Home
last modified time | relevance | path

Searched refs:new_state (Results 1 – 10 of 10) sorted by relevance

/art/runtime/
Dthread-inl.h68 inline ThreadState Thread::SetState(ThreadState new_state) { in SetState() argument
71 DCHECK_NE(new_state, kRunnable); in SetState()
76 << Thread::Current() << ") changing state to " << new_state; in SetState()
80 tls32_.state_and_flags.as_struct.state = new_state; in SetState()
109 inline void Thread::TransitionFromRunnableToSuspended(ThreadState new_state) { in TransitionFromRunnableToSuspended() argument
111 DCHECK_NE(new_state, kRunnable); in TransitionFromRunnableToSuspended()
126 new_state_and_flags.as_struct.state = new_state; in TransitionFromRunnableToSuspended()
Dindirect_reference_table.h346 void SetSegmentState(uint32_t new_state) { in SetSegmentState() argument
347 segment_state_.all = new_state; in SetSegmentState()
Dmonitor_test.cc121 LockWord::LockState new_state = lock_after.GetState(); in Run() local
124 if (LockWord::LockState::kThinLocked != new_state) { in Run()
126 ASSERT_EQ(LockWord::LockState::kThinLocked, new_state); // To fail the test. in Run()
Dthread.h209 ThreadState SetState(ThreadState new_state);
249 void TransitionFromRunnableToSuspended(ThreadState new_state)
964 ThreadState SetStateUnsafe(ThreadState new_state) { in SetStateUnsafe() argument
966 tls32_.state_and_flags.as_struct.state = new_state; in SetStateUnsafe()
Druntime.cc1244 void Runtime::SetStatsEnabled(bool new_state) { in SetStatsEnabled() argument
1247 if (new_state == true) { in SetStatsEnabled()
1251 if (stats_enabled_ != new_state) { in SetStatsEnabled()
1254 } else if (stats_enabled_ != new_state) { in SetStatsEnabled()
1257 stats_enabled_ = new_state; in SetStatsEnabled()
Druntime.h421 void SetStatsEnabled(bool new_state) LOCKS_EXCLUDED(Locks::instrument_entrypoints_lock_,
/art/runtime/base/unix_file/
Dfd_file.h102 void resetGuard(GuardState new_state) { in resetGuard() argument
104 guard_state_ = new_state; in resetGuard()
/art/runtime/jdwp/
Djdwp_priv.h109 void SetAwaitingHandshake(bool new_state);
Djdwp_main.cc103 void JdwpNetStateBase::SetAwaitingHandshake(bool new_state) { in SetAwaitingHandshake() argument
104 awaiting_handshake_ = new_state; in SetAwaitingHandshake()
/art/runtime/arch/
Dstub_test.cc868 LockWord::LockState new_state = lock_after.GetState(); in TEST_F() local
869 EXPECT_EQ(LockWord::LockState::kThinLocked, new_state); in TEST_F()
945 LockWord::LockState new_state = lock_after.GetState(); in TestUnlockObject() local
946 EXPECT_EQ(LockWord::LockState::kUnlocked, new_state); in TestUnlockObject()