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Searched refs:spill_size (Results 1 – 3 of 3) sorted by relevance

/art/compiler/dex/quick/arm64/
Dcall_arm64.cc327 const int spill_size = (spill_count * kArm64PointerSize + 15) & ~0xf; // SP 16 byte alignment. in GenEntrySequence() local
328 const int frame_size_without_spills = frame_size_ - spill_size; in GenEntrySequence()
348 if (spill_size > 0) { in GenEntrySequence()
350 DCHECK(spill_size == spilled_already || frame_size_ == spilled_already); in GenEntrySequence()
/art/compiler/dex/quick/arm/
Dcall_arm.cc444 const int spill_size = spill_count * 4; in GenEntrySequence() local
445 const int frame_size_without_spills = frame_size_ - spill_size; in GenEntrySequence()
482 AddSlowPath(new(arena_)StackOverflowSlowPath(this, branch, true, spill_size)); in GenEntrySequence()
/art/runtime/
Dstack.cc837 int spill_size = POPCOUNT(core_spills) * GetBytesPerGprSpillLocation(isa) in GetVRegOffsetFromQuickCode() local
855 int locals_start = frame_size - spill_size - num_regs * sizeof(uint32_t); in GetVRegOffsetFromQuickCode()