Home
last modified time | relevance | path

Searched refs:IVec4 (Results 1 – 25 of 126) sorted by relevance

123456

/external/deqp/modules/gles3/functional/
Des3fFramebufferBlitTests.cpp51 using tcu::IVec4;
58 … desc, deUint32 filter, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IV… in BlitRectCase()
156 const IVec4 m_srcRect;
158 const IVec4 m_dstRect;
167 …name, const char* desc, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IV…
172 …name, const char* desc, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IV… in BlitNearestFilterConsistencyCase()
190 …const tcu::IVec4 destinationArea = tcu::IVec4(de::clamp(de::min(m_dstRect.x(), m_dstRect.z()), 0, … in compare()
459 … srcBuffers, const IVec2& srcSize, const IVec4& srcRect, deUint32 dstBuffers, const IVec2& dstSize… in BlitDepthStencilCase()
602 IVec4 m_srcRect;
605 IVec4 m_dstRect;
[all …]
Des3fFragmentOutputTests.cpp58 using tcu::IVec4;
388 static inline IVec4 readIVec4 (const int* ptr, int numComponents) in readIVec4()
391 return IVec4(ptr[0], in readIVec4()
439 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents); in renderIntReference()
446 static const IVec4 s_swizzles[] =
448 IVec4(0,1,2,3),
449 IVec4(1,2,3,0),
450 IVec4(2,3,0,1),
451 IVec4(3,0,1,2),
452 IVec4(3,2,1,0),
[all …]
Des3fStencilTests.cpp47 using tcu::IVec4;
183 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops);
208 void StencilCase::executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& o… in executeOps()
295 IVec4 viewport = IVec4(viewportX, viewportY, width, height); in iterate()
316 vector<IVec4> cells; in iterate()
321 cells.push_back(IVec4(x*cellWidth, y*cellHeight, cellWidth, cellHeight)); in iterate()
Des3fDepthStencilClearTests.cpp84 tcu::IVec4 scissor;
249 clear->scissor = tcu::IVec4(x, y, w, h); in generateClears()
427 …tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.g… in renderReference()
471 …tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.g… in renderReference()
Des3fFboTestUtil.cpp53 using tcu::IVec4;
124 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
223 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
410 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
548 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
656 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
764 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
842 const tcu::IVec4 icolor (castVectorSaturate<deInt32>(color)); in shadeFragments()
1056 const tcu::IVec4 bits = tcu::getTextureFormatMantissaBitDepth(format); in getFormatThreshold()
1104 const tcu::IVec4 bits = tcu::getTextureFormatMantissaBitDepth(src); in getToSRGBConversionThreshold()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp48 using tcu::IVec4;
163 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2), in init()
164 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) }; in init()
165 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)]; in init()
/external/deqp/framework/common/
DtcuTextureUtil.cpp324 static IVec4 getChannelBitDepth (TextureFormat::ChannelType channelType) in getChannelBitDepth()
331 case TextureFormat::SNORM_INT8: return IVec4(8); in getChannelBitDepth()
332 case TextureFormat::SNORM_INT16: return IVec4(16); in getChannelBitDepth()
333 case TextureFormat::SNORM_INT32: return IVec4(32); in getChannelBitDepth()
334 case TextureFormat::UNORM_INT8: return IVec4(8); in getChannelBitDepth()
335 case TextureFormat::UNORM_INT16: return IVec4(16); in getChannelBitDepth()
336 case TextureFormat::UNORM_INT24: return IVec4(24); in getChannelBitDepth()
337 case TextureFormat::UNORM_INT32: return IVec4(32); in getChannelBitDepth()
338 case TextureFormat::UNORM_SHORT_565: return IVec4(5,6,5,0); in getChannelBitDepth()
339 case TextureFormat::UNORM_SHORT_4444: return IVec4(4); in getChannelBitDepth()
[all …]
DtcuTexLookupVerifier.hpp98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
114 …View& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const …
117 …leMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const IVec4& result);
121 …aleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result);
125 …LookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result);
