Searched refs:GrWrapTextureInBitmap (Results 1 – 4 of 4) sorted by relevance
/external/skia/include/gpu/ |
D | SkGr.h | 97 void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap* dst);
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/external/skia/src/image/ |
D | SkImage_Gpu.cpp | 44 GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm); in onNewShader()
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/external/skia/src/gpu/ |
D | SkGr.cpp | 758 void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap* dst) { in GrWrapTextureInBitmap() function
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D | SkGpuDevice.cpp | 1737 GrWrapTextureInBitmap(tex, image->width(), image->height(), image->isOpaque(), bm); in wrap_as_bm()
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