/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceDefinition.hpp | 63 class Shader class 74 Shader (glu::ShaderType type, glu::GLSLVersion version); 75 ~Shader (void); 77 Shader (const Shader&); 78 Shader& operator= (const Shader&); 93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version); 98 const std::vector<Shader*>& getShaders (void) const; 120 std::vector<Shader*> m_shaders;
|
/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 202 template<class Shader> 206 VertexShaderLoop (const Shader& shader) : m_shader(shader) {} in VertexShaderLoop() 211 const Shader& m_shader; 214 template<class Shader> 215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, co… in shadeVertices() 221 template<class Shader> 225 FragmentShaderLoop (const Shader& shader) : m_shader(shader) {} in FragmentShaderLoop() 230 const Shader& m_shader; 233 template<class Shader> 234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) con… in shadeFragments()
|
/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); in _mesa_Uniform1fARB() 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); in _mesa_Uniform2fARB() 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); in _mesa_Uniform3fARB() 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); in _mesa_Uniform4fARB() 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); in _mesa_Uniform1iARB() 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); in _mesa_Uniform2iARB() 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); in _mesa_Uniform3iARB() 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); in _mesa_Uniform4iARB() 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); in _mesa_Uniform1fvARB() 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); in _mesa_Uniform2fvARB() [all …]
|
/external/deqp/framework/randomshaders/ |
D | rsgShader.cpp | 67 Shader::Shader (Type type) in Shader() function in rsg::Shader 73 Shader::~Shader (void) in ~Shader() 81 void Shader::getOutputs (vector<const Variable*>& outputs) const in getOutputs() 93 void Shader::tokenize (GeneratorState& state, TokenStream& str) const in tokenize() 96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenize() 115 void Shader::execute (ExecutionContext& execCtx) const in execute()
|
D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest()
|
D | rsgGeneratorState.hpp | 36 class Shader; 62 Shader& getShader (void) { return *m_shader; } in getShader() 64 void setShader (const ShaderParameters& params, Shader& shader); 93 Shader* m_shader;
|
D | rsgVariable.cpp | 72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenizeDeclaration() 81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break; in tokenizeDeclaration() 82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; in tokenizeDeclaration() 102 if (state.getShader().getType() == Shader::TYPE_VERTEX) in tokenizeDeclaration()
|
D | rsgShaderGenerator.cpp | 92 void genVertexPassthrough (GeneratorState& state, Shader& shader) in genVertexPassthrough() 124 void genFragmentPassthrough (GeneratorState& state, Shader& shader) in genFragmentPassthrough() 173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<… in generate() 185 if (shader.getType() == Shader::TYPE_VERTEX) in generate() 202 if (shader.getType() == Shader::TYPE_FRAGMENT) in generate() 240 if (shader.getType() == Shader::TYPE_VERTEX) in generate() 244 DE_ASSERT(shader.getType() == Shader::TYPE_FRAGMENT); in generate() 249 if (shader.getType() == Shader::TYPE_VERTEX) in generate()
|
/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.hpp | 32 class Shader; 44 …RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int num… 52 const rsg::Shader& m_vertexShader; 53 const rsg::Shader& m_fragmentShader;
|
D | glsRandomShaderCase.hpp | 89 void checkShaderLimits (const rsg::Shader& shader) const; 90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const; 103 rsg::Shader m_vertexShader; 104 rsg::Shader m_fragmentShader;
|
D | glsRandomShaderProgram.cpp | 70 … (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& … in generateProgramDeclaration() 96 …rogramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& … in generateProgramDeclaration() 103 static const rsg::Variable* findShaderOutputByName (const rsg::Shader& shader, const char* name) in findShaderOutputByName() 117 static const rsg::Variable* findShaderOutputByLocation (const rsg::Shader& shader, int location) in findShaderOutputByLocation() 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragm… in RandomShaderProgram()
|
/external/deqp/executor/tools/ |
D | xeExtractShaderPrograms.cpp | 53 static const char* getShaderTypeSuffix (const xe::ri::Shader::ShaderType shaderType) in getShaderTypeSuffix() 57 case xe::ri::Shader::SHADERTYPE_VERTEX: return "vert"; in getShaderTypeSuffix() 58 case xe::ri::Shader::SHADERTYPE_FRAGMENT: return "frag"; in getShaderTypeSuffix() 59 case xe::ri::Shader::SHADERTYPE_GEOMETRY: return "geom"; in getShaderTypeSuffix() 60 case xe::ri::Shader::SHADERTYPE_TESS_CONTROL: return "tesc"; in getShaderTypeSuffix() 61 case xe::ri::Shader::SHADERTYPE_TESS_EVALUATION: return "tese"; in getShaderTypeSuffix() 62 case xe::ri::Shader::SHADERTYPE_COMPUTE: return "comp"; in getShaderTypeSuffix() 74 …const xe::ri::Shader& shader = dynamic_cast<const xe::ri::Shader&>(shaderProgram.shaders.getItem(… in writeShaderProgram()
|
/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 72 class Shader class 75 Shader (const glw::Functions& gl, ShaderType shaderType); 76 Shader (const RenderContext& renderCtx, ShaderType shaderType); 77 ~Shader (void); 93 Shader (const Shader& other); 94 Shader& operator= (const Shader& other); 194 std::vector<Shader*> m_shaders[SHADERTYPE_LAST]; 204 tcu::TestLog& operator<< (tcu::TestLog& log, const Shader& shader);
|
