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Searched refs:GL_COLOR_BUFFER_BIT (Results 1 – 25 of 158) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp58 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getDefaultFBDiscardAttachments()
74 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getFBODiscardAttachments()
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
164 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
262 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) != 0) in render()
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Des3fFboRenderTest.cpp123 DE_ASSERT(buffers & GL_COLOR_BUFFER_BIT); in getName()
263 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer()
450 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
474 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
560 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
645 cfg.buffers &= ~GL_COLOR_BUFFER_BIT; in render()
673 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
797 context.clear(GL_COLOR_BUFFER_BIT); in render()
804 context.clear(GL_COLOR_BUFFER_BIT); in render()
807 context.clear(GL_COLOR_BUFFER_BIT); in render()
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Des3fPrerequisiteTests.cpp142 glClear(GL_COLOR_BUFFER_BIT); in iterate()
229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
Des3fNegativeBufferApiTests.cpp160 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in init()
1124 …glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LI… in init()
1126 …glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINE… in init()
1138 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
1144 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
1153 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
1164 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); in init()
1207 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
1214 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
1221 glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
Des3fMultisampleTests.cpp405 …_renderWidth, m_renderHeight, 0, 0, m_renderWidth, m_renderHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST… in readImage()
584 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
793 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1070 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern()
1129 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate()
1155 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1285 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1434 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1574 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1582 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
Des3fPolygonOffsetTests.cpp383 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
512 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
630 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
780 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
893 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
1010 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
1131 gl.clear (GL_COLOR_BUFFER_BIT); in testPolygonOffset()
Des3fDepthTests.cpp150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
Des3fScissorTests.cpp106 …(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT)); in init()
Des3fRasterizerDiscardTests.cpp302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
315 glClear (GL_COLOR_BUFFER_BIT); in iterate()
336 …ION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_BIT); break; in iterate()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
691 context.clear(GL_COLOR_BUFFER_BIT); in render()
783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
892 context.clear(GL_COLOR_BUFFER_BIT); in render()
895 context.clear(GL_COLOR_BUFFER_BIT); in render()
966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1021 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
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Des2fPrerequisiteTests.cpp142 glClear(GL_COLOR_BUFFER_BIT); in iterate()
229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
Des2fMultisampleTests.cpp428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern()
982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate()
1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1293 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1436 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1444 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
Des2fScissorTests.cpp96 …(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT)); in init()
Des2fPolygonOffsetTests.cpp380 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
509 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
627 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
777 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
890 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
1007 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset()
1128 gl.clear (GL_COLOR_BUFFER_BIT); in testPolygonOffset()
Des2fDepthTests.cpp147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp340 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig()
358 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig()
375 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig()
390 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig()
DteglGLES2RenderUtil.cpp40 gl.clear(GL_COLOR_BUFFER_BIT); in clear()
DteglGLES1RenderUtil.cpp46 glClear(GL_COLOR_BUFFER_BIT); in clear()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in calibrate()
947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in calibrate()
984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
1710 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
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/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated()
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp473 gl.clear(GL_COLOR_BUFFER_BIT); in drawOneIteration()
531 …, 0, m_renderSize, m_renderSize, 0, 0, m_renderSize, m_renderSize, GL_COLOR_BUFFER_BIT, GL_NEAREST… in drawOneIteration()
562 gl.clear(GL_COLOR_BUFFER_BIT); in drawOneIteration()
619 gl.clear(GL_COLOR_BUFFER_BIT); in drawOneIteration()
Des31fNegativeBufferApiTests.cpp157 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in clear()
1150 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, G… in blit_framebuffer()
1152 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_… in blit_framebuffer()
1164 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1170 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1179 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1190 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); in blit_framebuffer()
1234 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()
1241 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()
1248 ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()
Des31fMultisampleTests.cpp443 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
453 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
590 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
746 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
916 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
/external/deqp/modules/glshared/
DglsScissorTests.cpp240 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
261 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
458 if (m_clearMode & GL_COLOR_BUFFER_BIT) in render()
466 if (!(m_clearMode & GL_COLOR_BUFFER_BIT)) in render()
537 …rt.x(), viewport.y(), viewport.x() + width, viewport.y() + height, GL_COLOR_BUFFER_BIT, GL_NEAREST… in render()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp284 gl.clear(GL_COLOR_BUFFER_BIT); in drawTestPattern()
660 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
864 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
1170 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
1369 gl.clear(GL_COLOR_BUFFER_BIT); in testFBO()
1551 gl.clear(GL_COLOR_BUFFER_BIT); in testFBO()
1566 gl.clear(GL_COLOR_BUFFER_BIT); in testFBO()
1659 gl.clear(GL_COLOR_BUFFER_BIT); in drawTestImage()

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