1page.title=Investigating Your RAM Usage
2page.tags=memory,OutOfMemoryError
3@jd:body
4
5 <div id="qv-wrapper">
6    <div id="qv">
7      <h2>In this document</h2>
8<ol>
9  <li><a href="#LogMessages">Interpreting Log Messages</a></li>
10  <li><a href="#ViewHeap">Viewing Heap Updates</a></li>
11  <li><a href="#TrackAllocations">Tracking Allocations</a></li>
12  <li><a href="#ViewingAllocations">Viewing Overall Memory Allocations</a></li>
13  <li><a href="#HeapDump">Capturing a Heap Dump</a></li>
14  <li><a href="#TriggerLeaks">Triggering Memory Leaks</a></li>
15</ol>
16      <h2>See Also</h2>
17      <ul>
18        <li><a href="{@docRoot}training/articles/memory.html">Managing Your App's Memory</a></li>
19      </ul>
20    </div>
21  </div>
22
23
24
25
26<p>Because Android is designed for mobile devices, you should always be careful about how much
27random-access memory (RAM) your app uses. Although Dalvik and ART perform
28routine garbage collection (GC), this doesn’t mean you can ignore when and where your app allocates and
29releases memory. In order to provide a stable user experience that allows the system to quickly
30switch between apps, it is important that your app does not needlessly consume memory when the user
31is not interacting with it.</p>
32
33<p>Even if you follow all the best practices for <a href="{@docRoot}training/articles/memory.html"
34>Managing Your App Memory</a> during
35development (which you should), you still might leak objects or introduce other memory bugs. The
36only way to be certain your app is using as little memory as possible is to analyze your app’s
37memory usage with tools. This guide shows you how to do that.</p>
38
39
40<h2 id="LogMessages">Interpreting Log Messages</h2>
41
42<p>The simplest place to begin investigating your app’s memory usage is the runtime log messages.
43Sometimes when a GC occurs, a message is printed to
44<a href="{@docRoot}tools/help/logcat.html">logcat</a>. The logcat output is also available in the
45Device Monitor or directly in IDEs such as Eclipse and Android Studio.</p>
46
47<h3 id="DalvikLogMessages">Dalvik Log Messages</h3>
48
49<p>In Dalvik (but not ART), every GC prints the following information to logcat:</p>
50
51<pre class="no-pretty-print">
52D/dalvikvm: &lt;GC_Reason> &lt;Amount_freed>, &lt;Heap_stats>, &lt;External_memory_stats>, &lt;Pause_time>
53</pre>
54
55<p>Example:</p>
56
57<pre class="no-pretty-print">
58D/dalvikvm( 9050): GC_CONCURRENT freed 2049K, 65% free 3571K/9991K, external 4703K/5261K, paused 2ms+2ms
59</pre>
60
61<dl>
62<dt>GC Reason</dt>
63<dd>
64What triggered the GC and what kind of collection it is. Reasons that may appear
65include:
66<dl>
67<dt><code>GC_CONCURRENT</code></dt>
68<dd>A concurrent GC that frees up memory as your heap begins to fill up.</dd>
69
70<dt><code>GC_FOR_MALLOC</code></dt>
71<dd>A GC caused because your app attempted to allocate memory when your heap was
72already full, so the system had to stop your app and reclaim memory.</dd>
73
74<dt><code>GC_HPROF_DUMP_HEAP</code></dt>
75<dd>A GC that occurs when you request to create an HPROF file to analyze your heap.</dd>
76
77<dt><code>GC_EXPLICIT</code>
78<dd>An explicit GC, such as when you call {@link java.lang.System#gc()} (which you
79should avoid calling and instead trust the GC to run when needed).</dd>
80
81<dt><code>GC_EXTERNAL_ALLOC</code></dt>
82<dd>This happens only on API level 10 and lower (newer versions allocate everything in the Dalvik
83heap). A GC for externally allocated memory (such as the pixel data stored in
84native memory or NIO byte buffers).</dd>
85</dl>
86</dd>
87
88<dt>Amount freed</dt>
89<dd>The amount of memory reclaimed from this GC.</dd>
90
91<dt>Heap stats</dt>
92<dd>Percentage free of the heap and (number of live objects)/(total heap size).</dd>
93
94<dt>External memory stats</dt>
95<dd>Externally allocated memory on API level 10 and lower (amount of allocated memory) / (limit at
96which collection will occur).</dd>
97
98<dt>Pause time</dt>
99<dd>Larger heaps will have larger pause times. Concurrent pause times show two pauses: one at the
100beginning of the collection and another near the end.</dd>
101</dl>
102
103<p>As these log messages accumulate, look out for increases in the heap stats (the
