Searched refs:LongAlign (Results 1 – 4 of 4) sorted by relevance
66 unsigned char LongWidth, LongAlign; variable303 unsigned getLongAlign() const { return LongAlign; } in getLongAlign()
36 LongWidth = LongAlign = 32; in TargetInfo()282 LongWidth = LongAlign = 64; in adjust()
557 this->LongWidth = this->LongAlign = 32; in PS3PPUTargetInfo()700 this->LongAlign = 32; in NaClTargetInfo()1426 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in PPC64TargetInfo()1523 LongWidth = LongAlign = 64; in NVPTXTargetInfo()3706 LongWidth = LongAlign = PointerWidth = PointerAlign = IsX32 ? 32 : 64; in X86_64TargetInfo()3766 LongWidth = LongAlign = 32; in WindowsX86_64TargetInfo()4222 LongWidth = LongAlign = 64; // RenderScript uses a 64-bit long type in handleTargetFeatures()4810 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in AArch64TargetInfo()5452 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in SparcV9TargetInfo()5521 LongWidth = LongLongWidth = LongAlign = LongLongAlign = 64; in SystemZTargetInfo()[all …]
74 + LongWidth = LongAlign = 64; // RenderScript uses a 64-bit long type