131 …cision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
135 …cision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
140 …sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result);
DtcuImageCompare.cpp93 const tcu::IVec4 okColor (0, 255, 0, 255); in findNumPositionDeviationFailingPixels()
94 const tcu::IVec4 errorColor (255, 0, 0, 255); in findNumPositionDeviationFailingPixels()
118 const IVec4 refPix = reference.getPixelInt(x, y, z); in findNumPositionDeviationFailingPixels()
119 const IVec4 cmpPix = result.getPixelInt(x, y, z); in findNumPositionDeviationFailingPixels()
141 const IVec4 deviatedCmpPix = result.getPixelInt(sx, sy, sz); in findNumPositionDeviationFailingPixels()
164 const IVec4 deviatedRefPix = reference.getPixelInt(sx, sy, sz); in findNumPositionDeviationFailingPixels()
302 IVec4 a = ref.getPixelInt(x, y); in computeSquaredDiffSum()
303 IVec4 b = cmp.getPixelInt(x, y); in computeSquaredDiffSum()
304 IVec4 diff = abs(a - b); in computeSquaredDiffSum()
760 IVec4 refPix = reference.getPixelInt(x, y, z); in intThresholdCompare()
[all …]
DtcuTextureUtil.hpp85 IVec4 getTextureFormatBitDepth (const TextureFormat& format);
86 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format);
91 void clear (const PixelBufferAccess& access, const IVec4& color);
DtcuRGBA.cpp54 IVec4 RGBA::toIVec (void) const in toIVec()
56 return IVec4(getRed(), getGreen(), getBlue(), getAlpha()); in toIVec()
/external/deqp/modules/internal/
DditSeedBuilderTests.cpp32 using tcu::IVec4;
162 …addChild(new SeedBuilderTest<IVec4>(m_testCtx, IVec4(0), 73989201u, "ivec4_zero", "Seed from zero … in init()
166 …addChild(new SeedBuilderTest<IVec4>(m_testCtx, IVec4(1), 90609878u, "ivec4_one", "Seed from one v… in init()
168 …addChild(new SeedBuilderTest<IVec4>(m_testCtx, IVec4(1, 2, 3, 4), 6202236u, "ivec4_1_2_3_4", "See… in init()
169 …addChild(new SeedBuilderTest<IVec4>(m_testCtx, IVec4(4, 3, 2, 1), 26964618u, "ivec4_4_3_2_1", "See… in init()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp49 using tcu::IVec4;
189 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2), in init()
190 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) }; in init()
191 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)]; in init()
/external/deqp/framework/referencerenderer/
DrrRasterizer.hpp130 …TriangleRasterizer (const tcu::IVec4& viewport, const int numSamples, const RasterizationState& s…
145 const tcu::IVec4 m_viewport;
180 SingleSampleLineRasterizer (const tcu::IVec4& viewport);
193 const tcu::IVec4 m_viewport;
221 MultiSampleLineRasterizer (const int numSamples, const tcu::IVec4& viewport);
DrrVertexAttrib.hpp152 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, …
164 inline tcu::IVec4 readVertexAttribInt (const VertexAttrib& vertexAttrib, const int instanceNdx, con… in readVertexAttribInt()
166 tcu::IVec4 v; in readVertexAttribInt()
/external/deqp/modules/glshared/
DglsScissorTests.cpp69 using tcu::IVec4;
114 void clearEdges (const tcu::PixelBufferAccess& access, const T& color, const IVec4& scissorArea) in clearEdges()
178 virtual void render (GLuint program, const IVec4& viewport) const = 0;
205 const IVec4 relScissorArea (int(m_scissorArea.x()*viewport.width), in iterate()
209 const IVec4 absScissorArea (relScissorArea.x() + viewport.x, in iterate()
224 …log << TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, vi… in iterate()
242 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); in iterate()
266 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); in iterate()
274 clearEdges(refImage.getAccess(), IVec4(32, 64, 128, 255), relScissorArea); in iterate()
299 virtual void render (GLuint program, const IVec4& viewport) const;
[all …]
DglsStateQueryUtil.hpp408 void verifyIntegerVec4 (tcu::ResultCollector& result, QueriedState& state, const tcu::IVec4& …
413 …malizedI32Vec4 (tcu::ResultCollector& result, QueriedState& state, const tcu::IVec4& expected);
439 …::CallLogWrapper& gl, glw::GLenum target, glw::GLenum pname, const tcu::IVec4& expected, QueryTy…
440 …::CallLogWrapper& gl, glw::GLenum target, glw::GLenum pname, const tcu::IVec4& expected, QueryTy…