104{@code 3571K/9991K} value in the above example). If this value continues to increase, you may have
105a memory leak.</p>
106
107
108<h3 id="ARTLogMessages">ART Log Messages</h3>
109
110<p>Unlike Dalvik, ART doesn't log messqages for GCs that were not explicitly requested. GCs are only
111printed when they are they are deemed slow. More precisely, if the GC pause exceeds than 5ms or
112the GC duration exceeds 100ms. If the app is not in a pause perceptible process state,
113then none of its GCs are deemed slow. Explicit GCs are always logged.</p>
114
115<p>ART includes the following information in its garbage collection log messages:</p>
116
117<pre class="no-pretty-print">
118I/art: &lt;GC_Reason> &lt;GC_Name> &lt;Objects_freed>(&lt;Size_freed>) AllocSpace Objects, &lt;Large_objects_freed>(&lt;Large_object_size_freed>) &lt;Heap_stats> LOS objects, &lt;Pause_time(s)>
119</pre>
120
121<p>Example:</p>
122
123<pre class="no-pretty-print">
124I/art : Explicit concurrent mark sweep GC freed 104710(7MB) AllocSpace objects, 21(416KB) LOS objects, 33% free, 25MB/38MB, paused 1.230ms total 67.216ms
125</pre>
126
127<dl>
128<dt>GC Reason</dt>
129<dd>
130What triggered the GC and what kind of collection it is. Reasons that may appear
131include:
132<dl>
133<dt><code>Concurrent</code></dt>
134<dd>A concurrent GC which does not suspend app threads. This GC runs in a background thread
135and does not prevent allocations.</dd>
136
137<dt><code>Alloc</code></dt>
138<dd>The GC was initiated because your app attempted to allocate memory when your heap
139was already full. In this case, the garbage collection occurred in the allocating thread.</dd>
140
141<dt><code>Explicit</code>
142<dd>The garbage collection was explicitly requested by an app, for instance, by
143calling {@link java.lang.System#gc()} or {@link java.lang.Runtime#gc()}. As with Dalvik, in ART it is
144recommended that you trust the GC and avoid requesting explicit GCs if possible. Explicit GCs are
145discouraged since they block the allocating thread and unnecessarily was CPU cycles. Explicit GCs
146could also cause jank if they cause other threads to get preempted.</dd>
147
148<dt><code>NativeAlloc</code></dt>
149<dd>The collection was caused by native memory pressure from native allocations such as Bitmaps or
150RenderScript allocation objects.</dd>
151
152<dt><code>CollectorTransition</code></dt>
153<dd>The collection was caused by a heap transition; this is caused by switching the GC at run time.
154Collector transitions consist of copying all the objects from a free-list backed
155space to a bump pointer space (or visa versa). Currently collector transitions only occur when an
156app changes process states from a pause perceptible state to a non pause perceptible state
157(or visa versa) on low RAM devices.
158</dd>
159
160<dt><code>HomogeneousSpaceCompact</code></dt>
161<dd>Homogeneous space compaction is free-list space to free-list space compaction which usually
162occurs when an app is moved to a pause imperceptible process state. The main reasons for doing
163this are reducing RAM usage and defragmenting the heap.
164</dd>
165
166<dt><code>DisableMovingGc</code></dt>
167<dd>This is not a real GC reason, but a note that collection was blocked due to use of
168GetPrimitiveArrayCritical. while concurrent heap compaction is occuring. In general, the use of
169GetPrimitiveArrayCritical is strongly discouraged due to its restrictions on moving collectors.
170</dd>
171
172<dt><code>HeapTrim</code></dt>
173<dd>This is not a GC reason, but a note that collection was blocked until a heap trim finished.
174</dd>
175
176</dl>
177</dd>
178
179
180<dl>
181<dt>GC Name</dt>
182<dd>
183ART has various different GCs which can get run.
184<dl>
185<dt><code>Concurrent mark sweep (CMS)</code></dt>
186<dd>A whole heap collector which frees collects all spaces other than the image space.</dd>
187
188<dt><code>Concurrent partial mark sweep</code></dt>
189<dd>A mostly whole heap collector which collects all spaces other than the image and zygote spaces.
190</dd>
191
192<dt><code>Concurrent sticky mark sweep</code></dt>
193<dd>A generational collector which can only free objects allocated since the last GC. This garbage
194collection is run more often than a full or partial mark sweep since it is faster and has lower pauses.
