Searched refs:setError (Results 1 – 9 of 9) sorted by relevance
42 virtual void setError(unsigned int error){ (void)error; }; in setError() function
397 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteBuffers()404 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteFramebuffers()417 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteRenderbuffers()430 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteTextures()527 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenBuffers()540 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenFramebuffers()547 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenRenderbuffers()554 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenTextures()1167 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteVertexArraysOES()1174 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenVertexArraysOES()
224 virtual void setError(unsigned int error){ (void)error; }; in setError() function
32 ctx->setError(err); \39 ctx->setError(err); \138 ctx->setError(GL_NO_ERROR); in s_glGetError()680 ctx->setError(GL_OUT_OF_MEMORY); in s_glShaderSource()
40 virtual void setError(GLenum error){ m_error = error; }; in setError() function
33 ctx->setError(err); \40 ctx->setError(err); \49 ctx->setError(GL_NO_ERROR); in s_glGetError()610 ctx->setError(err); in s_glActiveTexture()626 ctx->setError(err); in s_glBindTexture()
666 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteBuffers()673 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteTextures()788 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenBuffers()795 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenTextures()1624 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteRenderbuffersOES()1631 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenRenderbuffersOES()1662 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteFramebuffersOES()1669 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenFramebuffersOES()1856 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glDeleteVertexArraysOES()1863 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } in glGenVertexArraysOES()[all …]
39 virtual void setError(GLenum error){ m_error = error; }; in setError() function
307 virtual void setError(unsigned int error){ (void)error; }; in setError() function