Searched refs:I830_ACTIVESTATE (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texblend.c | 416 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), true); in emit_texblend() 436 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), true); in emit_passthrough() 445 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false); in i830EmitTextureBlend()
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D | i830_texstate.c | 315 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true); in i830_update_tex_unit() 346 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false); in i830UpdateTextureState()
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D | i830_context.h | 160 #define I830_ACTIVESTATE(i830, flag, mode) \ macro
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