195</dd>
196
197<dt><code>Marksweep + semispace</code></dt>
198<dd>A non concurrent, copying GC used for heap transitions as well as homogeneous space
199compaction (to defragement the heap).</dd>
200
201</dl>
202</dd>
203
204<dt>Objects freed</dt>
205<dd>The number of objects which were reclaimed from this GC from the non large
206object space.</dd>
207
208<dt>Size freed</dt>
209<dd>The number of bytes which were reclaimed from this GC from the non large object
210space.</dd>
211
212<dt>Large objects freed</dt>
213<dd>The number of object in the large object space which were reclaimed from this garbage
214collection.</dd>
215
216<dt>Large object size freed</dt>
217<dd>The number of bytes in the large object space which were reclaimed from this garbage
218collection.</dd>
219
220<dt>Heap stats</dt>
221<dd>Percentage free and (number of live objects)/(total heap size).</dd>
222
223<dt>Pause times</dt>
224<dd>In general pause times are proportional to the number of object references which were modified
225while the GC was running. Currently, the ART CMS GCs only has one pause, near the end of the GC.
226The moving GCs have a long pause which lasts for the majority of the GC duration.</dd>
227</dl>
228
229<p>If you are seeing a large amount of GCs in logcat, look for increases in the heap stats (the
230{@code 25MB/38MB} value in the above example). If this value continues to increase and doesn't
231ever seem to get smaller, you could have a memory leak. Alternatively, if you are seeing GC which
232are for the reason "Alloc", then you are already operating near your heap capacity and can expect
233OOM exceptions in the near future. </p>
234
235<h2 id="ViewHeap">Viewing Heap Updates</h2>
236
237<p>To get a little information about what kind of memory your app is using and when, you
238can view real-time updates to your app's heap in Android Studio's
239<a href="{@docRoot}tools/studio/index.html#heap-dump">HPROF viewer</a> or in the Device Monitor:</p>
240
241<h3>Memory Monitor in Android Studio</h3>
242<p>Use Android Studio to view your app's memory use: </p>
243<ul>
244  <li>Start your app on a connected device or emulator.</li>
245  <li>Open the Android run-time window, and view the free and allocated memory in the Memory
246    Monitor. </li>
247  <li>Click the Dump Java Heap icon
248    (<img src="{@docRoot}images/tools/studio-dump-heap-icon.png" style="vertical-align:bottom;margin:0;height:21px"/>)
249    in the Memory Monitor toolbar.
250    <p>Android Studio creates the heap snapshot file with the filename
251    <code>Snapshot-yyyy.mm.dd-hh.mm.ss.hprof</code> in the <em>Captures</em> tab. </p>
252     </li>
253  <li>Double-click the heap snapshot file to open the HPROF viewer.
254  <p class="note"><strong>Note:</strong> To convert a heap dump to standard HPROF format in
255  Android Studio, right-click a heap snapshot in the <em>Captures</em> view and select
256  <strong>Export to standard .hprof</strong>.</p> </li>
257  <li>Interact with your app and click the
258    (<img src="{@docRoot}images/tools/studio-garbage-collect.png" style="vertical-align:bottom;margin:0;height:17px"/>)
259    icon to cause heap allocation.
260   </li>
261  <li>Identify which actions in your app are likely causing too much allocation and determine where
262   in your app you should try to reduce allocations and release resources.
263</ul>
264
265<h3>Device Monitor </h3>
266<ol>
267<li>Open the Device Monitor.
268<p>From your <code>&lt;sdk>/tools/</code> directory, launch the <code>monitor</code> tool.</p>
269</li>
270<li>In the Debug Monitor window, select your app's process from the list on the left.</li>
271<li>Click <strong>Update Heap</strong> above the process list.</li>
272<li>In the right-side panel, select the <strong>Heap</strong> tab.</li>
273</ol>
274
275<p>The Heap view shows some basic stats about your heap memory usage, updated after every
276GC. To see the first update, click the <strong>Cause GC</strong> button.</p>
277
278<img src="{@docRoot}images/tools/monitor-vmheap@2x.png" width="760" alt="" />
279<p class="img-caption"><strong>Figure 1.</strong> The Device Monitor tool,
280showing the <strong>[1] Update Heap</strong> and <strong>[2] Cause GC</strong> buttons.
281The Heap tab on the right shows the heap results.</p>
282
283
284<p>Continue interacting with your app to watch your heap allocation update with each garbage
285collection. This can help you identify which actions in your app are likely causing too much
286allocation and where you should try to reduce allocations and release
287resources.</p>
288
289
290
291<h2 id="TrackAllocations">Tracking Allocations</h2>
292
293<p>As you start narrowing down memory issues, you should also use the Allocation Tracker to
294get a better understanding of where your memory-hogging objects are allocated. The Allocation
295Tracker can be useful not only for looking at specific uses of memory, but also to analyze critical
296code paths in an app such as scrolling.</p>
297
298<p>For example, tracking allocations when flinging a list in your app allows you to see all the
299allocations that need to be done for that behavior, what thread they are on, and where they came
300from. This is extremely valuable for tightening up these paths to reduce the work they need and
301improve the overall smoothness of the UI.</p>
302
303<p>To use the Allocation Tracker, open the Memory Monitor in Android Studio and click the
304<a href="{@docRoot}tools/studio/index.html#alloc-tracker" style="vertical-align:bottom;margin:0;height:21px">
305Allocation Tracker</a> icon. You can also track allocations in the Android Device Monitor:</p>
306
307
308<h3>Android Studio </h3>
309<p>To use the <a href="{@docRoot}tools/studio/index.html#alloc-tracker">Allocation Tracker</a> in
310Android Studio: </p>
311
312<ol>
313  <li>Start your app on a connected device or emulator</li>
314  <li>Open the Android run-tme window, and view the free and allocated memory in the Memory
315    Monitor. </li>
316  <li>Click the Allocation Tracker icon
317    (<img src="{@docRoot}images/tools/studio-allocation-tracker-icon.png" style="vertical-align:bottom;margin:0;height:21px"/>) in the Memory Monitor tool bar to start and stop memory
318    allocations.
