1 /*
2  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
3  * All Rights Reserved.
4  *
5  * Copyright © 2012 Intel Corporation
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24  * IN THE SOFTWARE.
25  *
26  * Authors:
27  *    Jordan Justen <jordan.l.justen@intel.com>
28  *
29  */
30 
31 #include "main/imports.h"
32 #include "main/bufferobj.h"
33 #include "main/macros.h"
34 
35 #include "vbo.h"
36 #include "vbo_context.h"
37 
38 #define UPDATE_MIN2(a, b) (a) = MIN2((a), (b))
39 #define UPDATE_MAX2(a, b) (a) = MAX2((a), (b))
40 
41 /*
42  * Notes on primitive restart:
43  * The code below is used when the driver does not support primitive
44  * restart itself. (ctx->Const.PrimitiveRestartInSoftware == GL_TRUE)
45  *
46  * We map the index buffer, find the restart indexes, unmap
47  * the index buffer then draw the sub-primitives delineated by the restarts.
48  *
49  * A couple possible optimizations:
50  * 1. Save the list of sub-primitive (start, count) values in a list attached
51  *    to the index buffer for re-use in subsequent draws.  The list would be
52  *    invalidated when the contents of the buffer changed.
53  * 2. If drawing triangle strips or quad strips, create a new index buffer
54  *    that uses duplicated vertices to render the disjoint strips as one
55  *    long strip.  We'd have to be careful to avoid using too much memory
56  *    for this.
57  *
58  * Finally, some apps might perform better if they don't use primitive restart
59  * at all rather than this fallback path.  Set MESA_EXTENSION_OVERRIDE to
60  * "-GL_NV_primitive_restart" to test that.
61  */
62 
63 
64 struct sub_primitive
65 {
66    GLuint start;
67    GLuint count;
68    GLuint min_index;
69    GLuint max_index;
70 };
71 
72 
73 /**
74  * Scan the elements array to find restart indexes.  Return an array
75  * of struct sub_primitive to indicate how to draw the sub-primitives
76  * are delineated by the restart index.
77  */
78 static struct sub_primitive *
find_sub_primitives(const void * elements,unsigned element_size,unsigned start,unsigned end,unsigned restart_index,unsigned * num_sub_prims)79 find_sub_primitives(const void *elements, unsigned element_size,
80                     unsigned start, unsigned end, unsigned restart_index,
81                     unsigned *num_sub_prims)
82 {
83    const unsigned max_prims = end - start;
84    struct sub_primitive *sub_prims;
85    unsigned i, cur_start, cur_count;
86    GLuint scan_index;
87    unsigned scan_num;
88 
89    sub_prims = (struct sub_primitive *)
90       malloc(max_prims * sizeof(struct sub_primitive));
91 
92    if (!sub_prims) {
93       *num_sub_prims = 0;
94       return NULL;
95    }
96 
97    cur_start = start;
98    cur_count = 0;
99    scan_num = 0;
100 
101 #define IB_INDEX_READ(TYPE, INDEX) (((const GL##TYPE *) elements)[INDEX])
102 
103 #define SCAN_ELEMENTS(TYPE) \
104    sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
105    sub_prims[scan_num].max_index = 0; \
106    for (i = start; i < end; i++) { \
107       scan_index = IB_INDEX_READ(TYPE, i); \
108       if (scan_index == restart_index) { \
109          if (cur_count > 0) { \
110             assert(scan_num < max_prims); \
111             sub_prims[scan_num].start = cur_start; \
112             sub_prims[scan_num].count = cur_count; \
113             scan_num++; \
114             sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
115             sub_prims[scan_num].max_index = 0; \
116          } \
117          cur_start = i + 1; \
118          cur_count = 0; \
119       } \
120       else { \
121          UPDATE_MIN2(sub_prims[scan_num].min_index, scan_index); \
122          UPDATE_MAX2(sub_prims[scan_num].max_index, scan_index); \
123          cur_count++; \
124       } \
125    } \
126    if (cur_count > 0) { \
127       assert(scan_num < max_prims); \
128       sub_prims[scan_num].start = cur_start; \
129       sub_prims[scan_num].count = cur_count; \
130       scan_num++; \
131    }
132 
133    switch (element_size) {
134    case 1:
135       SCAN_ELEMENTS(ubyte);
136       break;
137    case 2:
138       SCAN_ELEMENTS(ushort);
139       break;
140    case 4:
141       SCAN_ELEMENTS(uint);
142       break;
143    default:
144       assert(0 && "bad index_size in find_sub_primitives()");
145    }
146 
147 #undef SCAN_ELEMENTS
148 
149    *num_sub_prims = scan_num;
150 
151    return sub_prims;
152 }
153 
154 
155 /**
156  * Handle primitive restart in software.
