Searched refs:new_state (Results 1 – 10 of 10) sorted by relevance
68 inline ThreadState Thread::SetState(ThreadState new_state) { in SetState() argument71 DCHECK_NE(new_state, kRunnable); in SetState()76 << Thread::Current() << ") changing state to " << new_state; in SetState()80 tls32_.state_and_flags.as_struct.state = new_state; in SetState()109 inline void Thread::TransitionFromRunnableToSuspended(ThreadState new_state) { in TransitionFromRunnableToSuspended() argument111 DCHECK_NE(new_state, kRunnable); in TransitionFromRunnableToSuspended()126 new_state_and_flags.as_struct.state = new_state; in TransitionFromRunnableToSuspended()
346 void SetSegmentState(uint32_t new_state) { in SetSegmentState() argument347 segment_state_.all = new_state; in SetSegmentState()
121 LockWord::LockState new_state = lock_after.GetState(); in Run() local124 if (LockWord::LockState::kThinLocked != new_state) { in Run()126 ASSERT_EQ(LockWord::LockState::kThinLocked, new_state); // To fail the test. in Run()
209 ThreadState SetState(ThreadState new_state);249 void TransitionFromRunnableToSuspended(ThreadState new_state)964 ThreadState SetStateUnsafe(ThreadState new_state) { in SetStateUnsafe() argument966 tls32_.state_and_flags.as_struct.state = new_state; in SetStateUnsafe()
1244 void Runtime::SetStatsEnabled(bool new_state) { in SetStatsEnabled() argument1247 if (new_state == true) { in SetStatsEnabled()1251 if (stats_enabled_ != new_state) { in SetStatsEnabled()1254 } else if (stats_enabled_ != new_state) { in SetStatsEnabled()1257 stats_enabled_ = new_state; in SetStatsEnabled()
421 void SetStatsEnabled(bool new_state) LOCKS_EXCLUDED(Locks::instrument_entrypoints_lock_,
102 void resetGuard(GuardState new_state) { in resetGuard() argument104 guard_state_ = new_state; in resetGuard()
109 void SetAwaitingHandshake(bool new_state);
103 void JdwpNetStateBase::SetAwaitingHandshake(bool new_state) { in SetAwaitingHandshake() argument104 awaiting_handshake_ = new_state; in SetAwaitingHandshake()
868 LockWord::LockState new_state = lock_after.GetState(); in TEST_F() local869 EXPECT_EQ(LockWord::LockState::kThinLocked, new_state); in TEST_F()945 LockWord::LockState new_state = lock_after.GetState(); in TestUnlockObject() local946 EXPECT_EQ(LockWord::LockState::kUnlocked, new_state); in TestUnlockObject()