319    <p>Android Studio creates the allocation file with the filename
320    <code>Allocations-yyyy.mm.dd-hh.mm.ss.alloc</code> in the <em>Captures</em> tab. </p>
321     </li>
322  <li>Double-click the allocation file to open the Allocation viewer.  </li>
323  <li>Identify which actions in your app are likely causing too much allocation and determine where
324   in your app you should try to reduce allocations and release resources.
325</ol>
326
327
328
329<h3>Device Monitor</h3>
330<ol>
331<li>Open the Device Monitor.
332<p>From your <code>&lt;sdk>/tools/</code> directory, launch the <code>monitor</code> tool.</p>
333</li>
334<li>In the DDMS window, select your app's process in the left-side panel.</li>
335<li>In the right-side panel, select the <strong>Allocation Tracker</strong> tab.</li>
336<li>Click <strong>Start Tracking</strong>.</li>
337<li>Interact with your app to execute the code paths you want to analyze.</li>
338<li>Click <strong>Get Allocations</strong> every time you want to update the
339list of allocations.</li>
340 </ol>
341
342<p>The list shows all recent allocations,
343currently limited by a 512-entry ring buffer. Click on a line to see the stack trace that led to
344the allocation. The trace shows you not only what type of object was allocated, but also in which
345thread, in which class, in which file and at which line.</p>
346
347<img src="{@docRoot}images/tools/monitor-tracker@2x.png" width="760" alt="" />
348<p class="img-caption"><strong>Figure 2.</strong> The Device Monitor tool,
349showing recent app allocations and stack traces in the Allocation Tracker.</p>
350
351
352<p class="note"><strong>Note:</strong> You will always see some allocations from {@code
353DdmVmInternal} and else where that come from the allocation tracker itself.</p>
354
355<p>Although it's not necessary (nor possible) to remove all allocations for your performance
356critical code paths, the allocation tracker can help you identify important issues in your code.
357For instance, some apps might create a new {@link android.graphics.Paint} object on every draw.
358Moving that object into a global member is a simple fix that helps improve performance.</p>
359
360
361
362
363
364
365<h2 id="ViewingAllocations">Viewing Overall Memory Allocations</h2>
366
367<p>For further analysis, you may want to observe how your app's memory is
368divided between different types of RAM allocation with the
369following <a href="{@docRoot}tools/help/adb.html">adb</a> command:</p>
370
371<pre class="no-pretty-print">
372adb shell dumpsys meminfo &lt;package_name|pid> [-d]
373</pre>
374
375<p>The -d flag prints more info related to Dalvik and ART memory usage.</p>
376
377<p>The output lists all of your app's current allocations, measured in kilobytes.</p>
378
379<p>When inspecting this information, you should be familiar with the
380following types of allocation:</p>
381
382<dl>
383<dt>Private (Clean and Dirty) RAM</dt>
384<dd>This is memory that is being used by only your process. This is the bulk of the RAM that the system
385can reclaim when your app’s process is destroyed. Generally, the most important portion of this is
386“private dirty” RAM, which is the most expensive because it is used by only your process and its
387contents exist only in RAM so can’t be paged to storage (because Android does not use swap). All
388Dalvik and native heap allocations you make will be private dirty RAM; Dalvik and native
389allocations you share with the Zygote process are shared dirty RAM.</dd>
390
391<dt>Proportional Set Size (PSS)</dt>
392<dd>This is a measurement of your app’s RAM use that takes into account sharing pages across processes.
