Searched refs:HasValidInstrDepths (Results 1 – 2 of 2) sorted by relevance
159 HasValidInstrDepths(false), HasValidInstrHeights(false) {} in TraceBlockInfo()170 void invalidateDepth() { InstrDepth = ~0u; HasValidInstrDepths = false; } in invalidateDepth()193 return HasValidInstrDepths && InstrDepth <= TBI.InstrDepth; in isUsefulDominator()201 bool HasValidInstrDepths; member
754 assert(TBI.HasValidInstrDepths && "Missing depth info"); in computeCrossBlockCriticalPath()783 if (TBI.HasValidInstrDepths) in computeInstrDepths()802 TBI.HasValidInstrDepths = true; in computeInstrDepths()839 assert(DepTBI.HasValidInstrDepths && "Inconsistent dependency"); in computeInstrDepths()1094 if (!TBI.HasValidInstrDepths) { in computeInstrHeights()1122 if (!TBI.HasValidInstrDepths) in computeInstrHeights()1275 if (HasValidInstrDepths) in print()1291 if (HasValidInstrDepths && HasValidInstrHeights) in print()1302 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()