/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 58 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getDefaultFBDiscardAttachments() 74 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getFBODiscardAttachments() 152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 164 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render() 226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 262 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render() 318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) != 0) in render() [all …]
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D | es3fFboRenderTest.cpp | 123 DE_ASSERT(buffers & GL_COLOR_BUFFER_BIT); in getName() 263 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer() 450 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 474 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 560 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 645 cfg.buffers &= ~GL_COLOR_BUFFER_BIT; in render() 673 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 797 context.clear(GL_COLOR_BUFFER_BIT); in render() 804 context.clear(GL_COLOR_BUFFER_BIT); in render() 807 context.clear(GL_COLOR_BUFFER_BIT); in render() [all …]
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D | es3fPrerequisiteTests.cpp | 142 glClear(GL_COLOR_BUFFER_BIT); in iterate() 229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
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D | es3fNegativeBufferApiTests.cpp | 160 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in init() 1124 …glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LI… in init() 1126 …glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINE… in init() 1138 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init() 1144 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init() 1153 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init() 1164 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); in init() 1207 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init() 1214 glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init() 1221 glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); in init()
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D | es3fMultisampleTests.cpp | 405 …_renderWidth, m_renderHeight, 0, 0, m_renderWidth, m_renderHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST… in readImage() 584 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 793 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1070 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern() 1129 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate() 1155 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1285 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1434 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1574 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1582 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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D | es3fPolygonOffsetTests.cpp | 383 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 512 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 630 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 780 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 893 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 1010 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 1131 gl.clear (GL_COLOR_BUFFER_BIT); in testPolygonOffset()
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D | es3fDepthTests.cpp | 150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
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D | es3fScissorTests.cpp | 106 …(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT)); in init()
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D | es3fRasterizerDiscardTests.cpp | 302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 315 glClear (GL_COLOR_BUFFER_BIT); in iterate() 336 …ION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_BIT); break; in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 691 context.clear(GL_COLOR_BUFFER_BIT); in render() 783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 892 context.clear(GL_COLOR_BUFFER_BIT); in render() 895 context.clear(GL_COLOR_BUFFER_BIT); in render() 966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 1021 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() [all …]
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D | es2fPrerequisiteTests.cpp | 142 glClear(GL_COLOR_BUFFER_BIT); in iterate() 229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
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D | es2fMultisampleTests.cpp | 428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern() 982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate() 1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1293 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1436 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1444 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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D | es2fScissorTests.cpp | 96 …(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT)); in init()
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D | es2fPolygonOffsetTests.cpp | 380 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 509 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 627 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 777 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 890 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 1007 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPolygonOffset() 1128 gl.clear (GL_COLOR_BUFFER_BIT); in testPolygonOffset()
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D | es2fDepthTests.cpp | 147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 340 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig() 358 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig() 375 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig() 390 gl.clear(GL_COLOR_BUFFER_BIT); in executeForConfig()
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D | teglGLES2RenderUtil.cpp | 40 gl.clear(GL_COLOR_BUFFER_BIT); in clear()
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D | teglGLES1RenderUtil.cpp | 46 glClear(GL_COLOR_BUFFER_BIT); in clear()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() 813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() 866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in calibrate() 947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in calibrate() 984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() 994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() 1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() 1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() 1710 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated() 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 473 gl.clear(GL_COLOR_BUFFER_BIT); in drawOneIteration() 531 …, 0, m_renderSize, m_renderSize, 0, 0, m_renderSize, m_renderSize, GL_COLOR_BUFFER_BIT, GL_NEAREST… in drawOneIteration() 562 gl.clear(GL_COLOR_BUFFER_BIT); in drawOneIteration() 619 gl.clear(GL_COLOR_BUFFER_BIT); in drawOneIteration()
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D | es31fNegativeBufferApiTests.cpp | 157 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in clear() 1150 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, G… in blit_framebuffer() 1152 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_… in blit_framebuffer() 1164 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer() 1170 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer() 1179 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer() 1190 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); in blit_framebuffer() 1234 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample() 1241 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample() 1248 ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()
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D | es31fMultisampleTests.cpp | 443 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 453 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 590 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 746 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 916 gl.clear(GL_COLOR_BUFFER_BIT); in iterate()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 240 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 261 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 458 if (m_clearMode & GL_COLOR_BUFFER_BIT) in render() 466 if (!(m_clearMode & GL_COLOR_BUFFER_BIT)) in render() 537 …rt.x(), viewport.y(), viewport.x() + width, viewport.y() + height, GL_COLOR_BUFFER_BIT, GL_NEAREST… in render()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 284 gl.clear(GL_COLOR_BUFFER_BIT); in drawTestPattern() 660 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 864 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 1170 gl.clear(GL_COLOR_BUFFER_BIT); in iterate() 1369 gl.clear(GL_COLOR_BUFFER_BIT); in testFBO() 1551 gl.clear(GL_COLOR_BUFFER_BIT); in testFBO() 1566 gl.clear(GL_COLOR_BUFFER_BIT); in testFBO() 1659 gl.clear(GL_COLOR_BUFFER_BIT); in drawTestImage()
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