/external/mesa3d/src/mesa/main/ |
D | samplerobj.c | 620 case GL_TEXTURE_WRAP_T: in _mesa_SamplerParameteri() 707 case GL_TEXTURE_WRAP_T: in _mesa_SamplerParameterf() 791 case GL_TEXTURE_WRAP_T: in _mesa_SamplerParameteriv() 885 case GL_TEXTURE_WRAP_T: in _mesa_SamplerParameterfv() 970 case GL_TEXTURE_WRAP_T: in _mesa_SamplerParameterIiv() 1056 case GL_TEXTURE_WRAP_T: in _mesa_SamplerParameterIuiv() 1141 case GL_TEXTURE_WRAP_T: in _mesa_GetSamplerParameteriv() 1219 case GL_TEXTURE_WRAP_T: in _mesa_GetSamplerParameterfv() 1298 case GL_TEXTURE_WRAP_T: in _mesa_GetSamplerParameterIiv() 1377 case GL_TEXTURE_WRAP_T: in _mesa_GetSamplerParameterIuiv()
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D | texparam.c | 307 case GL_TEXTURE_WRAP_T: in set_tex_parameteri() 652 case GL_TEXTURE_WRAP_T: in _mesa_TexParameterf() 713 case GL_TEXTURE_WRAP_T: in _mesa_TexParameterfv() 1306 case GL_TEXTURE_WRAP_T: in _mesa_GetTexParameterfv() 1493 case GL_TEXTURE_WRAP_T: in _mesa_GetTexParameteriv()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in createTexture() 507 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 557 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 611 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 683 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 752 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 816 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in createTexture() [all …]
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D | es2fTextureFormatTests.cpp | 162 << "\n WRAP_T = " << getTextureParameterValueStr(GL_TEXTURE_WRAP_T, wrapT) in iterate() 179 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 348 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 467 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in iterate() 582 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace()
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D | es2fTextureSizeTests.cpp | 144 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 287 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace()
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D | es2fNegativeTextureApiTests.cpp | 1743 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1769 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1796 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1822 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1854 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); in init() 1885 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); in init() 1917 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); in init() 1948 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); in init()
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D | es2fTextureMipmapTests.cpp | 291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 608 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 833 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 983 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 436 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 517 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 562 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 641 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 686 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 786 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 852 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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D | es3fTextureFormatTests.cpp | 179 << "\n WRAP_T = " << glu::getTextureParameterValueStr(GL_TEXTURE_WRAP_T, wrapT) in iterate() 196 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 379 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 536 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayer() 689 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testSlice() 832 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in iterate() 986 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace() 1095 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in iterate() 1210 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace()
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D | es3fTextureSizeTests.cpp | 144 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 287 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace()
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D | es3fFramebufferBlitTests.cpp | 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 780 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 810 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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D | es3fTextureMipmapTests.cpp | 335 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 647 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 872 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 1021 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in iterate() 1279 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 1520 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 1828 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in iterate() 2150 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 141 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 174 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 204 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 231 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 281 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 748 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateGLCore() 777 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateGLCore() 824 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateGLCore() 848 gl.texParameteri (GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateGLCore() 875 gl.texParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in resetStateGLCore()
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D | gluStrUtil.cpp | 85 case GL_TEXTURE_WRAP_T: in operator <<()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 215 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 255 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 595 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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D | es3aTextureMipmapTests.cpp | 291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 552 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 224 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 264 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 555 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 585 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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D | es2aTextureMipmapTests.cpp | 298 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 563 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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/external/mesa3d/src/glx/tests/ |
D | enum_sizes.cpp | 209 EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_T)); in TEST() 258 case GL_TEXTURE_WRAP_T: in TEST()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 91 gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); in setTextureState() 109 gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); in setSamplerState() 603 gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); in setTextureState() 621 gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); in setSamplerState()
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D | glsRandomShaderCase.cpp | 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTex2D() 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 222 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupRenderState()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); in loadBitmap()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 249 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupRenderState()
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