1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/colormac.h"
31 #include "main/macros.h"
32 #include "main/samplerobj.h"
33 
34 #include "intel_mipmap_tree.h"
35 #include "intel_tex.h"
36 
37 #include "i830_context.h"
38 #include "i830_reg.h"
39 #include "intel_chipset.h"
40 
41 
42 static GLuint
translate_texture_format(GLuint mesa_format)43 translate_texture_format(GLuint mesa_format)
44 {
45    switch (mesa_format) {
46    case MESA_FORMAT_L8:
47       return MAPSURF_8BIT | MT_8BIT_L8;
48    case MESA_FORMAT_I8:
49       return MAPSURF_8BIT | MT_8BIT_I8;
50    case MESA_FORMAT_A8:
51       return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
52    case MESA_FORMAT_AL88:
53       return MAPSURF_16BIT | MT_16BIT_AY88;
54    case MESA_FORMAT_RGB565:
55       return MAPSURF_16BIT | MT_16BIT_RGB565;
56    case MESA_FORMAT_ARGB1555:
57       return MAPSURF_16BIT | MT_16BIT_ARGB1555;
58    case MESA_FORMAT_ARGB4444:
59       return MAPSURF_16BIT | MT_16BIT_ARGB4444;
60    case MESA_FORMAT_ARGB8888:
61       return MAPSURF_32BIT | MT_32BIT_ARGB8888;
62    case MESA_FORMAT_XRGB8888:
63       return MAPSURF_32BIT | MT_32BIT_XRGB8888;
64    case MESA_FORMAT_YCBCR_REV:
65       return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
66    case MESA_FORMAT_YCBCR:
67       return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
68    case MESA_FORMAT_RGB_FXT1:
69    case MESA_FORMAT_RGBA_FXT1:
70       return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
71    case MESA_FORMAT_RGBA_DXT1:
72    case MESA_FORMAT_RGB_DXT1:
73       return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
74    case MESA_FORMAT_RGBA_DXT3:
75       return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
76    case MESA_FORMAT_RGBA_DXT5:
77       return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
78    default:
79       fprintf(stderr, "%s: bad image format %s\n", __FUNCTION__,
80 	      _mesa_get_format_name(mesa_format));
81       abort();
82       return 0;
83    }
84 }
85 
86 
87 
88 
89 /* The i915 (and related graphics cores) do not support GL_CLAMP.  The
90  * Intel drivers for "other operating systems" implement GL_CLAMP as
91  * GL_CLAMP_TO_EDGE, so the same is done here.
92  */
93 static GLuint
translate_wrap_mode(GLenum wrap)94 translate_wrap_mode(GLenum wrap)
95 {
96    switch (wrap) {
97    case GL_REPEAT:
98       return TEXCOORDMODE_WRAP;
99    case GL_CLAMP:
100    case GL_CLAMP_TO_EDGE:
101       return TEXCOORDMODE_CLAMP;        /* not really correct */
102    case GL_CLAMP_TO_BORDER:
103       return TEXCOORDMODE_CLAMP_BORDER;
104    case GL_MIRRORED_REPEAT:
105       return TEXCOORDMODE_MIRROR;
106    default:
107       return TEXCOORDMODE_WRAP;
108    }
109 }
110 
111 
112 /* Recalculate all state from scratch.  Perhaps not the most
113  * efficient, but this has gotten complex enough that we need
114  * something which is understandable and reliable.
115  */
116 static bool
i830_update_tex_unit(struct intel_context * intel,GLuint unit,GLuint ss3)117 i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
118 {
119    struct gl_context *ctx = &intel->ctx;
120    struct i830_context *i830 = i830_context(ctx);
121    struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
122    struct gl_texture_object *tObj = tUnit->_Current;
123    struct intel_texture_object *intelObj = intel_texture_object(tObj);
124    struct gl_texture_image *firstImage;
125    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
126    GLuint *state = i830->state.Tex[unit], format, pitch;
127    GLint lodbias;
128    GLubyte border[4];
129    GLuint dst_x, dst_y;
130 
131    memset(state, 0, sizeof(*state));
132 
133    /*We need to refcount these. */
134 
135    if (i830->state.tex_buffer[unit] != NULL) {
136        drm_intel_bo_unreference(i830->state.tex_buffer[unit]);
137        i830->state.tex_buffer[unit] = NULL;
138    }
139 
140    if (!intel_finalize_mipmap_tree(intel, unit))
141       return false;
142 
143    /* Get first image here, since intelObj->firstLevel will get set in
144     * the intel_finalize_mipmap_tree() call above.
145     */
146    firstImage = tObj->Image[0][tObj->BaseLevel];
147 
148    intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0,
149 				  &dst_x, &dst_y);
150 
151    drm_intel_bo_reference(intelObj->mt->region->bo);
152    i830->state.tex_buffer[unit] = intelObj->mt->region->bo;
153    pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
154 
155    /* XXX: This calculation is probably broken for tiled images with
156     * a non-page-aligned offset.
