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Searched refs:GL_RGBA8 (Results 1 – 25 of 96) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat()
232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
1208 const deUint32 colorFormat = GL_RGBA8; in render()
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render()
1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
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Des3fNegativeTextureApiTests.cpp823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
2573 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init()
2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init()
2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
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Des3fRboStateQueryTests.cpp183 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test()
231 { GL_RGBA8, 8, 8, 8, 8 }, in test()
351 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); in test()
360 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128); in test()
Des3fInternalFormatQueryTests.cpp191 { "rgba8", GL_RGBA8, false }, in init()
234 …w SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8)); in init()
Des3fFboDepthbufferTests.cpp68 const deUint32 colorFormat = GL_RGBA8; in render()
160 const deUint32 colorFormat = GL_RGBA8; in render()
246 const deUint32 colorFormat = GL_RGBA8; in render()
Des3fTextureSpecificationTests.cpp3410 { "rgba8", GL_RGBA8, }, in init()
3531 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_1", "", GL_RGBA8, 47, 27, … in init()
3532 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_2", "", GL_RGBA8, 47, 27, … in init()
3533 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_4", "", GL_RGBA8, 47, 27, … in init()
3534 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_8", "", GL_RGBA8, 47, 27, … in init()
3549 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_1", "", GL_RGBA8, 47, … in init()
3550 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_2", "", GL_RGBA8, 47, … in init()
3551 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_4", "", GL_RGBA8, 47, … in init()
3552 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_8", "", GL_RGBA8, 47, … in init()
3580 { "rgba8_complex1", GL_RGBA8, 56, 61, 69, 0, 0, 8 }, in init()
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Des3fNegativeBufferApiTests.cpp278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
647 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
812 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1106 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1116 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1147 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1161 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
1193 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
1205 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
1219 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in init()
Des3fFboTestCase.cpp160 case GL_RGBA8: in isRequiredFormat()
271 case GL_RGBA8: in getMinimumSampleCount()
Des3fFboStencilbufferTests.cpp68 const deUint32 colorFormat = GL_RGBA8; in render()
157 const deUint32 colorFormat = GL_RGBA8; in render()
Des3fFboStateQueryTests.cpp240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test()
379 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16, 16); in test()
395 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16, 16); in test()
511 { GL_RGBA8, GL_UNSIGNED_NORMALIZED }, in test()
656 { GL_RGBA8, 8, 8, 8, 8 }, in test()
Des3fFboMultisampleTests.cpp263 GL_RGBA8, in init()
313 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp213 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
228 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
271 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
289 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
305 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
320 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
367 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()
Des31fTextureBufferTests.cpp353 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
424 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
505 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
661 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
670 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
680 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
702 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
711 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
721 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
744 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
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Des31fNegativeTextureApiTests.cpp756 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
758 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
760 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
762 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
764 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
766 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
768 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer()
2547 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
2863 ctx.glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in texstorage2d()
2865 ctx.glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
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Des31fMultisampleShaderRenderCase.cpp113 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init()
123 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples); in init()
176 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
181 …gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderS… in init()
217 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, … in init()
242 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
Des31fIndexedStateQueryTests.cpp504 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
511 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
568 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
575 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate()
632 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
639 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
696 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
703 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
760 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
767 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
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Des31fTextureFilteringTests.cpp485 { "rgba8", GL_RGBA8 }, in init()
541 const deUint32 format = GL_RGBA8; in init()
575 const deUint32 format = GL_RGBA8; in init()
608 GL_RGBA8, in init()
Des31fNegativeBufferApiTests.cpp278 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch()
654 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in draw_buffers()
822 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_buffer()
1132 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1142 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1173 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1187 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer()
1220 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1232 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1246 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
Des31fFboTestCase.cpp164 case GL_RGBA8: in isRequiredFormat()
276 case GL_RGBA8: in getMinimumSampleCount()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DTextureUtil.java162 return GL_RGBA8; in convertTextureFormat()
385 internalFormat = GL_RGBA8; in uploadTexture()
390 internalFormat = GL_RGBA8; in uploadTexture()
/external/deqp/modules/gles3/performance/
Des3pTextureCountTests.cpp60 { "rgba8", GL_RGBA8 }, in init()
Des3pTextureFormatTests.cpp62 { "rgba8", GL_RGBA8, }, in init()
Des3pTextureFilteringTests.cpp57 { "rgba8", GL_RGBA8 }, in init()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_fbo.c52 case GL_RGBA8: in set_renderbuffer_format()
256 return GL_RGBA8; in get_tex_format()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp393 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGB… in createTexture2D()
419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
456 …gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSI… in createTextureCube()
903 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGB… in createTexture2D()
942 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
999 …gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSI… in createTextureCube()

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