Searched refs:GL_CLAMP (Results 1 – 16 of 16) sorted by relevance
115 case GL_CLAMP: in translate_wrap_mode()307 (ws == GL_CLAMP || in i915_update_tex_unit()308 wt == GL_CLAMP || in i915_update_tex_unit()309 wr == GL_CLAMP || in i915_update_tex_unit()318 (((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) || in i915_update_tex_unit()319 ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE)))) in i915_update_tex_unit()
99 case GL_CLAMP: in translate_wrap_mode()
82 case GL_CLAMP: in r200SetTexWrap()116 case GL_CLAMP: in r200SetTexWrap()152 case GL_CLAMP: in r200SetTexWrap()
231 case GL_CLAMP: in nvgl_wrap_mode()
473 if (sampler->WrapS == GL_CLAMP) in brw_populate_sampler_prog_key_data()475 if (sampler->WrapT == GL_CLAMP) in brw_populate_sampler_prog_key_data()477 if (sampler->WrapR == GL_CLAMP) in brw_populate_sampler_prog_key_data()
53 case GL_CLAMP: in translate_wrap_mode()
73 case GL_CLAMP: in radeonSetTexWrap()107 case GL_CLAMP: in radeonSetTexWrap()
61 case GL_CLAMP: in gl_wrap_xlate()
30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
264 case GL_CLAMP: in linear_texel_locations()394 case GL_CLAMP: in nearest_texel_location()430 case GL_CLAMP: in clamp_rect_coord_nearest()453 case GL_CLAMP: in clamp_rect_coord_linear()2686 ASSERT(samp->WrapS == GL_CLAMP || in sample_nearest_rect()2689 ASSERT(samp->WrapT == GL_CLAMP || in sample_nearest_rect()2721 ASSERT(samp->WrapS == GL_CLAMP || in sample_linear_rect()2724 ASSERT(samp->WrapT == GL_CLAMP || in sample_linear_rect()
674 return GL_CLAMP; in convertWrapMode()
1715 return GL_CLAMP; in convertWrapMode()
290 case GL_CLAMP: in validate_texture_wrap_mode()
63 case GL_CLAMP: in validate_texture_wrap_mode()
531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP549 - fixed GL_CLAMP mode texture sampling bug
679 #define GL_CLAMP 0x2900 macro