 574Currently, this contains mostly native allocations, which cannot be identified by the tool when 575collecting this data due to Address Space Layout Randomization (ASLR). As with the Dalvik heap, the 576<code>Pss Total</code> for Unknown takes into account sharing with Zygote, and <code>Private Dirty</code> 577is unknown RAM dedicated to only your app. 578</dd> 579 580<dt><code>TOTAL</code></dt> 581<dd>The total Proportional Set Size (PSS) RAM used by your process. This is the sum of all PSS fields 582above it. It indicates the overall memory weight of your process, which can be directly compared 583with other processes and the total available RAM. 584 585<p>The <code>Private Dirty</code> and <code>Private Clean</code> are the total allocations within your 586process, which are not shared with other processes. Together (especially <code>Private Dirty</code>), 587this is the amount of RAM that will be released back to the system when your process is destroyed. 588Dirty RAM is pages that have been modified and so must stay committed to RAM (because there is no 589swap); clean RAM is pages that have been mapped from a persistent file (such as code being 590executed) and so can be paged out if not used for a while.</p> 591 592</dd> 593 594<dt><code>ViewRootImpl</code></dt> 595<dd>The number of root views that are active in your process. Each root view is associated with a 596window, so this can help you identify memory leaks involving dialogs or other windows. 597</dd> 598 599<dt><code>AppContexts</code> and <code>Activities</code></dt> 600<dd>The number of app {@link android.content.Context} and {@link android.app.Activity} objects that 601currently live in your process. This can be useful to quickly identify leaked {@link 602android.app.Activity} objects that can’t be garbage collected due to static references on them, 603which is common. These objects often have a lot of other allocations associated with them and so 604are a good way to track large memory leaks.</dd> 605 606<p class="note"><strong>Note:</strong> A {@link android.view.View} or {@link 607android.graphics.drawable.Drawable} object also holds a reference to the {@link 608android.app.Activity} that it's from, so holding a {@link android.view.View} or {@link 609android.graphics.drawable.Drawable} object can also lead to your app leaking an {@link 610android.app.Activity}.</p> 611 612</dd> 613</dl> 614 615 616 617 618 619 620 621 622 623<h2 id="HeapDump">Capturing a Heap Dump</h2> 624 625<p>A heap dump is a snapshot of all the objects in your app's heap, stored in a binary format called 626HPROF. Your app's heap dump provides information about the overall state of your app's heap so you 627can track down problems you might have identified while viewing heap updates.</p> 628 629 630<p>To retrieve your heap dump from within Android Studio, use the 631<a href="{@docRoot}tools/studio/index.html#me-cpu">Memory Monitor</a> and 632<a href="{@docRoot}tools/studio/index.html#heap-dump">HPROF viewer</a>. 633 634<p>You can also still perform these procedures in the Android monitor:</p> 635<ol> 636<li>Open the Device Monitor. 637<p>From your <code><sdk>/tools/</code> directory, launch the <code>monitor</code> tool.</p> 638</li> 639<li>In the DDMS window, select your app's process in the left-side panel.</li> 640<li>Click <strong>Dump HPROF file</strong>, shown in figure 3.</li> 641<li>In the window that appears, name your HPROF file, select the save location, 642then click <strong>Save</strong>.</li> 643</ol> 644 645<img src="{@docRoot}images/tools/monitor-hprof@2x.png" width="760" alt="" /> 646<p class="img-caption"><strong>Figure 3.</strong> The Device Monitor tool, 647showing the <strong>[1] Dump HPROF file</strong> button.</p> 648 649<p>If you need to be more precise about when the dump is created, you can also create a heap dump 650at the critical point in your app code by calling {@link android.os.Debug#dumpHprofData 651dumpHprofData()}.</p> 652 653<p>The heap dump is provided in a format that's similar to, but not identical to one from the Java 654HPROF tool. The major difference in an Android heap dump is due to the fact that there are a large 655number of allocations in the Zygote process. But because the Zygote allocations are shared across 656all app processes, they don’t matter very much to your own heap analysis.</p> 657 658<p>To analyze your heap dump, you can use a standard tool like jhat or the <a href= 659"http://www.eclipse.org/mat/downloads.php">Eclipse Memory Analyzer Tool</a> (MAT). However, first 660you'll need to convert the HPROF file from Android's format to the J2SE HPROF format. You can do 661this using the <code>hprof-conv</code> tool provided in the <code><sdk>/platform-tools/</code> 662directory. Simply run the <code>hprof-conv</code> command with two arguments: the original HPROF 663file and the location to write the converted HPROF file. For example:</p> 664 665<pre class="no-pretty-print"> 666hprof-conv heap-original.hprof heap-converted.hprof 667</pre> 668 669<p class="note"><strong>Note:</strong> If you're using the version of DDMS that's integrated into 670Eclipse, you do not need to perform the HPROF conversation—it performs the conversion by 671default.</p> 672 673<p>You can now load the converted file in MAT or another heap analysis tool that understands 674the J2SE HPROF format.</p> 675 676<p>When analyzing your heap, you should look for memory leaks caused by:</p> 677<ul> 678<li>Long-lived references to an Activity, Context, View, Drawable, and other objects that may hold a 679reference to the container Activity or Context.</li> 680<li>Non-static inner classes (such as a Runnable, which can hold the Activity instance).