393Any RAM pages that are unique to your process directly contribute to its PSS value, while pages
394that are shared with other processes contribute to the PSS value only in proportion to the amount
395of sharing. For example, a page that is shared between two processes will contribute half of its
396size to the PSS of each process.</dd>
397</dl>
398
399
400<p>A nice characteristic of the PSS measurement is that you can add up the PSS across all processes to
401determine the actual memory being used by all processes. This means PSS is a good measure for the
402actual RAM weight of a process and for comparison against the RAM use of other processes and the
403total available RAM.</p>
404
405
406<p>For example, below is the the output for Map’s process on a Nexus 5 device. There is a lot of
407information here, but key points for discussion are listed below.</p>
408<code>adb shell dumpsys meminfo com.google.android.apps.maps -d</code>
409
410<p class="note"><strong>Note:</strong> The information you see may vary slightly from what is shown
411here, as some details of the output differ across platform versions.</p>
412
413<pre class="no-pretty-print">
414** MEMINFO in pid 18227 [com.google.android.apps.maps] **
415                   Pss  Private  Private  Swapped     Heap     Heap     Heap
416                 Total    Dirty    Clean    Dirty     Size    Alloc     Free
417                ------   ------   ------   ------   ------   ------   ------
418  Native Heap    10468    10408        0        0    20480    14462     6017
419  Dalvik Heap    34340    33816        0        0    62436    53883     8553
420 Dalvik Other      972      972        0        0
421        Stack     1144     1144        0        0
422      Gfx dev    35300    35300        0        0
423    Other dev        5        0        4        0
424     .so mmap     1943      504      188        0
425    .apk mmap      598        0      136        0
426    .ttf mmap      134        0       68        0
427    .dex mmap     3908        0     3904        0
428    .oat mmap     1344        0       56        0
429    .art mmap     2037     1784       28        0
430   Other mmap       30        4        0        0
431   EGL mtrack    73072    73072        0        0
432    GL mtrack    51044    51044        0        0
433      Unknown      185      184        0        0
434        TOTAL   216524   208232     4384        0    82916    68345    14570
435
436 Dalvik Details
437        .Heap     6568     6568        0        0
438         .LOS    24771    24404        0        0
439          .GC      500      500        0        0
440    .JITCache      428      428        0        0
441      .Zygote     1093      936        0        0
442   .NonMoving     1908     1908        0        0
443 .IndirectRef       44       44        0        0
444
445 Objects
446               Views:       90         ViewRootImpl:        1
447         AppContexts:        4           Activities:        1
448              Assets:        2        AssetManagers:        2
449       Local Binders:       21        Proxy Binders:       28
450       Parcel memory:       18         Parcel count:       74
451    Death Recipients:        2      OpenSSL Sockets:        2
452</pre>
453
454<p>Here is an older dumpsys on Dalvik of the gmail app:</p>
455
456<pre class="no-pretty-print">
457** MEMINFO in pid 9953 [com.google.android.gm] **
458                 Pss     Pss  Shared Private  Shared Private    Heap    Heap    Heap
459               Total   Clean   Dirty   Dirty   Clean   Clean    Size   Alloc    Free
460              ------  ------  ------  ------  ------  ------  ------  ------  ------
461  Native Heap      0       0       0       0       0       0    7800    7637(6)  126
462  Dalvik Heap   5110(3)    0    4136    4988(3)    0       0    9168    8958(6)  210
463 Dalvik Other   2850       0    2684    2772       0       0
464        Stack     36       0       8      36       0       0
465       Cursor    136       0       0     136       0       0
466       Ashmem     12       0      28       0       0       0
467    Other dev    380       0      24     376       0       4
468     .so mmap   5443(5) 1996    2584    2664(5) 5788    1996(5)
469    .apk mmap    235      32       0       0    1252      32
470    .ttf mmap     36      12       0       0      88      12
471    .dex mmap   3019(5) 2148       0       0    8936    2148(5)
472   Other mmap    107       0       8       8     324      68
473      Unknown   6994(4)    0     252    6992(4)    0       0
474        TOTAL  24358(1) 4188    9724   17972(2)16388    4260(2)16968   16595     336
475
476 Objects
477               Views:    426         ViewRootImpl:        3(8)
478         AppContexts:      6(7)        Activities:        2(7)
479              Assets:      2        AssetManagers:        2
480       Local Binders:     64        Proxy Binders:       34
481    Death Recipients:      0
482     OpenSSL Sockets:      1
483
484 SQL
485         MEMORY_USED:   1739
486  PAGECACHE_OVERFLOW:   1164          MALLOC_SIZE:       62
487</pre>
488
489<p>Generally, you should be concerned with only the <code>Pss Total</code> and <code>Private Dirty</code>
490columns. In some cases, the <code>Private Clean</code> and <code>Heap Alloc</code> columns also offer
491interesting data. Here is some more information about the different memory allocations (the rows)
492you should observe:
493
494<dl>
495<dt><code>Dalvik Heap</code></dt>
496<dd>The RAM used by Dalvik allocations in your app. The <code>Pss Total</code> includes all Zygote
497allocations (weighted by their sharing across processes, as described in the PSS definition above).
498The <code>Private Dirty</code> number is the actual RAM committed to only your app’s heap, composed of
499your own allocations and any Zygote allocation pages that have been modified since forking your
500app’s process from Zygote.
