/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_screen.c | 308 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4)); in nv50_screen_fence_emit() 361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); in nv50_screen_init_hwctx() 364 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1); in nv50_screen_init_hwctx() 366 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11); in nv50_screen_init_hwctx() 369 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN); in nv50_screen_init_hwctx() 373 BEGIN_NV04(push, NV50_3D(REG_MODE), 1); in nv50_screen_init_hwctx() 375 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1); in nv50_screen_init_hwctx() 379 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1); in nv50_screen_init_hwctx() 383 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); in nv50_screen_init_hwctx() 386 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1); in nv50_screen_init_hwctx() [all …]
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D | nv50_shader_state.c | 62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate() 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); in nv50_constbufs_validate() 76 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); in nv50_constbufs_validate() 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); in nv50_constbufs_validate() 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate() 101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate() 156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); in nv50_vertprog_validate() 159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); in nv50_vertprog_validate() 161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); in nv50_vertprog_validate() 163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); in nv50_vertprog_validate() [all …]
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D | nv50_vbo.c | 149 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); in nv50_emit_vtxattr() 156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); in nv50_emit_vtxattr() 162 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); in nv50_emit_vtxattr() 168 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); in nv50_emit_vtxattr() 171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); in nv50_emit_vtxattr() 255 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nv50_update_user_vbufs() 258 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); in nv50_update_user_vbufs() 309 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); in nv50_vertex_arrays_validate() 317 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); in nv50_vertex_arrays_validate() 340 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1); in nv50_vertex_arrays_validate() [all …]
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D | nv50_surface.c | 281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); in nv50_clear_render_target() 290 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); in nv50_clear_render_target() 292 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5); in nv50_clear_render_target() 298 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2); in nv50_clear_render_target() 304 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_clear_render_target() 308 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); in nv50_clear_render_target() 314 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); in nv50_clear_render_target() 318 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); in nv50_clear_render_target() 343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear_depth_stencil() 349 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); in nv50_clear_depth_stencil() [all …]
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D | nv50_state_validate.c | 15 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); in nv50_validate_fb() 17 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); in nv50_validate_fb() 26 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); in nv50_validate_fb() 33 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_validate_fb() 36 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_validate_fb() 41 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_validate_fb() 44 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_validate_fb() 68 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); in nv50_validate_fb() 74 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); in nv50_validate_fb() 76 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); in nv50_validate_fb() [all …]
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D | nv50_push.c | 77 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); in emit_vertices_i08() 89 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); in emit_vertices_i08() 110 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); in emit_vertices_i16() 122 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); in emit_vertices_i16() 143 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); in emit_vertices_i32() 155 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); in emit_vertices_i32() 168 BEGIN_NI04(ctx->push, NV50_3D(VERTEX_DATA), size); in emit_vertices_seq() 273 BEGIN_NV04(ctx.push, NV50_3D(PRIM_RESTART_ENABLE), 2); in nv50_push_vbo() 278 BEGIN_NV04(ctx.push, NV50_3D(PRIM_RESTART_ENABLE), 1); in nv50_push_vbo() 284 BEGIN_NV04(ctx.push, NV50_3D(VERTEX_BEGIN_GL), 1); in nv50_push_vbo() [all …]
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D | nv50_tex.c | 212 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic() 250 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1); in nv50_validate_tic() 261 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic() 265 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic() 281 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1); in nv50_validate_textures() 297 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); in nv50_validate_tsc() 311 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); in nv50_validate_tsc() 315 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); in nv50_validate_tsc() 331 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TSC_FLUSH), 1); in nv50_validate_samplers()
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D | nv50_query.c | 134 BEGIN_NV04(push, NV50_3D(QUERY_ADDRESS_HIGH), 4); in nv50_query_get() 169 BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1); in nv50_query_begin() 171 BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1); in nv50_query_begin() 205 BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1); in nv50_query_end() 333 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); in nv50_render_condition() 345 BEGIN_NV04(push, NV50_3D(COND_ADDRESS_HIGH), 3); in nv50_render_condition()
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D | nv50_stateobj.h | 10 (so)->state[(so)->size++] = NV50_FIFO_PKHDR(NV50_3D(m), s)
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D | nv50_transfer.c | 406 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); in nv50_cb_push() 410 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); in nv50_cb_push() 412 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); in nv50_cb_push()
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D | nv50_winsys.h | 51 #define NV50_3D(n) SUBC_3D(NV50_3D_##n) macro
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D | nv50_context.c | 53 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1); in nv50_texture_barrier()
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D | nv50_program.c | 416 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(CODE_CB_FLUSH), 1); in nv50_program_upload_code()
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