/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | ServerConnection.cpp | 74 int ServerConnection::create(size_t bufsize, in create() argument 83 QemuPipeStream* pipeStream = new QemuPipeStream(bufsize); in create() 94 TcpStream* tcpStream = new TcpStream(bufsize); in create()
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
D | UnixStream.h | 23 explicit UnixStream(size_t bufsize = 10000);
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D | TcpStream.h | 23 explicit TcpStream(size_t bufsize = 10000);
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D | Win32PipeStream.h | 24 explicit Win32PipeStream(size_t bufsize = 10000);
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D | SocketStream.h | 26 explicit SocketStream(size_t bufsize = 10000);
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/device/generic/goldfish/opengl/system/OpenglSystemCommon/ |
D | QemuPipeStream.h | 30 explicit QemuPipeStream(size_t bufsize = 10000);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | GL2Encoder.h | 158 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 163 GLsizei bufsize, GLsizei* length, GLchar* infolog); 167 GLsizei bufsize, GLsizei* length, GLchar* infolog);
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D | gl2_entry.cpp | 63 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… 64 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz… 74 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 77 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 558 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,… in glGetActiveAttrib() argument 561 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); in glGetActiveAttrib() 564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() argument 567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform() 624 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog() argument [all …]
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D | GL2Encoder.cpp | 788 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource() argument 792 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); in s_glGetShaderSource() 793 ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source); in s_glGetShaderSource() 796 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog() argument 800 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); in s_glGetShaderInfoLog() 801 ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog); in s_glGetShaderInfoLog() 804 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog() argument 808 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); in s_glGetProgramInfoLog() 809 ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog); in s_glGetProgramInfoLog()
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D | gl2_enc.cpp | 930 void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* len… in glGetActiveAttrib_enc() argument 939 const unsigned int __size_name = ((name != NULL) ? bufsize : 0); in glGetActiveAttrib_enc() 948 memcpy(ptr, &bufsize, 4); ptr += 4; in glGetActiveAttrib_enc() 959 void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* le… in glGetActiveUniform_enc() argument 968 const unsigned int __size_name = ((name != NULL) ? bufsize : 0); in glGetActiveUniform_enc() 977 memcpy(ptr, &bufsize, 4); ptr += 4; in glGetActiveUniform_enc() 1162 void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar*… in glGetProgramInfoLog_enc() argument 1169 const unsigned int __size_infolog = bufsize; in glGetProgramInfoLog_enc() 1177 memcpy(ptr, &bufsize, 4); ptr += 4; in glGetProgramInfoLog_enc() 1222 void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* i… in glGetShaderInfoLog_enc() argument [all …]
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