Searched refs:GLES31 (Results 1 – 25 of 56) sorted by relevance
123
1 dEQP-GLES31.info.vendor2 dEQP-GLES31.info.renderer3 dEQP-GLES31.info.version4 dEQP-GLES31.info.shading_language_version5 dEQP-GLES31.info.extensions6 dEQP-GLES31.info.render_target7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer[all …]
1 dEQP-GLES31.info.vendor2 dEQP-GLES31.info.renderer3 dEQP-GLES31.info.version4 dEQP-GLES31.info.shading_language_version5 dEQP-GLES31.info.extensions6 dEQP-GLES31.info.render_target7 dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups8 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size9 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id10 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id[all …]
2 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.413 dEQP-GLES31.functional.debug.error_filters.case_04 dEQP-GLES31.functional.debug.error_filters.case_165 dEQP-GLES31.functional.debug.error_filters.case_186 dEQP-GLES31.functional.debug.error_filters.case_267 dEQP-GLES31.functional.debug.error_filters.case_38 dEQP-GLES31.functional.debug.error_filters.case_89 dEQP-GLES31.functional.debug.error_groups.case_010 dEQP-GLES31.functional.debug.error_groups.case_1011 dEQP-GLES31.functional.debug.error_groups.case_11[all …]
2 dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat25 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar6 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec27 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec38 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec49 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar10 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec211 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec312 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec415 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar[all …]
2 dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value5 dEQP-GLES31.functional.copy_image.*.*.*.renderbuffer_*8 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec49 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar10 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec211 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec312 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec415 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameter…18 dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8_snorm_*19 dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.*_rgba8_snorm.*[all …]
3 dEQP-GLES31.info.*4 dEQP-GLES31.functional.shaders.sample_variables.*.default_framebuffer5 dEQP-GLES31.functional.shaders.multisample_interpolation.*.default_framebuffer6 dEQP-GLES31.functional.shaders.helper_invocation.*7 dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth8 dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil9 dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth10 dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil11 dEQP-GLES31.functional.multisample.*12 dEQP-GLES31.functional.sample_shading.*.default_framebuffer_*[all …]
3 dEQP-GLES31.info.*4 dEQP-GLES31.functional.shaders.sample_variables.*.default_framebuffer5 dEQP-GLES31.functional.shaders.multisample_interpolation.*.default_framebuffer6 dEQP-GLES31.functional.shaders.helper_invocation.*7 dEQP-GLES31.functional.primitive_bounding_box.*.default_framebuffer_*8 dEQP-GLES31.functional.primitive_bounding_box.blit_fbo.*default*9 dEQP-GLES31.functional.primitive_bounding_box.clear.*
3 dEQP-GLES31.info.*4 dEQP-GLES31.functional.shaders.sample_variables.*.default_framebuffer5 dEQP-GLES31.functional.sample_shading.*.default_framebuffer_*
1 dEQP-GLES31.info.*2 dEQP-GLES31.functional.*
2 dEQP-GLES31.functional.shaders.arrays_of_arrays.invalid.empty_declaration_without_var_name_*
22 + dEQP-GLES31.functional.shaders.arrays_of_arrays.*23 + dEQP-GLES31.functional.ssbo.*arrays_of_arrays*24 + dEQP-GLES31.functional.ssbo.*_level_array*25 + dEQP-GLES31.functional.ubo.*26 + dEQP-GLES31.functional.program_interface_query.* (selected cases)27 + dEQP-GLES31.functional.shaders.functions.*
22 + dEQP-GLES31.texture.border_clamp.*23 + dEQP-GLES31.functional.state_query.texture.*.texture_border_color_*27 + Rendering tests with all GLES31 texture formats.49 In formats.* subgroup, all GLES31 texture formats are tested. Each format is
22 + dEQP-GLES31.functional.vertex_attribute_binding.*23 + dEQP-GLES31.functional.state_query.vertex_attribute_binding.*24 + dEQP-GLES31.stress.vertex_attribute_binding.*
22 + dEQP-GLES31.functional.texture.format.*cube_array*23 + dEQP-GLES31.functional.texture.specification.*cube_array*
22 + dEQP-GLES31.functional.fbo.no_attachments.*23 + dEQP-GLES31.functional.fbo.completeness.no_attachments
1 # dEQP-GLES31.stress