/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat() 232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 1208 const deUint32 colorFormat = GL_RGBA8; in render() 1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render() 1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init() [all …]
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D | es3fNegativeTextureApiTests.cpp | 823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 2573 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init() 2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init() 2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init() [all …]
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D | es3fRboStateQueryTests.cpp | 183 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test() 231 { GL_RGBA8, 8, 8, 8, 8 }, in test() 351 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); in test() 360 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128); in test()
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D | es3fInternalFormatQueryTests.cpp | 191 { "rgba8", GL_RGBA8, false }, in init() 234 …w SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8)); in init()
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D | es3fFboDepthbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; in render() 160 const deUint32 colorFormat = GL_RGBA8; in render() 246 const deUint32 colorFormat = GL_RGBA8; in render()
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D | es3fTextureSpecificationTests.cpp | 3410 { "rgba8", GL_RGBA8, }, in init() 3531 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_1", "", GL_RGBA8, 47, 27, … in init() 3532 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_2", "", GL_RGBA8, 47, 27, … in init() 3533 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_4", "", GL_RGBA8, 47, 27, … in init() 3534 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_8", "", GL_RGBA8, 47, 27, … in init() 3549 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_1", "", GL_RGBA8, 47, … in init() 3550 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_2", "", GL_RGBA8, 47, … in init() 3551 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_4", "", GL_RGBA8, 47, … in init() 3552 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_8", "", GL_RGBA8, 47, … in init() 3580 { "rgba8_complex1", GL_RGBA8, 56, 61, 69, 0, 0, 8 }, in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 647 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 812 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 1106 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 1116 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 1147 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 1161 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 1193 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 1205 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 1219 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in init()
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D | es3fFboTestCase.cpp | 160 case GL_RGBA8: in isRequiredFormat() 271 case GL_RGBA8: in getMinimumSampleCount()
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D | es3fFboStencilbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; in render() 157 const deUint32 colorFormat = GL_RGBA8; in render()
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D | es3fFboStateQueryTests.cpp | 240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test() 379 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16, 16); in test() 395 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16, 16); in test() 511 { GL_RGBA8, GL_UNSIGNED_NORMALIZED }, in test() 656 { GL_RGBA8, 8, 8, 8, 8 }, in test()
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D | es3fFboMultisampleTests.cpp | 263 GL_RGBA8, in init() 313 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fInternalFormatQueryTests.cpp | 213 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 228 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 271 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate() 289 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate() 305 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 320 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 367 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()
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D | es31fTextureBufferTests.cpp | 353 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 424 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 505 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 661 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() 670 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests() 680 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests() 702 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() 711 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests() 721 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests() 744 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() [all …]
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D | es31fNegativeTextureApiTests.cpp | 756 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 758 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 760 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 762 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 764 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 766 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 768 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 2547 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d() 2863 ctx.glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in texstorage2d() 2865 ctx.glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 113 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init() 123 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples); in init() 176 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); in init() 181 …gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderS… in init() 217 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, … in init() 242 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
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D | es31fIndexedStateQueryTests.cpp | 504 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 511 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 568 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 575 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate() 632 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 639 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 696 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 703 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 760 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 767 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() [all …]
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D | es31fTextureFilteringTests.cpp | 485 { "rgba8", GL_RGBA8 }, in init() 541 const deUint32 format = GL_RGBA8; in init() 575 const deUint32 format = GL_RGBA8; in init() 608 GL_RGBA8, in init()
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D | es31fNegativeBufferApiTests.cpp | 278 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch() 654 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in draw_buffers() 822 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_buffer() 1132 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer() 1142 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer() 1173 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer() 1187 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer() 1220 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample() 1232 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample() 1246 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
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D | es31fFboTestCase.cpp | 164 case GL_RGBA8: in isRequiredFormat() 276 case GL_RGBA8: in getMinimumSampleCount()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | TextureUtil.java | 162 return GL_RGBA8; in convertTextureFormat() 385 internalFormat = GL_RGBA8; in uploadTexture() 390 internalFormat = GL_RGBA8; in uploadTexture()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCountTests.cpp | 60 { "rgba8", GL_RGBA8 }, in init()
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D | es3pTextureFormatTests.cpp | 62 { "rgba8", GL_RGBA8, }, in init()
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D | es3pTextureFilteringTests.cpp | 57 { "rgba8", GL_RGBA8 }, in init()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_fbo.c | 52 case GL_RGBA8: in set_renderbuffer_format() 256 return GL_RGBA8; in get_tex_format()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 393 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGB… in createTexture2D() 419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D() 456 …gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSI… in createTextureCube() 903 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGB… in createTexture2D() 942 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D() 999 …gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSI… in createTextureCube()
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