501
502<p class="note"><strong>Note:</strong> On newer platform versions that have the <code>Dalvik
503Other</code> section, the <code>Pss Total</code> and <code>Private Dirty</code> numbers for Dalvik Heap do
504not include Dalvik overhead such as the just-in-time compilation (JIT) and GC
505bookkeeping, whereas older versions list it all combined under <code>Dalvik</code>.</p>
506
507<p>The <code>Heap Alloc</code> is the amount of memory that the Dalvik and native heap allocators keep
508track of for your app. This value is larger than <code>Pss Total</code> and <code>Private Dirty</code>
509because your process was forked from Zygote and it includes allocations that your process shares
510with all the others.</p>
511</dd>
512
513<dt><code>.so mmap</code> and <code>.dex mmap</code></dt>
514<dd>The RAM being used for mapped <code>.so</code> (native) and <code>.dex</code> (Dalvik or ART)
515code. The <code>Pss Total</code> number includes platform code shared across apps; the
516<code>Private Clean</code> is your app’s own code. Generally, the actual mapped size will be much
517larger—the RAM here is only what currently needs to be in RAM for code that has been executed by
518the app. However, the .so mmap has a large private dirty, which is due to fix-ups to the native
519code when it was loaded into its final address.
520</dd>
521
522<dt><code>.oat mmap</code></dt>
523<dd>This is the amount of RAM used by the code image which is based off of the preloaded classes
524which are commonly used by multiple apps. This image is shared across all apps and is unaffected
525by particular apps.
526</dd>
527
528<dt><code>.art mmap</code></dt>
529<dd>This is the amount of RAM used by the heap image which is based off of the preloaded classes
530which are commonly used by multiple apps. This image is shared across all apps and is unaffected
531by particular apps. Even though the ART image contains {@link java.lang.Object} instances, it does not
532count towards your heap size.
533</dd>
534
535<dt><code>.Heap</code> (only with -d flag)</dt>
536<dd>This is the amount of heap memory for your app. This excludes objects in the image and large
537object spaces, but includes the zygote space and non-moving space.
538</dd>
539
540<dt><code>.LOS</code> (only with -d flag)</dt>
541<dd>This is the amount of RAM used by the ART large object space. This includes zygote large
542objects. Large objects are all primitive array allocations larger than 12KB.
543</dd>
544
545<dt><code>.GC</code> (only with -d flag)</dt>
546<dd>This is the amount of internal GC accounting overhead for your app. There is not really any way
547to reduce this overhead.
548</dd>
549
550<dt><code>.JITCache</code> (only with -d flag)</dt>
551<dd>This is the amount of memory used by the JIT data and code caches. Typically, this is zero
552since all of the apps will be compiled at installed time.
553</dd>
554
555<dt><code>.Zygote</code> (only with -d flag)</dt>
556<dd>This is the amount of memory used by the zygote space. The zygote space is created during
557device startup and is never allocated into.
558</dd>
559
560<dt><code>.NonMoving</code> (only with -d flag)</dt>
561<dd>This is the amount of RAM used by the ART non-moving space. The non-moving space contains
562special non-movable objects such as fields and methods. You can reduce this section by using fewer
563fields and methods in your app.
564</dd>
565
566<dt><code>.IndirectRef</code> (only with -d flag)</dt>
567<dd>This is the amount of RAM used by the ART indirect reference tables. Usually this amount is
568small, but if it is too high, it may be possible to reduce it by reducing the number of local and
569global JNI references used.
570</dd>
571
572<dt><code>Unknown</code></dt>
573<dd>Any RAM pages that the system could not classify into one of the other more specific items.
574Currently, this contains mostly native allocations, which cannot be identified by the tool when
575collecting this data due to Address Space Layout Randomization (ASLR). As with the Dalvik heap, the
576<code>Pss Total</code> for Unknown takes into account sharing with Zygote, and <code>Private Dirty</code>
577is unknown RAM dedicated to only your app.
578</dd>
579
580<dt><code>TOTAL</code></dt>
581<dd>The total Proportional Set Size (PSS) RAM used by your process. This is the sum of all PSS fields
582above it. It indicates the overall memory weight of your process, which can be directly compared
583with other processes and the total available RAM.
584
585<p>The <code>Private Dirty</code> and <code>Private Clean</code> are the total allocations within your
586process, which are not shared with other processes. Together (especially <code>Private Dirty</code>),
587this is the amount of RAM that will be released back to the system when your process is destroyed.
588Dirty RAM is pages that have been modified and so must stay committed to RAM (because there is no
589swap); clean RAM is pages that have been mapped from a persistent file (such as code being
590executed) and so can be paged out if not used for a while.</p>
591
592</dd>
593
594<dt><code>ViewRootImpl</code></dt>
595<dd>The number of root views that are active in your process. Each root view is associated with a
596window, so this can help you identify memory leaks involving dialogs or other windows.