448 …::CallLogWrapper& gl, glw::GLuint sampler, glw::GLenum pname, const tcu::IVec4& expected, QueryTy…
449 …::CallLogWrapper& gl, glw::GLuint sampler, glw::GLenum pname, const tcu::IVec4& expected, QueryTy…
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp215 const tcu::IVec4 levelSwz[] = in init()
217 tcu::IVec4(0,1,2,3), in init()
218 tcu::IVec4(2,1,3,0), in init()
219 tcu::IVec4(3,0,1,2), in init()
220 tcu::IVec4(1,3,2,0), in init()
232 const tcu::IVec4 swz = levelSwz[layerFaceNdx % DE_LENGTH_OF_ARRAY(levelSwz)]; in init()
376 const tcu::IVec4 coordBits = tcu::IVec4(10); in iterate()
377 …const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0… in iterate()
Des31fTextureBorderClampTests.cpp376 tcu::IVec4 getNBitIntegerVec4MaxValue (bool isSigned, const tcu::IVec4& numBits) in getNBitIntegerVec4MaxValue()
378 return tcu::IVec4(getNBitIntegerMaxValue(isSigned, numBits[0]), in getNBitIntegerVec4MaxValue()
384 tcu::IVec4 getNBitIntegerVec4MinValue (bool isSigned, const tcu::IVec4& numBits) in getNBitIntegerVec4MinValue()
386 return tcu::IVec4(getNBitIntegerMinValue(isSigned, numBits[0]), in getNBitIntegerVec4MinValue()
427 const tcu::IVec4 sRGB8 = tcu::IVec4(tcu::floatToU8(sRGB[0]), in mapToFormatColorRepresentable()
451 return rr::GenericVec4(tcu::select(access.getPixelInt(0, 0), tcu::IVec4(0), channelMask)); in mapToFormatColorRepresentable()
928 …const tcu::IVec4 colorBits = tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IV… in verifyImage()
1046 …const tcu::IVec4 nonShadowBits = tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - … in verifyTextureCompareResult()
1539 const tcu::IVec4 numBits = tcu::getTextureFormatBitDepth(texFormat); in init()
1546 const tcu::IVec4 minValue = getNBitIntegerVec4MinValue(isSigned, numBits); in init()
[all …]
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat)); in getPixelFormat()
46 …const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat)… in getDepthStencilBits()
68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseColorFormat()
107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseDepthStencilFormat()
/external/deqp/modules/gles2/functional/
Des2fTextureMipmapTests.cpp57 using tcu::IVec4;
357 …u::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); in iterate()
550 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int heig… in randomPartition()
572 dst.push_back(IVec4(x, y, width, height)); in randomPartition()
575 static void computeGridLayout (vector<IVec4>& dst, int width, int height) in computeGridLayout()
615 vector<IVec4> gridLayout; in iterate()
681 …teFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0))); in iterate()
863 …const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2,… in iterate()
864 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
865 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); in iterate()
[all …]
Des2fShaderTextureFunctionTests.cpp182 using tcu::IVec4;
317 static const IVec4 texCubeSwz[] = in initTexture()
319 IVec4(0,0,1,1), in initTexture()
320 IVec4(1,1,0,0), in initTexture()
321 IVec4(0,1,0,1), in initTexture()
322 IVec4(1,0,1,0), in initTexture()
323 IVec4(0,1,1,0), in initTexture()
324 IVec4(1,0,0,1) in initTexture()
383 const IVec4& swzA = texCubeSwz[face]; in initTexture()
384 IVec4 swzB = 1-swzA; in initTexture()
Des2fStencilTests.cpp47 using tcu::IVec4;
180 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops);
205 void StencilCase::executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& o… in executeOps()
292 IVec4 viewport = IVec4(viewportX, viewportY, width, height); in iterate()
313 vector<IVec4> cells; in iterate()
318 cells.push_back(IVec4(x*cellWidth, y*cellHeight, cellWidth, cellHeight)); in iterate()
Des2fDepthStencilClearTests.cpp84 tcu::IVec4 scissor;
246 clear->scissor = tcu::IVec4(x, y, w, h); in generateClears()
424 …tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.g… in renderReference()
468 …tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.g… in renderReference()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp53 …glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport);
231 tcu::IVec4 m_baseViewport;
232 tcu::IVec4 m_curViewport;
233 tcu::IVec4 m_curScissor;

123456