/external/deqp/modules/gles3/functional/ |
D | es3fSamplerObjectTests.cpp | 76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 117 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 118 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 122 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 123 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 159 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 163 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 200 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 201 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() [all …]
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D | es3fFboColorbufferTests.cpp | 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 389 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 390 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 519 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 520 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() [all …]
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D | es3fTextureFilteringTests.cpp | 1189 { "linear", GL_LINEAR }, in init() 1203 { "linear", GL_LINEAR } in init() 1295 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1296 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 1322 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1323 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 1346 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1347 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 1411 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1412 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() [all …]
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D | es3fFboDepthbufferTests.cpp | 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFilteringTests.cpp | 70 { "linear", GL_LINEAR, true }, in init() 71 { "linear", GL_LINEAR, false }, in init() 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureFilteringTests.cpp | 69 { "linear", GL_LINEAR, true }, in init() 70 { "linear", GL_LINEAR, false }, in init() 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext() 240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext() 410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext() 584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
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D | es31fTextureFilteringTests.cpp | 446 { "linear", GL_LINEAR }, in init() 460 { "linear", GL_LINEAR } in init() 512 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 513 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 542 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 543 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 602 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 139 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 172 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 202 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 229 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 279 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 722 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 745 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 774 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 798 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 821 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() [all …]
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 186 case GL_LINEAR: in radeonSetTexFilter() 200 case GL_LINEAR: in radeonSetTexFilter() 221 case GL_LINEAR: in radeonSetTexFilter() 239 case GL_LINEAR: in radeonSetTexFilter()
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D | radeon_fog.c | 102 case GL_LINEAR: in radeonComputeFogBlendFactor()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen7_sampler_state.c | 56 case GL_LINEAR: in gen7_update_sampler_state() 96 case GL_LINEAR: in gen7_update_sampler_state()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 87 case GL_LINEAR: in gl_filter_to_mip_filter() 114 case GL_LINEAR: in gl_filter_to_img_filter()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 1728 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1730 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1732 glTexParameteri(0, 0, GL_LINEAR); in init() 1754 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1756 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1758 glTexParameteri(0, 0, GL_LINEAR); in init() 1781 glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1783 glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1785 glTexParameterf(0, 0, GL_LINEAR); in init() 1807 glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() [all …]
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D | es2fTextureStateQueryTests.cpp | 279 const GLenum magValues[] = {GL_NEAREST, GL_LINEAR}; in testTexture() 281 m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testTexture() 316 …const GLenum minValues[] = {GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LI… in testTexture()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 238 case GL_LINEAR: in r200SetTexFilter() 259 case GL_LINEAR: in r200SetTexFilter() 281 case GL_LINEAR: in r200SetTexFilter()
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D | radeon_fog.c | 102 case GL_LINEAR: in radeonComputeFogBlendFactor()
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/external/mesa3d/src/mesa/main/ |
D | samplerobj.h | 47 return samp->MinFilter != GL_NEAREST && samp->MinFilter != GL_LINEAR; in _mesa_is_mipmap_filter()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 247 case GL_LINEAR: in nvgl_filter_mode()
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D | nv04_state_tex.c | 80 sa->MinFilter != GL_LINEAR) { in nv04_emit_tex_obj()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 672 if (samp->MagFilter == GL_LINEAR in compute_min_mag_ranges() 1056 case GL_LINEAR: in sample_lambda_1d() 1091 case GL_LINEAR: in sample_lambda_1d() 1539 case GL_LINEAR: in sample_lambda_2d() 1596 case GL_LINEAR: in sample_lambda_2d() 2282 case GL_LINEAR: in sample_lambda_3d() 2317 case GL_LINEAR: in sample_lambda_3d() 2615 case GL_LINEAR: in sample_lambda_cube() 2653 case GL_LINEAR: in sample_lambda_cube() 3071 case GL_LINEAR: in sample_lambda_2d_array() [all …]
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D | s_fog.c | 43 case GL_LINEAR: in _swrast_z_to_fogfactor() 162 case GL_LINEAR: in _swrast_fog_rgba_span()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texstate.c | 203 case GL_LINEAR: in i830_update_tex_unit() 236 case GL_LINEAR: in i830_update_tex_unit()
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D | i915_texstate.c | 204 case GL_LINEAR: in i915_update_tex_unit() 241 case GL_LINEAR: in i915_update_tex_unit()
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