157     */
158    i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
159 
160    format = translate_texture_format(firstImage->TexFormat);
161 
162    state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
163                                (LOAD_TEXTURE_MAP0 << unit) | 4);
164 
165    state[I830_TEXREG_TM0S1] =
166       (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
167        ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
168 
169    if (intelObj->mt->region->tiling != I915_TILING_NONE) {
170       state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE;
171       if (intelObj->mt->region->tiling == I915_TILING_Y)
172 	 state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK;
173    }
174 
175    state[I830_TEXREG_TM0S2] =
176       ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
177 
178    {
179       if (tObj->Target == GL_TEXTURE_CUBE_MAP)
180          state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
181                                     CUBE_NEGX_ENABLE |
182                                     CUBE_POSX_ENABLE |
183                                     CUBE_NEGY_ENABLE |
184                                     CUBE_POSY_ENABLE |
185                                     CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
186       else
187          state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
188    }
189 
190 
191 
192 
193    {
194       GLuint minFilt, mipFilt, magFilt;
195       float maxlod;
196       uint32_t minlod_fixed, maxlod_fixed;
197 
198       switch (sampler->MinFilter) {
199       case GL_NEAREST:
200          minFilt = FILTER_NEAREST;
201          mipFilt = MIPFILTER_NONE;
202          break;
203       case GL_LINEAR:
204          minFilt = FILTER_LINEAR;
205          mipFilt = MIPFILTER_NONE;
206          break;
207       case GL_NEAREST_MIPMAP_NEAREST:
208          minFilt = FILTER_NEAREST;
209          mipFilt = MIPFILTER_NEAREST;
210          break;
211       case GL_LINEAR_MIPMAP_NEAREST:
212          minFilt = FILTER_LINEAR;
213          mipFilt = MIPFILTER_NEAREST;
214          break;
215       case GL_NEAREST_MIPMAP_LINEAR:
216          minFilt = FILTER_NEAREST;
217          mipFilt = MIPFILTER_LINEAR;
218          break;
219       case GL_LINEAR_MIPMAP_LINEAR:
220          minFilt = FILTER_LINEAR;
221          mipFilt = MIPFILTER_LINEAR;
222          break;
223       default:
224          return false;
225       }
226 
227       if (sampler->MaxAnisotropy > 1.0) {
228          minFilt = FILTER_ANISOTROPIC;
229          magFilt = FILTER_ANISOTROPIC;
230       }
231       else {
232          switch (sampler->MagFilter) {
233          case GL_NEAREST:
234             magFilt = FILTER_NEAREST;
235             break;
236          case GL_LINEAR:
237             magFilt = FILTER_LINEAR;
238             break;
239          default:
240             return false;
241          }
242       }
243 
244       lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0);
245       if (lodbias < -64)
246           lodbias = -64;
247       if (lodbias > 63)
248           lodbias = 63;
249 
250       state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
251                                   TM0S3_LOD_BIAS_MASK);
252 #if 0
253       /* YUV conversion:
254        */
255       if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
256           firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
257          state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
258 #endif
259 
260       /* We get one field with fraction bits for the maximum
261        * addressable (smallest resolution) LOD.  Use it to cover both
262        * MAX_LEVEL and MAX_LOD.
263        */
264       minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4);
265       maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
266       if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM ||
267 	  intel->intelScreen->deviceID == PCI_CHIP_I865_G) {
268 	 maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2);
269 	 maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 3) >> 2);
270 	 state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT;
271 	 state[I830_TEXREG_TM0S2] |= TM0S2_LOD_PRECLAMP;
272       } else {
273 	 maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11), 0);
274 	 maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 15) >> 4);
275 	 state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT_830;
276       }
277       state[I830_TEXREG_TM0S3] |= minlod_fixed << TM0S3_MAX_MIP_SHIFT;
278       state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
279                                    (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
280                                    (magFilt << TM0S3_MAG_FILTER_SHIFT));
281    }
282 
283    {
284       GLenum ws = sampler->WrapS;
285       GLenum wt = sampler->WrapT;
286 
287 
288       /* 3D textures not available on i830
289        */
290       if (tObj->Target == GL_TEXTURE_3D)
291          return false;
292 
293       state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
294                                 MAP_UNIT(unit) |
295                                 ENABLE_TEXCOORD_PARAMS |
296                                 ss3 |
297                                 ENABLE_ADDR_V_CNTL |
298                                 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
299                                 | ENABLE_ADDR_U_CNTL |
300                                 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
301                                                      (ws)));
302    }
303 
304    /* convert border color from float to ubyte */
305    CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
306    CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
307    CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
308    CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
309 
310    state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
311 					      border[0],
312 					      border[1],
313 					      border[2]);
314 
315    I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true);
316    /* memcmp was already disabled, but definitely won't work as the
317     * region might now change and that wouldn't be detected:
318     */
319    I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
320    return true;
321 }
322 
323 
324 
325 
326 void
i830UpdateTextureState(struct intel_context * intel)327 i830UpdateTextureState(struct intel_context *intel)
328 {
329    struct i830_context *i830 = i830_context(&intel->ctx);
330    bool ok = true;
331    GLuint i;
332 
333    for (i = 0; i < I830_TEX_UNITS && ok; i++) {
334       switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
335       case TEXTURE_1D_BIT:
336       case TEXTURE_2D_BIT:
337       case TEXTURE_CUBE_BIT:
338          ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
339          break;
340       case TEXTURE_RECT_BIT:
341          ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
342          break;
343       case 0:{
344 	 struct i830_context *i830 = i830_context(&intel->ctx);
345          if (i830->state.active & I830_UPLOAD_TEX(i))
346             I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false);
347 
348 	 if (i830->state.tex_buffer[i] != NULL) {
349 	    drm_intel_bo_unreference(i830->state.tex_buffer[i]);
350 	    i830->state.tex_buffer[i] = NULL;
351 	 }
352          break;
353       }
354       case TEXTURE_3D_BIT:
355       default:
356          ok = false;
357          break;
358       }
359    }
360 
361    FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
362 
363    if (ok)
364       i830EmitTextureBlend(i830);
365 }
366