D | gluShaderProgram.cpp | 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType) in Shader() function in glu::Shader 50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType) in Shader() function in glu::Shader 60 Shader::~Shader (void) in ~Shader() 65 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths) in setSources() 78 void Shader::compile (void) in compile() 336 m_shaders[shaderType].push_back(new Shader(gl, ShaderType(shaderType))); in init() 437 …return log << tcu::TestLog::Shader(getLogShaderType(shaderInfo.type), shaderInfo.source, shaderInf… in operator <<() 440 tcu::TestLog& operator<< (tcu::TestLog& log, const Shader& shader) in operator <<()
|
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 47 public final class Shader extends NativeObject implements Savable { class 216 public Shader(String language){ in Shader() method in Shader 217 super(Shader.class); in Shader() 228 public Shader(){ in Shader() method in Shader 229 super(Shader.class); in Shader() 232 protected Shader(Shader s){ in Shader() method in Shader 233 super(Shader.class, s.id); in Shader() 440 return new Shader(this); in createDestructableClone()
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 90 void setShaderSources (glu::Shader& shader, const ShaderSources& sources) in setShaderSources() 221 glu::Shader& createShader (const glu::ShaderType shaderType); 224 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get() 229 std::map<glu::ShaderType, glu::Shader*> m_shaders; 240 …for (std::map<glu::ShaderType, glu::Shader*>::iterator shaderIter = m_shaders.begin(); shaderIter … in ~ShaderAllocator() 253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() 257 glu::Shader* const shader = new glu::Shader(m_context, shaderType); in createShader() 286 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) in logShader() 291 …log << TestLog::Shader(getLogShaderType(shader.getType()), info.source, info.compileOk, info.infoL… in logShader() 309 …, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& frag… in logVertexFragmentProgram() [all …]
|
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowPaint.java | 5 import android.graphics.Shader; 27 private Shader shader; 47 public Shader setShader(Shader shader) { in setShader() 64 public Shader getShader() { in getShader()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 107 void setShaderSources (glu::Shader& shader, const ShaderSources& sources) in setShaderSources() 274 glu::Shader& createShader (const glu::ShaderType shaderType); 277 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get() 282 std::map<glu::ShaderType, glu::Shader*> m_shaders; 293 …for (std::map<glu::ShaderType, glu::Shader*>::iterator shaderIter = m_shaders.begin(); shaderIter … in ~ShaderAllocator() 306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() 310 glu::Shader* const shader = new glu::Shader(m_context, shaderType); in createShader() 339 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) in logShader() 345 …log << TestLog::Shader(getLogShaderType(shader.getType()), info.source, info.compileOk, info.infoL… in logShader() 363 …, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& frag… in logVertexFragmentProgram() [all …]
|
/external/deqp/data/gles31/shaders/ |
D | linkage_io_block.test | 3 desc "Shader io block mismatch: different number of declarations" 39 desc "Shader io block mismatch: different member declaration order" 76 desc "Shader io block mismatch: different member type" 112 desc "Shader io block mismatch: different member name" 147 desc "Shader io block mismatch: different member array size" 182 desc "Shader io block: with and without instance name" 222 desc "Shader io block mismatch: different array size" 257 desc "Shader io block mismatch: missing output block"
|
D | linkage_shader_storage_block.test | 4 desc "Shader storage block mismatch: different number of declarations" 43 desc "Shader storage block mismatch: different number of declarations" 83 desc "Shader storage block mismatch: different number of declarations" 121 desc "Shader storage block mismatch: different number of declarations" 159 desc "Shader storage block mismatch: different number of declarations" 197 desc "Shader storage block mismatch: different number of declarations" 235 desc "Shader storage block mismatch: different number of declarations" 273 desc "Shader storage block mismatch: different number of declarations"
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Renderer.java | 40 import com.jme3.shader.Shader; 41 import com.jme3.shader.Shader.ShaderSource; 177 public void setShader(Shader shader); in setShader() 185 public void deleteShader(Shader shader); in deleteShader()
|
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/ |
D | BitmapDrawableTest.java | 7 import android.graphics.Shader; 99 drawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.MIRROR); in shouldSetTileModeXY() 100 assertEquals(Shader.TileMode.REPEAT, drawable.getTileModeX()); in shouldSetTileModeXY() 101 assertEquals(Shader.TileMode.MIRROR, drawable.getTileModeY()); in shouldSetTileModeXY()
|
/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
D | NullRenderer.java | 44 import com.jme3.shader.Shader; 45 import com.jme3.shader.Shader.ShaderSource; 101 public void setShader(Shader shader) { in setShader() 104 public void deleteShader(Shader shader) { in deleteShader()
|
/external/androidplot/Examples/DemoApp/src/com/androidplot/demos/ |
D | XYPlotWithBgImgActivity.java | 17 …private Shader WHITE_SHADER = new LinearGradient(1, 1, 1, 1, Color.WHITE, Color.WHITE, Shader.Tile… 117 Shader.TileMode.REPEAT, in onGraphStyleToggle() 118 Shader.TileMode.REPEAT); in onGraphStyleToggle()
|
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
D | DesktopAssetManager.java | 41 import com.jme3.shader.Shader; 387 public Shader loadShader(ShaderKey key){ in loadShader() 390 Shader s = (Shader) cache.getFromCache(key); in loadShader() 398 s = new Shader(key.getLanguage()); in loadShader() 399 … s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled()); in loadShader() 400 … s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled()); in loadShader()
|