1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
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19    Sampler tests
20
21Tests:
22 + dEQP-GLES2.functional.texture.sampler.*
23
24Includes:
25 + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D()
26   - Selected texture formats
27   - Randomized usage
28 + glCopyTexImage2D(), glCopyTexSubImage2D()
29   - All texture formats
30   - Randomized usage
31 + glTexStorage2D() and glTexStorage3D()
32   - All formats
33   - 2D, 2D array, cube map and 3D textures
34 + All pixel transfer modes
35 + Specifying textures from pixel buffer objects
36
37Excludes:
38 + Texture formats are more thoroughly exercised in texture format tests
39 + Negative API tests
40   - Will be added in 2012.3
41
42Description:
43
44Texture specification tests create a complete texture object using texture
45specification APIs. The exact functions called depends on the feature being
46tested. All texture levels, faces (for cube maps) and slices (for 2D array
47textures and 3D textures) are then rendered and compared against a image produced
48by a reference renderer.
49