597</dd>
598
599<dt><code>AppContexts</code> and <code>Activities</code></dt>
600<dd>The number of app {@link android.content.Context} and {@link android.app.Activity} objects that
601currently live in your process. This can be useful to quickly identify leaked {@link
602android.app.Activity} objects that can’t be garbage collected due to static references on them,
603which is common. These objects often have a lot of other allocations associated with them and so
604are a good way to track large memory leaks.</dd>
605
606<p class="note"><strong>Note:</strong> A {@link android.view.View} or {@link
607android.graphics.drawable.Drawable} object also holds a reference to the {@link
608android.app.Activity} that it's from, so holding a {@link android.view.View} or {@link
609android.graphics.drawable.Drawable} object can also lead to your app leaking an {@link
610android.app.Activity}.</p>
611
612</dd>
613</dl>
614
615
616
617
618
619
620
621
622
623<h2 id="HeapDump">Capturing a Heap Dump</h2>
624
625<p>A heap dump is a snapshot of all the objects in your app's heap, stored in a binary format called
626HPROF. Your app's heap dump provides information about the overall state of your app's heap so you
627can track down problems you might have identified while viewing heap updates.</p>
628
629
630<p>To retrieve your heap dump from within Android Studio, use the
631<a href="{@docRoot}tools/studio/index.html#me-cpu">Memory Monitor</a> and
632<a href="{@docRoot}tools/studio/index.html#heap-dump">HPROF viewer</a>.
633
634<p>You can also still perform these procedures in the Android monitor:</p>
635<ol>
636<li>Open the Device Monitor.
637<p>From your <code>&lt;sdk>/tools/</code> directory, launch the <code>monitor</code> tool.</p>
638</li>
639<li>In the DDMS window, select your app's process in the left-side panel.</li>
640<li>Click <strong>Dump HPROF file</strong>, shown in figure 3.</li>
641<li>In the window that appears, name your HPROF file, select the save location,
642then click <strong>Save</strong>.</li>
643</ol>
644
645<img src="{@docRoot}images/tools/monitor-hprof@2x.png" width="760" alt="" />
646<p class="img-caption"><strong>Figure 3.</strong> The Device Monitor tool,
647showing the <strong>[1] Dump HPROF file</strong> button.</p>
648
649<p>If you need to be more precise about when the dump is created, you can also create a heap dump
650at the critical point in your app code by calling {@link android.os.Debug#dumpHprofData
651dumpHprofData()}.</p>
652
653<p>The heap dump is provided in a format that's similar to, but not identical to one from the Java
654HPROF tool. The major difference in an Android heap dump is due to the fact that there are a large
655number of allocations in the Zygote process. But because the Zygote allocations are shared across
656all app processes, they don’t matter very much to your own heap analysis.</p>
657
658<p>To analyze your heap dump, you can use a standard tool like jhat or the <a href=
659"http://www.eclipse.org/mat/downloads.php">Eclipse Memory Analyzer Tool</a> (MAT). However, first
660you'll need to convert the HPROF file from Android's format to the J2SE HPROF format. You can do
661this using the <code>hprof-conv</code> tool provided in the <code>&lt;sdk&gt;/platform-tools/</code>
662directory. Simply run the <code>hprof-conv</code> command with two arguments: the original HPROF
663file and the location to write the converted HPROF file. For example:</p>
664
665<pre class="no-pretty-print">
666hprof-conv heap-original.hprof heap-converted.hprof
667</pre>
668
669<p class="note"><strong>Note:</strong> If you're using the version of DDMS that's integrated into
670Eclipse, you do not need to perform the HPROF conversation—it performs the conversion by
671default.</p>
672
673<p>You can now load the converted file in MAT or another heap analysis tool that understands
674the J2SE HPROF format.</p>
675
676<p>When analyzing your heap, you should look for memory leaks caused by:</p>
677<ul>
678<li>Long-lived references to an Activity, Context, View, Drawable, and other objects that may hold a
679reference to the container Activity or Context.</li>
680<li>Non-static inner classes (such as a Runnable, which can hold the Activity instance).</li>
681<li>Caches that hold objects longer than necessary.</li>
682</ul>
683
684
685<h3 id="EclipseMat">Using the Eclipse Memory Analyzer Tool</h3>
686
687<p>The <a href=
688"http://www.eclipse.org/mat/downloads.php">Eclipse Memory Analyzer Tool</a> (MAT) is just one
689tool that you can use to analyze your heap dump. It's also quite powerful so most of its
690capabilities are beyond the scope of this document, but here are a few tips to get you started.