</li> 681<li>Caches that hold objects longer than necessary.</li> 682</ul> 683 684 685<h3 id="EclipseMat">Using the Eclipse Memory Analyzer Tool</h3> 686 687<p>The <a href= 688"http://www.eclipse.org/mat/downloads.php">Eclipse Memory Analyzer Tool</a> (MAT) is just one 689tool that you can use to analyze your heap dump. It's also quite powerful so most of its 690capabilities are beyond the scope of this document, but here are a few tips to get you started. 691 692<p>Once you open your converted HPROF file in MAT, you'll see a pie chart in the Overview, 693showing what your largest objects are. Below this chart, are links to couple of useful features:</p> 694 695<ul> 696 <li>The <strong>Histogram view</strong> shows a list of all classes and how many instances 697 there are of each. 698 <p>You might want to use this view to find extra instances of classes for which you know there 699 should be only a certain number. For example, a common source of leaks is additional instance of 700 your {@link android.app.Activity} class, for which you should usually have only one instance 701 at a time. To find a specific class instance, type the class name into the <em><Regex></em> 702 field at the top of the list. 703 <p>When you find a class with too many instances, right-click it and select 704 <strong>List objects</strong> > <strong>with incoming references</strong>. In the list that 705 appears, you can determine where an instance is retained by right-clicking it and selecting 706 <strong>Path To GC Roots</strong> > <strong>exclude weak references</strong>.</p> 707 </li> 708 709 <li>The <strong>Dominator tree</strong> shows a list of objects organized by the amount 710 of retained heap. 711 <p>What you should look for is anything that's retaining a portion of heap that's roughly 712 equivalent to the memory size you observed leaking from the <a href="#LogMessages">GC logs</a>, 713 <a href="#ViewHeap">heap updates</a>, or <a href="#TrackAllocations">allocation 714 tracker</a>. 715 <p>When you see something suspicious, right-click on the item and select 716 <strong>Path To GC Roots</strong> > <strong>exclude weak references</strong>. This opens a 717 new tab that traces the references to that object which is causing the alleged leak.</p> 718 719 <p class="note"><strong>Note:</strong> Most apps will show an instance of 720 {@link android.content.res.Resources} near the top with a good chunk of heap, but this is 721 usually expected when your app uses lots of resources from your {@code res/} directory.</p> 722 </li> 723</ul> 724 725 726<img src="{@docRoot}images/tools/mat-histogram@2x.png" width="760" alt="" /> 727<p class="img-caption"><strong>Figure 4.</strong> The Eclipse Memory Analyzer Tool (MAT), 728showing the Histogram view and a search for "MainActivity".</p> 729 730<p>For more information about MAT, watch the Google I/O 2011 presentation, 731<a href="http://www.youtube.com/watch?v=_CruQY55HOk">Memory management for Android apps</a>, 732which includes a walkthrough using MAT beginning at about <a href= 733"http://www.youtube.com/watch?v=_CruQY55HOk&feature=player_detailpage#t=1270">21:10</a>. 734Also refer to the <a href="http://wiki.eclipse.org/index.php/MemoryAnalyzer">Eclipse Memory 735Analyzer documentation</a>.</p> 736 737<h4 id="MatCompare">Comparing heap dumps</h4> 738 739<p>You may find it useful to compare your app's heap state at two different points in time in order 740to inspect the changes in memory allocation. To compare two heap dumps using MAT:</p> 741 742<ol> 743 <li>Create two HPROF files as described above, in <a href="#HeapDump">Capturing a Heap Dump</a>. 744 <li>Open the first HPROF file in MAT (<strong>File</strong> > <strong>Open Heap Dump</strong>). 745 <li>In the Navigation History view (if not visible, select <strong>Window</strong> > 746 <strong>Navigation History</strong>), right-click on <strong>Histogram</strong> and select 747 <strong>Add to Compare Basket</strong>. 748 <li>Open the second HPROF file and repeat steps 2 and 3. 749 <li>Switch to the <em>Compare Basket</em> view and click <strong>Compare the Results</strong> 750 (the red "!" icon in the top-right corner of the view). 751</ol> 752 753 754 755 756 757 758<h2 id="TriggerLeaks">Triggering Memory Leaks</h2> 759 760<p>While using the tools described above, you should aggressively stress your app code and try 761forcing memory leaks. One way to provoke memory leaks in your app is to let it 762run for a while before inspecting the heap. Leaks will trickle up to the top of the allocations in 763the heap. However, the smaller the leak, the longer you need to run the app in order to see it.</p> 764 765<p>You can also trigger a memory leak in one of the following ways:</p> 766<ol> 767<li>Rotate the device from portrait to landscape and back again multiple times while in different 768activity states. Rotating the device can often cause an app to leak an {@link android.app.Activity}, 769{@link android.content.Context}, or {@link android.view.View} object because the system 770recreates the {@link android.app.Activity} and if your app holds a reference 771to one of those objects somewhere else, the system can't garbage collect it.</li> 772<li>Switch between your app and another app while in different activity states (navigate to 773the Home screen, then return to your app).</li> 774</ol> 775 776<p class="note"><strong>Tip:</strong> You can also perform the above steps by using the "monkey" 777test framework. For more information on running the monkey test framework, read the <a href= 778"{@docRoot}tools/help/monkeyrunner_concepts.html">monkeyrunner</a> 779documentation.</p> 780