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Searched refs:GPU (Results 1 – 25 of 38) sorted by relevance

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/external/llvm/lib/Target/R600/
DAMDGPUSubtarget.cpp35 AMDGPUSubtarget::initializeSubtargetDependencies(StringRef TT, StringRef GPU, in initializeSubtargetDependencies() argument
49 if (GPU == "" && Triple(TT).getArch() == Triple::amdgcn) in initializeSubtargetDependencies()
50 GPU = "SI"; in initializeSubtargetDependencies()
52 ParseSubtargetFeatures(GPU, FullFS); in initializeSubtargetDependencies()
64 AMDGPUSubtarget::AMDGPUSubtarget(StringRef TT, StringRef GPU, StringRef FS, in AMDGPUSubtarget() argument
66 : AMDGPUGenSubtargetInfo(TT, GPU, FS), DevName(GPU), Is64bit(false), in AMDGPUSubtarget()
78 InstrItins(getInstrItineraryForCPU(GPU)), TargetTriple(TT) { in AMDGPUSubtarget()
80 initializeSubtargetDependencies(TT, GPU, FS); in AMDGPUSubtarget()
DAMDGPU.td88 "GPU has CF_ALU bug">;
139 "GCN or newer GPU">;
153 Value#" GPU generation", Implies>;
DAMDGPUSubtarget.h86 AMDGPUSubtarget &initializeSubtargetDependencies(StringRef TT, StringRef GPU,
DCaymanInstructions.td137 // This is not really necessary, but there were some GPU hangs that appeared
/external/mesa3d/src/gallium/drivers/radeon/
DAMDGPUSubtarget.cpp30 StringRef GPU = CPU; in AMDGPUSubtarget() local
35 ParseSubtargetFeatures(GPU, FS); in AMDGPUSubtarget()
36 mDevName = GPU; in AMDGPUSubtarget()
/external/skia/resources/
Dslides_content2.lua53 - SkImageFilter w/ CPU and GPU implementations
81 - GPU optimizations
95 - GPU
107 - GPU
Dslides_content.lua7 - GPU [opengl]
32 Optimize for GPU variety
/external/skia/tools/
Dbench_pictures.cfg43 # Viewport CPU and GPU
47 # Scaled viewport, CPU and GPU
/external/skia/src/gpu/gl/
DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) argument
/external/valgrind/
DREADME.android4 avoidance and GPU support.
180 # what GPU it has, so Valgrind knows how to handle custom GPU
185 # may report false errors after the program performs GPU-specific ioctls.
/external/libdrm/libkms/
DAndroid.mk21 $(warning invalid GPU drivers: $(invalid_drivers))
/external/mesa3d/
DAndroid.mk48 $(warning invalid GPU drivers: $(invalid_drivers))
/external/llvm/docs/
DNVPTXUsage.rst13 To support GPU programming, the NVPTX back-end supports a subset of LLVM IR
14 along with a defined set of conventions used to represent GPU programming
375 The most common way to execute PTX assembly on a GPU device is to use the CUDA
376 Driver API. This API is a low-level interface to the GPU driver and allows for
377 JIT compilation of PTX code to native GPU machine code.
577 an explicit address space specifier. What is address space 1? NVIDIA GPU
600 program), or a `device` function (callable only from GPU code). You can think
601 of `kernel` functions as entry-points in the GPU program. To mark an LLVM IR
630 a real GPU device? The CUDA Driver API provides a convenient mechanism for
631 loading and JIT compiling PTX to a native GPU device, and launching a kernel.
[all …]
DCompilerWriterInfo.rst80 * `AMD GPU Programming Guide <http://developer.amd.com/download/AMD_Accelerated_Parallel_Processing…
/external/skia/site/dev/testing/
Dtesting.md15 very multithreaded, but some of the work, particularly GPU-backed work, is
70 - gpu: draw using the GPU backend (Ganesh) into a 32-bit RGBA bitmap
177 $ out/Debug/dm --nocpu # Test only GPU-backed work.
/external/sepolicy/
Dsurfaceflinger.te22 # Access the GPU.
Ddevice.te21 # GPU (used by most UI apps)
/external/drm_gralloc/
DAndroid.mk43 $(warning invalid GPU drivers: $(invalid_drivers))
/external/mesa3d/bin/
D.cherry-ignore28 257006e2a4201c11ca5f800a74ac4aaf62a7bfc1 r600g/llvm: Select the correct GPU type for RV670
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
Dde.po280 msgid "Enable flushing GPU caches with each draw call"
281 msgstr "Aktiviere sofortige Leerung der GPU-Zwischenspeicher mit jedem Zeichenaufruf"
/external/clang/lib/Basic/
DTargets.cpp1517 } GPU; member in __anond4862fe70211::NVPTXTargetInfo
1530 GPU = GK_SM20; in NVPTXTargetInfo()
1539 switch (GPU) { in getTargetDefines()
1602 GPU = llvm::StringSwitch<GPUKind>(Name) in setCPU()
1610 return GPU != GK_NONE; in setCPU()
1696 } GPU; member in __anond4862fe70211::R600TargetInfo
1704 GPU = GK_SOUTHERN_ISLANDS; in R600TargetInfo()
1707 GPU = GK_R600; in R600TargetInfo()
1714 if (GPU <= GK_CAYMAN) in getPointerWidthV()
1754 if (GPU >= GK_SOUTHERN_ISLANDS && Opts.OpenCL) in getTargetDefines()
[all …]
/external/skia/site/dev/contrib/
Dsubmit.md41 of SampleApp. Also, if your change is the GPU code, you may not be able to write
42 it as part of the standard unit test suite, but there are GPU-specific testing
/external/deqp/doc/testspecs/GLES2/
Dstress.long.txt84 + Approximate GPU memory usage limits that the case shouldn't exceed
/external/skia/site/dev/runtime/
Dindex.md32 source code of any internally generated GPU shaders" );
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt370 …# used to do vertex processing on the GPU on Intel G45 chipsets when it is faster this way (see ww…
438 …# used to do vertex processing on the GPU on Intel G45 chipsets when it is faster this way (see ww…

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