691
692<p>Once you open your converted HPROF file in MAT, you'll see a pie chart in the Overview,
693showing what your largest objects are. Below this chart, are links to couple of useful features:</p>
694
695<ul>
696  <li>The <strong>Histogram view</strong> shows a list of all classes and how many instances
697  there are of each.
698  <p>You might want to use this view to find extra instances of classes for which you know there
699  should be only a certain number. For example, a common source of leaks is additional instance of
700  your {@link android.app.Activity} class, for which you should usually have only one instance
701  at a time. To find a specific class instance, type the class name into the <em>&lt;Regex></em>
702  field at the top of the list.
703  <p>When you find a class with too many instances, right-click it and select
704  <strong>List objects</strong> &gt; <strong>with incoming references</strong>. In the list that
705  appears, you can determine where an instance is retained by right-clicking it and selecting
706  <strong>Path To GC Roots</strong> &gt; <strong>exclude weak references</strong>.</p>
707  </li>
708
709  <li>The <strong>Dominator tree</strong> shows a list of objects organized by the amount
710  of retained heap.
711  <p>What you should look for is anything that's retaining a portion of heap that's roughly
712  equivalent to the memory size you observed leaking from the <a href="#LogMessages">GC logs</a>,
713  <a href="#ViewHeap">heap updates</a>, or <a href="#TrackAllocations">allocation
714  tracker</a>.
715  <p>When you see something suspicious, right-click on the item and select
716  <strong>Path To GC Roots</strong> &gt; <strong>exclude weak references</strong>. This opens a
717  new tab that traces the references to that object which is causing the alleged leak.</p>
718
719  <p class="note"><strong>Note:</strong> Most apps will show an instance of
720  {@link android.content.res.Resources} near the top with a good chunk of heap, but this is
721  usually expected when your app uses lots of resources from your {@code res/} directory.</p>
722  </li>
723</ul>
724
725
726<img src="{@docRoot}images/tools/mat-histogram@2x.png" width="760" alt="" />
727<p class="img-caption"><strong>Figure 4.</strong> The Eclipse Memory Analyzer Tool (MAT),
728showing the Histogram view and a search for "MainActivity".</p>
729
730<p>For more information about MAT, watch the Google I/O 2011 presentation,
731<a href="http://www.youtube.com/watch?v=_CruQY55HOk">Memory management for Android apps</a>,
732which includes a walkthrough using MAT beginning at about <a href=
733"http://www.youtube.com/watch?v=_CruQY55HOk&amp;feature=player_detailpage#t=1270">21:10</a>.
734Also refer to the <a href="http://wiki.eclipse.org/index.php/MemoryAnalyzer">Eclipse Memory
735Analyzer documentation</a>.</p>
736
737<h4 id="MatCompare">Comparing heap dumps</h4>
738
739<p>You may find it useful to compare your app's heap state at two different points in time in order
740to inspect the changes in memory allocation. To compare two heap dumps using MAT:</p>
741
742<ol>
743  <li>Create two HPROF files as described above, in <a href="#HeapDump">Capturing a Heap Dump</a>.
744  <li>Open the first HPROF file in MAT (<strong>File</strong> > <strong>Open Heap Dump</strong>).
745  <li>In the Navigation History view (if not visible, select <strong>Window</strong> >
746  <strong>Navigation History</strong>), right-click on <strong>Histogram</strong> and select
747  <strong>Add to Compare Basket</strong>.
748  <li>Open the second HPROF file and repeat steps 2 and 3.
749  <li>Switch to the <em>Compare Basket</em> view and click <strong>Compare the Results</strong>
750  (the red "!" icon in the top-right corner of the view).
751</ol>
752
753
754
755
756
757
758<h2 id="TriggerLeaks">Triggering Memory Leaks</h2>
759
760<p>While using the tools described above, you should aggressively stress your app code and try
761forcing memory leaks. One way to provoke memory leaks in your app is to let it
762run for a while before inspecting the heap. Leaks will trickle up to the top of the allocations in
763the heap. However, the smaller the leak, the longer you need to run the app in order to see it.</p>
764
765<p>You can also trigger a memory leak in one of the following ways:</p>
766<ol>
767<li>Rotate the device from portrait to landscape and back again multiple times while in different
768activity states. Rotating the device can often cause an app to leak an {@link android.app.Activity},
769{@link android.content.Context}, or {@link android.view.View} object because the system
770recreates the {@link android.app.Activity} and if your app holds a reference
771to one of those objects somewhere else, the system can't garbage collect it.</li>
772<li>Switch between your app and another app while in different activity states (navigate to
773the Home screen, then return to your app).</li>
774</ol>
775
776<p class="note"><strong>Tip:</strong> You can also perform the above steps by using the "monkey"
777test framework. For more information on running the monkey test framework, read the <a href=
778"{@docRoot}tools/help/monkeyrunner_concepts.html">monkeyrunner</a>
779documentation.</p>
780