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Searched refs:LongAlign (Results 1 – 4 of 4) sorted by relevance

/external/clang/include/clang/Basic/
DTargetInfo.h66 unsigned char LongWidth, LongAlign; variable
303 unsigned getLongAlign() const { return LongAlign; } in getLongAlign()
/external/clang/lib/Basic/
DTargetInfo.cpp36 LongWidth = LongAlign = 32; in TargetInfo()
282 LongWidth = LongAlign = 64; in adjust()
DTargets.cpp557 this->LongWidth = this->LongAlign = 32; in PS3PPUTargetInfo()
700 this->LongAlign = 32; in NaClTargetInfo()
1426 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in PPC64TargetInfo()
1523 LongWidth = LongAlign = 64; in NVPTXTargetInfo()
3706 LongWidth = LongAlign = PointerWidth = PointerAlign = IsX32 ? 32 : 64; in X86_64TargetInfo()
3766 LongWidth = LongAlign = 32; in WindowsX86_64TargetInfo()
4222 LongWidth = LongAlign = 64; // RenderScript uses a 64-bit long type in handleTargetFeatures()
4810 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in AArch64TargetInfo()
5452 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in SparcV9TargetInfo()
5521 LongWidth = LongLongWidth = LongAlign = LongLongAlign = 64; in SystemZTargetInfo()
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/external/clang/patches/
D0003-Add-support-for-RenderScript-specific-options.patch74 + LongWidth = LongAlign = 64; // RenderScript uses a 64-bit long type