Searched refs:GLES2 (Results 1 – 25 of 35) sorted by relevance
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1 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_float2 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat23 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat2_offset_14 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat35 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat3_offset_16 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat47 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4_offset_18 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec29 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec310 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec4[all …]
1 dEQP-GLES2.info.*2 dEQP-GLES2.functional.*
2 dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb16f3 dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb16f
1 dEQP-GLES2.info.vendor2 dEQP-GLES2.info.renderer3 dEQP-GLES2.info.version4 dEQP-GLES2.info.shading_language_version5 dEQP-GLES2.info.extensions6 dEQP-GLES2.info.render_target7 dEQP-GLES2.functional.prerequisite.state_reset8 dEQP-GLES2.functional.prerequisite.clear_color9 dEQP-GLES2.functional.prerequisite.read_pixels10 dEQP-GLES2.functional.implementation_limits.subpixel_bits[all …]
22 + dEQP-GLES2.functional.fbo.completeness.renderable.*23 + dEQP-GLES2.functional.fbo.completeness.attachment_combinations.*24 + dEQP-GLES2.functional.fbo.completeness.attachment_combinations.exists_supported25 + dEQP-GLES2.functional.fbo.completeness.size.zero26 + dEQP-GLES2.functional.fbo.completeness.size.distinct66 Note that the GLES2 spec allows implementations to return71 Also note that the GLES2 spec is notoriously ambiguous regarding the111 Note that GLES2, unlike GLES3, allows the depth and stencil attachments to be118 standard GLES2 renderable formats and attempts to find at least one
22 + dEQP-GLES2.functional.texture.incomplete.*
22 + dEQP-GLES2.functional.texture.units.*
22 + dEQP-GLES2.functional.color.clear.*
22 + dEQP-GLES2.functional.shaders.discard.*
22 + dEQP-GLES2.functional.negative_api.*
22 + dEQP-GLES2.functional.scissor.*
22 + dEQP-GLES2.functional.rasterization.*
22 + dEQP-GLES2.functional.depth.*
22 + dEQP-GLES2.functional.texture.teximage.*
22 + dEQP-GLES2.performance.texture.upload.*
22 + dEQP-GLES2.functional.stencil.*
22 + dEQP-GLES2.performance.texture.format.*
1 # dEQP-GLES2.accuracy
1 # dEQP-GLES2.stress
1 # dEQP-GLES2
1 # dEQP-GLES2.performance
16 find_path(GLES2_INCLUDE_PATH GLES2/gl2.h)
22 + dEQP-GLES2.foo.bar.*
22 + dEQP-GLES2.functional.texture.sampler.*