157  *
158  * This function breaks up calls into the driver so primitive restart
159  * support is not required in the driver.
160  */
161 void
vbo_sw_primitive_restart(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib)162 vbo_sw_primitive_restart(struct gl_context *ctx,
163                          const struct _mesa_prim *prims,
164                          GLuint nr_prims,
165                          const struct _mesa_index_buffer *ib)
166 {
167    GLuint prim_num;
168    struct sub_primitive *sub_prims;
169    struct sub_primitive *sub_prim;
170    GLuint num_sub_prims;
171    GLuint sub_prim_num;
172    GLuint end_index;
173    GLuint sub_end_index;
174    GLuint restart_index = ctx->Array.RestartIndex;
175    struct _mesa_prim temp_prim;
176    struct vbo_context *vbo = vbo_context(ctx);
177    vbo_draw_func draw_prims_func = vbo->draw_prims;
178    GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
179    void *ptr;
180 
181    /* Find the sub-primitives. These are regions in the index buffer which
182     * are split based on the primitive restart index value.
183     */
184    if (map_ib) {
185       ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
186                                  ib->obj);
187    }
188 
189    ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
190 
191    sub_prims = find_sub_primitives(ptr, vbo_sizeof_ib_type(ib->type),
192                                    0, ib->count, restart_index,
193                                    &num_sub_prims);
194 
195    if (map_ib) {
196       ctx->Driver.UnmapBuffer(ctx, ib->obj);
197    }
198 
199    /* Loop over the primitives, and use the located sub-primitives to draw
200     * each primitive with a break to implement each primitive restart.
201     */
202    for (prim_num = 0; prim_num < nr_prims; prim_num++) {
203       end_index = prims[prim_num].start + prims[prim_num].count;
204       memcpy(&temp_prim, &prims[prim_num], sizeof (temp_prim));
205       /* Loop over the sub-primitives drawing sub-ranges of the primitive. */
206       for (sub_prim_num = 0; sub_prim_num < num_sub_prims; sub_prim_num++) {
207          sub_prim = &sub_prims[sub_prim_num];
208          sub_end_index = sub_prim->start + sub_prim->count;
209          if (prims[prim_num].start <= sub_prim->start) {
210             temp_prim.start = MAX2(prims[prim_num].start, sub_prim->start);
211             temp_prim.count = MIN2(sub_end_index, end_index) - temp_prim.start;
212             if ((temp_prim.start == sub_prim->start) &&
213                 (temp_prim.count == sub_prim->count)) {
214                draw_prims_func(ctx, &temp_prim, 1, ib,
215                                GL_TRUE, sub_prim->min_index, sub_prim->max_index,
216                                NULL);
217             } else {
218                draw_prims_func(ctx, &temp_prim, 1, ib,
219                                GL_FALSE, -1, -1,
220                                NULL);
221             }
222          }
223          if (sub_end_index >= end_index) {
224             break;
225          }
226       }
227    }
228 
229    if (sub_prims) {
230       free(sub_prims);
231    }
232 }
233 
234