Searched refs:ScreenRecoveryUI (Results 1 – 3 of 3) sorted by relevance
51 ScreenRecoveryUI::ScreenRecoveryUI() : in ScreenRecoveryUI() function in ScreenRecoveryUI87 void ScreenRecoveryUI::draw_background_locked(Icon icon) { in draw_background_locked()132 void ScreenRecoveryUI::draw_progress_locked() { in draw_progress_locked()177 void ScreenRecoveryUI::SetColor(UIElement e) { in SetColor()207 void ScreenRecoveryUI::DrawHorizontalRule(int* y) { in DrawHorizontalRule()214 void ScreenRecoveryUI::DrawTextLine(int* y, const char* line, bool bold) { in DrawTextLine()219 void ScreenRecoveryUI::DrawTextLines(int* y, const char* const* lines) { in DrawTextLines()238 void ScreenRecoveryUI::draw_screen_locked() { in draw_screen_locked()299 void ScreenRecoveryUI::update_screen_locked() { in update_screen_locked()306 void ScreenRecoveryUI::update_progress_locked() { in update_progress_locked()[all …]
21 return new Device(new ScreenRecoveryUI); in make_device()
28 class ScreenRecoveryUI : public RecoveryUI {30 ScreenRecoveryUI();