Searched refs:RestartIndex (Results 1 – 9 of 9) sorted by relevance
55 cut_index_will_work = (ctx->Array.RestartIndex & 0xff) == 0xff; in can_cut_index_handle_restart_index()58 cut_index_will_work = (ctx->Array.RestartIndex & 0xffff) == 0xffff; in can_cut_index_handle_restart_index()61 cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff; in can_cut_index_handle_restart_index()203 OUT_BATCH(ctx->Array.RestartIndex); in haswell_upload_cut_index()
94 const GLuint restartIndex = ctx->Array.RestartIndex; in vbo_get_minmax_index()601 if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { in vbo_draw_arrays()604 if (ctx->Array.RestartIndex == start) { in vbo_draw_arrays()612 else if (ctx->Array.RestartIndex == start + count - 1) { in vbo_draw_arrays()623 prim[0].count = ctx->Array.RestartIndex - start; in vbo_draw_arrays()626 prim[1].start = ctx->Array.RestartIndex + 1; in vbo_draw_arrays()
174 GLuint restart_index = ctx->Array.RestartIndex; in vbo_sw_primitive_restart()
247 info.restart_index = ctx->Array.RestartIndex; in st_draw_vbo()
1151 if (ctx->Array.RestartIndex != index) { in _mesa_PrimitiveRestartIndex()1153 ctx->Array.RestartIndex = index; in _mesa_PrimitiveRestartIndex()
1393 dest->RestartIndex = src->RestartIndex; in copy_array_attrib()
1130 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),1327 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1649 if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { in _ae_ArrayElement()
1639 GLuint RestartIndex; member